Player Matchup

Fenrir
Fenrir
SiN210
Fenrir
Level 158
God Stats
12W - 9L
1,615 SR
Queue Stats
60W - 33L
1,675 Elo+
Party 1
Freya
Freya
jerm28
Freya
Level 109
God Stats
6W - 8L
1,326 SR
Queue Stats
95W - 74L
1,639 Elo+
Party 1
Guan Yu
Guan Yu
sawcyotter
Guan Yu
Level 139
God Stats
8W - 0L
1,824 SR
Queue Stats
48W - 20L
1,759 Elo+
Party 1
Team Averages
Level 135
1,588 SR
1,691 Elo+

VS

Team Averages
Level 85
1,461 SR
1,622 Elo+
Bellona
Bellona
Mari8209
Bellona
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 2
Discordia
Discordia
Pepin21
Discordia
Level 110
God Stats
10W - 9L
1,081 SR
Queue Stats
303W - 196L
1,645 Elo+
Party 2
Charybdis
Charybdis
ikikturtles
Charybdis
Level 129
God Stats
14W - 13L
1,802 SR
Queue Stats
282W - 170L
1,720 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
SiN210
Fenrir
16
5 / 2 / 11
12,560
661
14,153
25,041
17,801
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Freya
jerm28
Freya
17
9 / 5 / 6
13,257
698
17,163
25,010
12,208
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Guan Yu
sawcyotter
Guan Yu
15
2 / 3 / 14
11,993
631
7,241
27,715
32,492
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Mari8209
Bellona
15
6 / 6 / 4
12,283
646
17,609
17,172
17,779
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
Pepin21
Discordia
15
2 / 4 / 8
11,409
600
24,034
11,919
3,845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
ikikturtles
Charybdis
15
2 / 6 / 6
11,295
594
14,210
15,224
6,525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
28
16
Kills
10
10
Deaths
16
31
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Bellona
Mari8209
Bellona
6
6
4
1.33
L
Discordia
Pepin21
Discordia
2
4
8
1.5
W
Fenrir
SiN210
Fenrir
5
2
11
5.25
L
Charybdis
ikikturtles
Charybdis
2
6
6
0.83
W
Freya
jerm28
Freya
9
5
6
2.4
W
Guan Yu
sawcyotter
Guan Yu
2
3
14
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,557
Damage
55,853
77,766
Taken
44,315
62,501
Mitigated
28,149
31,012
Healing
6,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Mari8209
Bellona
17,609
3,541
0
2,612
17,172
17,779
617
8,063
9,109
0
27,835
L
Discordia
Pepin21
Discordia
24,034
250
238
1,927
11,919
3,845
733
4,473
7,446
60,654
0
W
Fenrir
SiN210
Fenrir
14,153
2,664
692
3,448
25,041
17,801
961
7,672
16,380
7,810
43,313
L
Charybdis
ikikturtles
Charybdis
14,210
6,906
0
1,316
15,224
6,525
1,724
6,598
8,626
0
48,677
W
Freya
jerm28
Freya
17,163
5,973
1,447
7,565
25,010
12,208
1,738
7,583
16,429
70,951
0
W
Guan Yu
sawcyotter
Guan Yu
7,241
813
7,386
10,474
27,715
32,492
254
8,124
18,340
0
27,888

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,810
Gold Earned
34,987
217
Minions Killed
201
10
Camps Cleared
5
1,100,970
Distance Traveled
963,701
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
12,283
646
23
1
0
330,464
3
L
Discordia
11,409
600
98
5
2
336,993
5
W
Fenrir
12,560
661
74
4
4
371,845
3
L
Charybdis
11,295
594
80
4
3
296,244
6
W
Freya
13,257
698
108
6
5
339,798
6
W
Guan Yu
11,993
631
35
2
1
389,327
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role