Player Matchup

Chaac
Chaac
CanJudoIt
Chaac
Level 13
God Stats
1W - 3L
1,532 SR
Queue Stats
8W - 9L
1,577 Elo+
Solo
Agni
Agni
MikeIke240
Agni
Level 13
God Stats
1W - 2L
1,475 SR
Queue Stats
3W - 5L
1,479 Elo+
Solo
Izanami
Izanami
aerek
Izanami
Level 22
God Stats
71W - 40L
1,708 SR
Queue Stats
149W - 135L
1,542 Elo+
Solo
Cerberus
Cerberus
kreyh
Cerberus
Level 10
God Stats
4W - 4L
1,638 SR
Queue Stats
6W - 4L
1,576 Elo+
Solo
Nemesis
Nemesis
黑吊啸月
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,550 Elo+
Solo
Team Averages
Level 13
1,570 SR
1,545 Elo+

VS

Team Averages
Level 14
1,581 SR
1,512 Elo+
Ganesha
Ganesha
BigPapaSquatch
Ganesha
Level 13
God Stats
26W - 21L
1,651 SR
Queue Stats
27W - 23L
1,476 Elo+
Party 1
Neith
Neith
SethNoobman
Neith
Level 21
God Stats
32W - 18L
1,779 SR
Queue Stats
77W - 75L
1,501 Elo+
Party 1
Arachne
Arachne
gigachad69420
Arachne
Level 3
God Stats
3W - 0L
1,672 SR
Queue Stats
5W - 4L
1,502 Elo+
Solo
Fenrir
Fenrir
minecraft2009
Fenrir
Level 7
God Stats
8W - 4L
1,504 SR
Queue Stats
24W - 11L
1,645 Elo+
Party 1
Kukulkan
Kukulkan
ßracket
Kukulkan
Level 24
God Stats
3W - 1L
1,297 SR
Queue Stats
28W - 29L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
CanJudoIt
Chaac
9
1 / 4 / 0
5,443
544
4,750
10,965
8,341
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
0 / 6 / 1
4,487
449
2,119
4,980
1,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
aerek
Izanami
10
5 / 3 / 2
5,913
591
4,570
5,403
1,516
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
kreyh
Cerberus
7
1 / 3 / 5
5,283
528
2,774
6,245
2,519
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nemesis
黑吊啸月
Nemesis
7
1 / 6 / 1
5,087
509
1,743
6,083
2,131
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 3
4,431
443
1,120
5,854
2,341
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

8
2 / 3 / 1
5,081
508
2,236
3,830
705
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
12
10 / 0 / 3
7,603
760
5,584
4,977
2,083
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
5 / 1 / 0
6,523
652
8,644
9,266
4,229
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kukulkan
ßracket
Kukulkan
10
5 / 2 / 2
6,066
607
4,741
3,891
1,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
31
8
Kills
22
22
Deaths
8
9
Assists
9
Player
Kills
Deaths
Assists
KDA
W
0
2
3
0.75
L
Chaac
CanJudoIt
Chaac
1
4
0
0.25
L
0
6
1
0.08
W
2
3
1
0.83
L
Izanami
aerek
Izanami
5
3
2
2
W
Arachne
10
0
3
11.5
L
Cerberus
kreyh
Cerberus
1
3
5
1.17
W
5
1
0
5
W
Kukulkan
ßracket
Kukulkan
5
2
2
3
L
Nemesis
黑吊啸月
Nemesis
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,956
Damage
22,325
33,676
Taken
27,818
15,981
Mitigated
10,479
7,514
Healing
10,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,120
194
0
2,012
5,854
2,341
66
1,409
4,445
5,680
0
L
Chaac
CanJudoIt
Chaac
4,750
1,454
0
3,273
10,965
8,341
0
0
10,965
0
25,017
L
2,119
230
0
158
4,980
1,474
0
2,479
2,501
16,348
0
W
2,236
1,431
0
947
3,830
705
0
905
2,925
0
20,408
L
Izanami
aerek
Izanami
4,570
3,299
0
1,408
5,403
1,516
393
474
4,929
0
38,245
W
Arachne
5,584
3,643
0
2,932
4,977
2,083
69
1,100
3,877
0
39,207
L
Cerberus
kreyh
Cerberus
2,774
273
0
1,844
6,245
2,519
0
2,409
3,836
9,004
0
W
8,644
2,411
0
3,564
9,266
4,229
0
0
9,266
0
32,469
W
Kukulkan
ßracket
Kukulkan
4,741
311
0
1,274
3,891
1,121
981
1,479
2,412
25,699
0
L
Nemesis
黑吊啸月
Nemesis
1,743
783
0
831
6,083
2,131
0
558
5,525
0
24,178

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,213
Gold Earned
29,704
233
Minions Killed
250
0
Camps Cleared
0
861,175
Distance Traveled
869,403
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
4,431
443
6
1
0
173,398
3
L
Chaac
5,443
544
55
6
0
162,848
1
L
Agni
4,487
449
37
4
0
185,043
1
W
Neith
5,081
508
48
5
0
119,258
1
L
Izanami
5,913
591
76
8
0
168,453
1
W
Arachne
7,603
760
83
8
0
222,344
0
L
Cerberus
5,283
528
25
3
0
165,964
0
W
Fenrir
6,523
652
63
6
0
183,592
1
W
Kukulkan
6,066
607
50
5
0
170,811
1
L
Nemesis
5,087
509
40
4
0
178,867
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role