Player Matchup

Zhong Kui
Zhong Kui
Gold IV
Black stewie337
Zhong Kui
Gold IV
Level 87
God Stats
17W - 18L
1,598 SR
Queue Stats
228W - 228L
1,532 MMR
Solo
Cupid
Cupid
Gold V
BoottyyiiMuNcH3R
Cupid
Gold V
Level 53
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 20L
1,412 MMR
Solo
Hel
Hel
Gold III
KILL3RBUNNY689
Hel
Gold III
Level 108
God Stats
60W - 68L
1,456 SR
Queue Stats
437W - 436L
1,512 MMR
Solo
Awilix
Awilix
Gold III
VerdeLechuga
Awilix
Gold III
Level 88
God Stats
1W - 4L
1,664 SR
Queue Stats
534W - 553L
1,418 MMR
Solo
Ra
Ra
Gold III
cup_panda
Ra
Gold III
Level 129
God Stats
1W - 2L
1,573 SR
Queue Stats
455W - 474L
1,460 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 93
1,558 SR
1,467 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 125
1,659 SR
1,466 MMR
Heimdallr
Heimdallr
Gold V
Majin Koopah
Heimdallr
Gold V
Level 106
God Stats
15W - 16L
1,488 SR
Queue Stats
67W - 69L
1,439 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
TH3 UGLY ZOMBIE
Sun Wukong
Silver II
Level 125
God Stats
8W - 5L
1,719 SR
Queue Stats
21W - 13L
1,505 MMR
Solo
Arachne
Arachne
Gold II
Tanman567
Arachne
Gold II
Level 156
God Stats
7W - 8L
1,614 SR
Queue Stats
596W - 616L
1,523 MMR
Solo
Persephone
Persephone
Gold I
TreVerT1of1
Persephone
Gold I
Level 128
God Stats
13W - 13L
1,572 SR
Queue Stats
1,037W - 1,043L
1,543 MMR
Solo
Ares
Ares
Silver I
Ya1l W3ird
Ares
Silver I
Level 108
God Stats
4W - 1L
1,902 SR
Queue Stats
114W - 123L
1,318 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Black stewie337
Zhong Kui
18
4 / 4 / 6
11,653
486
11,045
18,042
17,554
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
11 / 5 / 5
13,879
578
19,702
21,590
10,123
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

18
3 / 3 / 6
11,895
496
9,125
16,418
13,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Awilix
18
4 / 8 / 5
11,369
474
12,535
23,415
9,127
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

14
0 / 10 / 10
10,151
423
6,253
17,866
19,365
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
SolOdinAthenaTiamatScylla

VS

Bans
ArtemisIzanamiArtioHorusCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Majin Koopah
Heimdallr
20
7 / 7 / 12
14,511
605
13,755
17,921
6,813
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
TH3 UGLY ZOMBIE
Sun Wukong
20
4 / 4 / 10
14,243
593
11,905
23,520
19,277
Fighter's Mask

Fighter's Mask

+10
Physical Power
+15
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Arachne
Tanman567
Arachne
20
15 / 6 / 10
16,569
690
21,215
21,768
12,400
Manikin Hidden Blade

Manikin Hidden Blade

+65
Magical Power
+45
Physical Power
+25
Physical Protection
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Persephone
TreVerT1of1
Persephone
20
1 / 4 / 15
14,709
613
16,734
16,118
6,978
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 3 / 11
11,804
492
4,958
16,998
13,583
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
88
22
Kills
30
30
Deaths
24
32
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
Black stewie337
Zhong Kui
4
4
6
1.75
L
11
5
5
2.7
L
3
3
6
2
W
Heimdallr
Majin Koopah
Heimdallr
7
7
12
1.86
W
Sun Wukong
TH3 UGLY ZOMBIE
Sun Wukong
4
4
10
2.25
W
Arachne
Tanman567
Arachne
15
6
10
3.33
W
Persephone
TreVerT1of1
Persephone
1
4
15
2.13
L
Awilix
4
8
5
0.81
W
3
3
11
2.83
L
0
10
10
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,660
Damage
68,567
97,331
Taken
96,325
69,690
Mitigated
59,051
29,223
Healing
36,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
Black stewie337
Zhong Kui
11,045
490
0
5,059
18,042
17,554
0
5,838
12,204
82,570
0
L
19,702
12,004
443
8,625
21,590
10,123
2,750
4,246
17,344
0
126,710
L
9,125
258
3,220
9,026
16,418
13,521
1,606
2,333
14,085
70,546
0
W
Heimdallr
Majin Koopah
Heimdallr
13,755
7,560
0
6,717
17,921
6,813
3,533
3,522
14,399
0
97,434
W
Sun Wukong
TH3 UGLY ZOMBIE
Sun Wukong
11,905
3,629
0
11,978
23,520
19,277
1,720
8,360
15,160
0
78,810
W
Arachne
Tanman567
Arachne
21,215
14,368
0
10,292
21,768
12,400
4,479
7,424
14,344
0
119,180
W
Persephone
TreVerT1of1
Persephone
16,734
299
381
4,945
16,118
6,978
1,189
6,499
9,615
104,224
0
L
Awilix
12,535
5,155
0
247
23,415
9,127
0
4,454
18,961
0
95,285
W
4,958
302
0
2,685
16,998
13,583
323
6,068
10,930
22,503
0
L
6,253
650
496
2,107
17,866
19,365
344
5,045
12,821
40,222
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,947
Gold Earned
71,836
611
Minions Killed
593
0
Camps Cleared
0
2,281,913
Distance Traveled
2,250,500
14
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
11,653
486
132
6
0
414,675
2
L
Cupid
13,879
578
183
8
0
415,001
7
L
Hel
11,895
496
140
6
0
468,068
2
W
Heimdallr
14,511
605
123
5
0
433,768
0
W
Sun Wukong
14,243
593
134
6
0
470,407
5
W
Arachne
16,569
690
157
7
0
454,272
0
W
Persephone
14,709
613
155
6
0
446,393
5
L
Awilix
11,369
474
103
4
0
545,375
0
W
Ares
11,804
492
24
1
0
445,660
9
L
Ra
10,151
423
53
2
0
438,794
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role