Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Ljos52
Gilgamesh
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 1L
1,611 Elo+
Party 1
Sol
Sol
Sh4dow425
Sol
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 1L
1,611 Elo+
Party 1
Hera
Hera
bambangboy
Hera
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 10L
1,408 Elo+
Solo
Cerberus
Cerberus
kreyh
Cerberus
Level 8
God Stats
4W - 4L
1,636 SR
Queue Stats
6W - 4L
1,637 Elo+
Solo
Team Averages
Level 8
1,527 SR
1,554 Elo+

VS

Team Averages
Level 18
1,575 SR
1,714 Elo+
Kali
Kali
AceConcept
Kali
Level 27
God Stats
3W - 1L
1,838 SR
Queue Stats
223W - 32L
1,931 Elo+
Party 2
Neith
Neith
Dcy
Neith
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
175W - 182L
1,574 Elo+
Solo
Anubis
Anubis
Raven136
Anubis
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,622 Elo+
Solo
Chang'e
Chang'e
TemTems
Chang'e
Level 5
God Stats
3W - 1L
1,540 SR
Queue Stats
7W - 8L
1,662 Elo+
Solo
Zeus
Zeus
jorgewastaken
Zeus
Level 27
God Stats
10W - 5L
1,500 SR
Queue Stats
28W - 6L
1,781 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
8
1 / 6 / 0
5,085
509
1,475
8,232
2,240
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Gilgamesh
Ljos52
Gilgamesh
8
0 / 2 / 0
4,433
443
1,984
5,622
1,999
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

9
0 / 2 / 2
4,907
491
2,963
4,362
852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

7
0 / 5 / 0
4,454
445
1,101
3,895
1,224
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
kreyh
Cerberus
8
2 / 1 / 0
5,140
514
5,081
5,828
2,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
8 / 0 / 2
7,102
710
6,998
7,300
2,759
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Neith
Dcy
Neith
9
0 / 0 / 1
4,758
476
2,475
4,375
962
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Anubis
Raven136
Anubis
10
3 / 1 / 1
6,026
603
3,166
4,207
1,800
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Chang'e
TemTems
Chang'e
7
0 / 2 / 1
4,167
417
1,341
4,993
950
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
4 / 0 / 1
6,920
692
2,464
3,361
1,338
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
21
3
Kills
15
16
Deaths
3
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
6
0
0.17
W
8
0
2
9
W
Neith
Dcy
Neith
0
0
1
0.5
L
Gilgamesh
Ljos52
Gilgamesh
0
2
0
0
W
Anubis
Raven136
Anubis
3
1
1
3.5
L
0
2
2
0.5
W
Chang'e
TemTems
Chang'e
0
2
1
0.25
L
0
5
0
0
W
4
0
1
4.5
L
Cerberus
kreyh
Cerberus
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,604
Damage
16,444
27,939
Taken
24,236
8,544
Mitigated
7,809
7,163
Healing
10,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
1,475
340
0
1,339
8,232
2,240
0
467
7,765
0
21,576
W
6,998
3,003
0
4,194
7,300
2,759
0
1,596
5,608
0
39,581
W
Neith
Dcy
Neith
2,475
504
0
1,820
4,375
962
493
2,836
1,539
0
24,213
L
Gilgamesh
Ljos52
Gilgamesh
1,984
265
0
1,782
5,622
1,999
0
2,945
2,677
0
14,898
W
Anubis
Raven136
Anubis
3,166
627
0
1,627
4,207
1,800
76
0
3,899
24,094
0
L
2,963
894
0
1,883
4,362
852
38
310
4,052
33,748
0
W
Chang'e
TemTems
Chang'e
1,341
144
681
1,093
4,993
950
319
4,126
867
8,588
0
L
1,101
511
0
85
3,895
1,224
0
2,218
1,677
13,796
0
W
2,464
673
0
1,254
3,361
1,338
676
587
2,774
42,479
0
L
Cerberus
kreyh
Cerberus
5,081
127
0
2,074
5,828
2,229
70
1,031
4,797
13,086
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,019
Gold Earned
28,973
204
Minions Killed
288
0
Camps Cleared
0
858,348
Distance Traveled
943,426
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,085
509
44
4
0
141,594
1
W
Kali
7,102
710
72
7
0
237,606
5
W
Neith
4,758
476
51
5
0
195,325
3
L
Gilgamesh
4,433
443
33
3
0
163,434
1
W
Anubis
6,026
603
58
6
0
152,395
2
L
Sol
4,907
491
66
7
0
168,311
2
W
Chang'e
4,167
417
18
2
0
192,572
1
L
Hera
4,454
445
27
3
0
196,565
0
W
Zeus
6,920
692
89
9
0
165,528
3
L
Cerberus
5,140
514
34
3
0
188,444
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role