Player Matchup

Morgan Le Fay
Morgan Le Fay
Cheeber
Morgan Le Fay
Level 104
God Stats
2W - 1L
1,578 SR
Queue Stats
30W - 17L
1,685 Elo+
Party 2
Cthulhu
Cthulhu
SyneBot
Cthulhu
Level 154
God Stats
2W - 0L
1,655 SR
Queue Stats
40W - 30L
1,652 Elo+
Party 2
Charybdis
Charybdis
akaDinoo
Charybdis
Level 101
God Stats
2W - 1L
1,635 SR
Queue Stats
23W - 10L
1,751 Elo+
Party 2
Thanatos
Thanatos
marluxia0817
Thanatos
Level 63
God Stats
1W - 0L
1,531 SR
Queue Stats
33W - 16L
1,672 Elo+
Party 2
Team Averages
Level 106
1,600 SR
1,690 Elo+

VS

Team Averages
Level 97
1,638 SR
1,487 Elo+
Gilgamesh
Gilgamesh
Foxyninjaboi
Gilgamesh
Level 57
God Stats
55W - 53L
1,693 SR
Queue Stats
346W - 314L
1,622 Elo+
Party 1
Chronos
Chronos
Nitch_X
Chronos
Level 82
God Stats
0W - 1L
1,421 SR
Queue Stats
27W - 38L
1,441 Elo+
Party 1
Sylvanus
Sylvanus
Rhaegartarg
Sylvanus
Level 121
God Stats
12W - 6L
1,678 SR
Queue Stats
26W - 36L
1,445 Elo+
Party 1
Izanami
Izanami
SteveDaNinja
Izanami
Level 129
God Stats
7W - 2L
1,760 SR
Queue Stats
27W - 38L
1,441 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Cheeber
Morgan Le Fay
19
8 / 3 / 10
13,119
820
22,215
14,473
6,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
SyneBot
Cthulhu
19
4 / 0 / 16
12,936
809
17,358
17,642
23,743
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Charybdis
akaDinoo
Charybdis
18
5 / 0 / 8
13,019
814
15,404
11,456
4,421
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
marluxia0817
Thanatos
19
9 / 5 / 9
12,953
810
17,024
17,198
8,646
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Foxyninjaboi
Gilgamesh
17
4 / 6 / 4
11,674
730
15,630
27,637
29,905
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chronos
Nitch_X
Chronos
19
3 / 4 / 3
11,879
742
8,800
18,265
7,235
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sylvanus
Rhaegartarg
Sylvanus
16
0 / 8 / 5
10,119
632
6,933
20,884
16,315
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
SteveDaNinja
Izanami
16
1 / 8 / 1
10,364
648
8,067
14,761
5,133
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
21
26
Kills
8
8
Deaths
26
43
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Cheeber
Morgan Le Fay
8
3
10
4.33
L
Gilgamesh
Foxyninjaboi
Gilgamesh
4
6
4
1
L
Chronos
Nitch_X
Chronos
3
4
3
1.13
L
Sylvanus
Rhaegartarg
Sylvanus
0
8
5
0.31
L
Izanami
SteveDaNinja
Izanami
1
8
1
0.19
W
Cthulhu
SyneBot
Cthulhu
4
0
16
12
W
Charybdis
akaDinoo
Charybdis
5
0
8
9
W
Thanatos
marluxia0817
Thanatos
9
5
9
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,001
Damage
39,430
60,769
Taken
81,547
43,381
Mitigated
58,588
26,354
Healing
14,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Cheeber
Morgan Le Fay
22,215
1,928
990
4,614
14,473
6,571
432
3,541
10,854
52,151
0
L
Gilgamesh
Foxyninjaboi
Gilgamesh
15,630
4,432
0
3,576
27,637
29,905
0
8,714
18,352
0
48,479
L
Chronos
Nitch_X
Chronos
8,800
2,318
530
4,914
18,265
7,235
0
11,384
6,441
56,248
0
L
Sylvanus
Rhaegartarg
Sylvanus
6,933
742
1,226
4,216
20,884
16,315
160
11,802
8,471
18,042
3,873
L
Izanami
SteveDaNinja
Izanami
8,067
4,812
0
0
14,761
5,133
536
6,459
7,887
0
47,954
W
Cthulhu
SyneBot
Cthulhu
17,358
1,078
2,350
6,417
17,642
23,743
553
5,298
12,344
53,418
0
W
Charybdis
akaDinoo
Charybdis
15,404
8,712
0
110
11,456
4,421
4,481
3,265
8,191
0
57,771
W
Thanatos
marluxia0817
Thanatos
17,024
5,839
0
11,873
17,198
8,646
1,575
4,072
13,126
0
45,204

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,027
Gold Earned
44,036
284
Minions Killed
261
16
Camps Cleared
15
1,276,064
Distance Traveled
1,061,101
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
13,119
820
86
5
2
292,655
3
L
Gilgamesh
11,674
730
45
3
6
283,151
4
L
Chronos
11,879
742
110
7
3
291,798
1
L
Sylvanus
10,119
632
27
2
4
252,936
1
L
Izanami
10,364
648
79
5
2
233,216
5
W
Cthulhu
12,936
809
64
4
2
362,517
5
W
Charybdis
13,019
814
87
5
5
318,178
3
W
Thanatos
12,953
810
47
3
7
302,714
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role