Player Matchup

Rama
Rama
Hersheystainzz
Rama
Level 102
God Stats
0W - 1L
1,523 SR
Queue Stats
233W - 217L
1,491 Elo+
Party 2
Cthulhu
Cthulhu
IlluminAudiie
Cthulhu
Level 104
God Stats
2W - 3L
1,459 SR
Queue Stats
30W - 31L
1,498 Elo+
Party 2
Merlin
Merlin
RubbinNuggets
Merlin
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 26L
1,381 Elo+
Party 2
Team Averages
Level 105
1,494 SR
1,457 Elo+

VS

Team Averages
Level 89
1,643 SR
1,977 Elo+
He Bo
He Bo
Fevah
He Bo
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 7L
2,047 Elo+
Party 1
Danzaburou
Danzaburou
Mikoyan
Danzaburou
Level 23
God Stats
7W - 0L
1,965 SR
Queue Stats
17W - 0L
1,778 Elo+
Party 1
Terra
Terra
stealthypigs
Terra
Level 109
God Stats
3W - 1L
1,463 SR
Queue Stats
61W - 7L
2,106 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 2
6,776
678
2,949
6,799
2,091
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cthulhu
10
1 / 3 / 3
7,014
701
7,390
15,048
8,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
2 / 4 / 2
6,818
682
6,630
7,972
2,559
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Fevah
He Bo
11
4 / 2 / 4
7,799
780
11,678
7,211
2,607
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
Mikoyan
Danzaburou
13
5 / 1 / 5
8,323
832
9,164
6,418
2,399
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 1 / 7
8,239
824
5,503
10,491
9,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
27
4
Kills
11
11
Deaths
4
7
Assists
16
Player
Kills
Deaths
Assists
KDA
W
He Bo
Fevah
He Bo
4
2
4
3
L
1
4
2
0.5
L
Cthulhu
1
3
3
0.83
W
Danzaburou
Mikoyan
Danzaburou
5
1
5
7.5
L
2
4
2
0.75
W
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,969
Damage
26,345
29,819
Taken
24,120
13,249
Mitigated
14,455
5,607
Healing
6,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
Fevah
He Bo
11,678
565
0
1,374
7,211
2,607
213
4,401
2,810
30,247
0
L
2,949
2,173
0
973
6,799
2,091
0
4,163
2,636
0
13,216
L
Cthulhu
7,390
458
0
3,476
15,048
8,599
0
8,732
6,316
19,855
0
W
Danzaburou
Mikoyan
Danzaburou
9,164
4,934
0
2,069
6,418
2,399
2,248
4,678
1,740
0
25,273
L
6,630
251
0
1,158
7,972
2,559
0
5,007
2,965
18,866
0
W
5,503
758
494
2,281
10,491
9,449
104
5,174
5,317
11,390
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,608
Gold Earned
24,361
94
Minions Killed
100
3
Camps Cleared
6
508,780
Distance Traveled
614,770
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
7,799
780
48
5
2
195,101
2
L
Rama
6,776
678
24
2
1
149,813
6
L
Cthulhu
7,014
701
36
4
0
203,280
2
W
Danzaburou
8,323
832
40
4
1
194,367
2
L
Merlin
6,818
682
34
3
2
155,687
0
W
Terra
8,239
824
12
1
3
225,302
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role