Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
 
Charybdis
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
DrakenCTM
Merlin
Level 12
God Stats
1W - 4L
1,261 SR
Queue Stats
14W - 14L
1,412 Elo+
Party 2
Sobek
Sobek
ElYoshy
Sobek
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Fenrir
Fenrir
FeliiPolilla
Fenrir
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,322 Elo+
Party 2
Team Averages
Level 14
1,452 SR
1,447 Elo+

VS

Team Averages
Level 28
1,498 SR
1,406 Elo+
Ares
Ares
Rause1
Ares
Level 49
God Stats
5W - 2L
1,683 SR
Queue Stats
186W - 189L
1,425 Elo+
Party 1
Ullr
Ullr
Yaxius
Ullr
Level 29
God Stats
2W - 1L
1,248 SR
Queue Stats
16W - 25L
1,345 Elo+
Party 1
Vamana
Vamana
drainfiend
Vamana
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 5L
1,528 Elo+
Party 1
Hun Batz
Hun Batz
mrbunny01
Hun Batz
Level 25
God Stats
8W - 5L
1,475 SR
Queue Stats
18W - 22L
1,365 Elo+
Solo
Persephone
Persephone
respize
Persephone
Level 29
God Stats
6W - 2L
1,581 SR
Queue Stats
12W - 14L
1,365 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
9
0 / 4 / 0
5,325
484
2,510
7,361
2,282
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charybdis
 
Charybdis
6
0 / 5 / 0
4,498
409
2,330
5,926
1,379
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Merlin
DrakenCTM
Merlin
10
1 / 2 / 0
5,418
493
970
3,944
1,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sobek
ElYoshy
Sobek
7
0 / 5 / 0
4,499
409
1,707
6,493
2,973
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
7
0 / 4 / 0
4,747
432
1,591
6,397
1,799
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Rause1
Ares
9
4 / 0 / 6
5,928
539
4,432
7,974
3,694
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ullr
Yaxius
Ullr
9
2 / 0 / 6
5,391
490
2,959
2,086
586
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Vamana
drainfiend
Vamana
11
3 / 0 / 1
6,302
573
4,436
6,359
2,664
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Hun Batz
mrbunny01
Hun Batz
10
8 / 0 / 2
6,843
622
3,562
5,768
1,749
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Persephone
respize
Persephone
11
3 / 1 / 0
6,550
595
3,681
4,490
1,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
35
1
Kills
20
20
Deaths
1
0
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
4
0
0
L
Charybdis
 
Charybdis
0
5
0
0
L
Merlin
DrakenCTM
Merlin
1
2
0
0.5
L
Sobek
ElYoshy
Sobek
0
5
0
0
L
Fenrir
0
4
0
0
W
Ares
Rause1
Ares
4
0
6
7
W
Ullr
Yaxius
Ullr
2
0
6
5
W
Vamana
drainfiend
Vamana
3
0
1
3.5
W
Hun Batz
mrbunny01
Hun Batz
8
0
2
9
W
Persephone
respize
Persephone
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,108
Damage
19,070
30,121
Taken
26,677
9,644
Mitigated
9,900
4,864
Healing
4,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
2,510
1,591
0
2,548
7,361
2,282
630
326
7,035
0
26,215
L
Charybdis
 
Charybdis
2,330
1,518
0
630
5,926
1,379
0
1,480
4,446
0
17,934
L
Merlin
DrakenCTM
Merlin
970
0
0
497
3,944
1,211
0
3,440
504
22,003
0
L
Sobek
ElYoshy
Sobek
1,707
498
0
725
6,493
2,973
0
1,485
5,008
6,639
0
L
Fenrir
1,591
724
0
464
6,397
1,799
0
1,382
5,015
0
21,558
W
Ares
Rause1
Ares
4,432
465
38
1,160
7,974
3,694
231
813
7,161
13,785
0
W
Ullr
Yaxius
Ullr
2,959
1,578
0
469
2,086
586
661
214
1,872
0
19,172
W
Vamana
drainfiend
Vamana
4,436
1,277
0
1,637
6,359
2,664
800
0
6,359
0
31,561
W
Hun Batz
mrbunny01
Hun Batz
3,562
1,965
0
125
5,768
1,749
695
680
5,088
0
36,709
W
Persephone
respize
Persephone
3,681
151
0
907
4,490
1,207
168
787
3,520
35,162
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,487
Gold Earned
31,014
190
Minions Killed
253
0
Camps Cleared
0
909,426
Distance Traveled
1,084,058
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
5,325
484
53
5
0
167,596
0
L
Charybdis
4,498
409
33
3
0
168,038
1
L
Merlin
5,418
493
53
5
0
197,058
0
L
Sobek
4,499
409
10
1
0
166,506
1
L
Fenrir
4,747
432
41
4
0
210,228
1
W
Ares
5,928
539
26
2
0
220,941
3
W
Ullr
5,391
490
36
3
0
209,130
0
W
Vamana
6,302
573
63
6
0
212,280
1
W
Hun Batz
6,843
622
64
6
0
239,728
0
W
Persephone
6,550
595
64
6
0
201,979
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role