Player Matchup

Hades
Hades
HoC Despair
Hades
Level 25
God Stats
2W - 3L
1,648 SR
Queue Stats
39W - 30L
1,434 Elo+
Party 3
Loki
Loki
McDrizzle 999
Loki
Level 124
God Stats
13W - 6L
1,635 SR
Queue Stats
49W - 51L
1,524 Elo+
Party 3
Sylvanus
Sylvanus
StagierArrow798
Sylvanus
Level 54
God Stats
46W - 73L
1,455 SR
Queue Stats
413W - 524L
1,413 Elo+
Party 3
Chaac
Chaac
UT576
Chaac
Level 148
God Stats
24W - 24L
1,477 SR
Queue Stats
109W - 143L
1,384 Elo+
Party 3
Charybdis
Charybdis
smoovcriminalx3
Charybdis
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
148W - 161L
1,507 Elo+
Party 3
Team Averages
Level 96
1,543 SR
1,452 Elo+

VS

Team Averages
Level 48
1,532 SR
1,463 Elo+
Thoth
Thoth
 
Thoth
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
AYO KING MATT
Anubis
Level 29
God Stats
14W - 13L
1,657 SR
Queue Stats
89W - 101L
1,473 Elo+
Party 1
Izanami
Izanami
DeeboIsDead
Izanami
Level 19
God Stats
18W - 15L
1,600 SR
Queue Stats
132W - 147L
1,385 Elo+
Party 2
Merlin
Merlin
ONLYigMODELS
Merlin
Level 89
God Stats
1W - 4L
1,381 SR
Queue Stats
324W - 331L
1,455 Elo+
Party 1
Cu Chulainn
Cu Chulainn
vItzNinja
Cu Chulainn
Level 26
God Stats
7W - 10L
1,525 SR
Queue Stats
182W - 170L
1,503 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 4 / 2
8,507
500
6,622
14,692
5,111
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
9 / 4 / 6
10,092
594
9,831
11,285
3,642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
17
5 / 0 / 8
10,141
597
12,598
12,748
9,029
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chaac
UT576
Chaac
13
2 / 2 / 6
8,200
482
6,221
13,594
15,194
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charybdis
smoovcriminalx3
Charybdis
15
9 / 2 / 4
9,766
574
9,486
11,721
3,625
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
14
3 / 3 / 3
8,491
499
7,904
9,142
2,697
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
4 / 11 / 5
8,376
493
12,209
13,635
5,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
DeeboIsDead
Izanami
10
0 / 5 / 0
6,212
365
2,034
9,684
2,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
13
2 / 7 / 3
7,930
466
9,524
11,743
3,786
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
vItzNinja
Cu Chulainn
13
1 / 5 / 1
7,827
460
7,207
13,557
7,692
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
22
31
Kills
10
12
Deaths
31
26
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
3
3
3
1.5
L
4
11
5
0.59
L
Izanami
DeeboIsDead
Izanami
0
5
0
0
W
6
4
2
1.75
W
9
4
6
3
L
Merlin
2
7
3
0.5
W
Sylvanus
5
0
8
9
W
Chaac
UT576
Chaac
2
2
6
2.5
W
Charybdis
smoovcriminalx3
Charybdis
9
2
4
5.5
L
Cu Chulainn
vItzNinja
Cu Chulainn
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,758
Damage
38,878
64,040
Taken
57,761
36,601
Mitigated
22,093
23,608
Healing
8,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
7,904
1,137
0
883
9,142
2,697
677
1,598
7,452
52,835
0
L
12,209
102
0
2,388
13,635
5,470
0
3,587
9,819
40,035
0
L
Izanami
DeeboIsDead
Izanami
2,034
1,565
0
1,468
9,684
2,448
329
1,729
7,548
0
25,061
W
6,622
228
0
4,459
14,692
5,111
639
11,024
3,668
32,585
0
W
9,831
3,454
0
4,036
11,285
3,642
0
3,613
7,672
0
65,625
L
Merlin
9,524
314
0
1,555
11,743
3,786
0
3,147
8,459
48,623
0
W
Sylvanus
12,598
4,683
449
5,467
12,748
9,029
1,318
5,448
7,300
49,164
12,869
W
Chaac
UT576
Chaac
6,221
603
210
4,562
13,594
15,194
310
5,535
8,059
0
33,924
W
Charybdis
smoovcriminalx3
Charybdis
9,486
4,605
0
4,425
11,721
3,625
1,342
5,752
5,969
0
70,648
L
Cu Chulainn
vItzNinja
Cu Chulainn
7,207
1,411
0
2,528
13,557
7,692
0
7,422
6,043
6,283
38,576

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,706
Gold Earned
38,836
445
Minions Killed
401
0
Camps Cleared
0
1,562,943
Distance Traveled
1,371,848
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
8,491
499
100
6
0
295,131
1
L
Anubis
8,376
493
61
4
0
252,166
3
L
Izanami
6,212
365
56
3
0
235,294
0
W
Hades
8,507
500
70
4
0
280,729
4
W
Loki
10,092
594
105
6
0
363,772
1
L
Merlin
7,930
466
82
5
0
264,346
3
W
Sylvanus
10,141
597
116
7
0
303,082
0
W
Chaac
8,200
482
60
4
0
327,982
0
W
Charybdis
9,766
574
94
6
0
287,378
6
L
Cu Chulainn
7,827
460
102
6
0
324,911
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role