Player Matchup

Hercules
Hercules
Diamond I
 
Hercules
Diamond I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Agni
Agni
Platinum I
 
Agni
Platinum I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Gold I
Riottino
Geb
Gold I
Level 159
God Stats
20W - 12L
1,687 SR
Queue Stats
197W - 173L
1,894 MMR
Party 2
Ao Kuang
Ao Kuang
Gold V
SheDontGiveAF0
Ao Kuang
Gold V
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 18L
2,069 MMR
Party 2
Jing Wei
Jing Wei
Masters
zChiip
Jing Wei
Masters
Level 149
God Stats
7W - 2L
1,619 SR
Queue Stats
180W - 152L
2,726 MMR
Party 3
Team Averages
Platinum II
Platinum II
Average Tier
Level 142
1,561 SR
1,938 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 141
1,549 SR
1,947 MMR
Nox
Nox
Diamond IV
 
Nox
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Skadi
Skadi
Gold III
 
Skadi
Gold III
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nike
Nike
Platinum III
 
Nike
Platinum III
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Diamond II
Izenyr
Erlang Shen
Diamond II
Level 156
God Stats
1W - 2L
1,713 SR
Queue Stats
187W - 198L
2,299 MMR
Party 1
Merlin
Merlin
Masters
MisterRobott
Merlin
Masters
Level 156
God Stats
35W - 47L
1,533 SR
Queue Stats
506W - 480L
2,933 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
2 / 1 / 0
6,847
622
3,592
7,519
4,538
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Agni
 
Agni
12
2 / 0 / 3
6,796
618
2,986
4,468
1,723
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
0 / 0 / 5
6,180
562
1,024
4,829
2,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ao Kuang
10
3 / 2 / 4
6,555
596
2,906
7,237
2,258
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Jing Wei
zChiip
Jing Wei
13
5 / 0 / 0
7,654
696
4,183
6,463
1,878
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
PersephoneSetTiamatGilgameshMorgan Le Fay

VS

Bans
AthenaNemesisSobekKaliOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
10
1 / 2 / 2
5,809
528
2,470
5,615
4,241
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Skadi
 
Skadi
10
0 / 4 / 0
5,447
495
1,922
5,857
1,328
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nike
 
Nike
2
0 / 1 / 0
3,734
339
547
1,412
461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Erlang Shen
Izenyr
Erlang Shen
10
2 / 2 / 0
5,794
527
3,143
6,262
2,775
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Merlin
11
0 / 3 / 0
5,691
517
3,264
3,847
1,025
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
5
12
Kills
3
3
Deaths
12
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
2
1
0
2
W
Agni
 
Agni
2
0
3
3.5
L
Nox
 
Nox
1
2
2
1
L
Skadi
 
Skadi
0
4
0
0
L
Nike
 
Nike
0
1
0
0
L
Erlang Shen
Izenyr
Erlang Shen
2
2
0
1
L
Merlin
0
3
0
0
W
0
0
5
2.5
W
Ao Kuang
3
2
4
2.5
W
Jing Wei
zChiip
Jing Wei
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,691
Damage
11,346
30,516
Taken
22,993
13,286
Mitigated
9,830
12,754
Healing
6,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
3,592
1,341
0
3,013
7,519
4,538
0
1,955
5,564
0
32,293
W
Agni
 
Agni
2,986
527
0
2,411
4,468
1,723
0
1,821
2,425
46,766
0
L
Nox
 
Nox
2,470
404
0
1,930
5,615
4,241
0
1,109
4,089
26,230
0
L
Skadi
 
Skadi
1,922
1,171
0
949
5,857
1,328
0
782
5,075
0
30,492
L
Nike
 
Nike
547
160
0
426
1,412
461
0
589
823
0
1,958
L
Erlang Shen
Izenyr
Erlang Shen
3,143
1,318
0
2,632
6,262
2,775
0
2,394
3,778
0
30,881
L
Merlin
3,264
244
0
679
3,847
1,025
0
2,042
1,805
36,190
0
W
1,024
333
0
2,247
4,829
2,889
0
697
3,996
15,169
0
W
Ao Kuang
2,906
510
0
806
7,237
2,258
0
863
6,334
37,604
0
W
Jing Wei
zChiip
Jing Wei
4,183
3,653
0
4,277
6,463
1,878
0
206
6,257
0
58,499

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,032
Gold Earned
26,475
399
Minions Killed
294
0
Camps Cleared
0
1,133,722
Distance Traveled
858,623
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,847
622
88
8
0
216,109
4
W
Agni
6,796
618
113
10
0
229,182
4
L
Nox
5,809
528
56
5
0
169,638
2
L
Skadi
5,447
495
71
6
0
210,345
2
L
Nike
3,734
339
5
0
0
36,752
0
L
Erlang Shen
5,794
527
68
6
0
234,555
4
L
Merlin
5,691
517
94
9
0
207,333
2
W
Geb
6,180
562
12
1
0
238,643
4
W
Ao Kuang
6,555
596
65
6
0
236,657
3
W
Jing Wei
7,654
696
121
11
0
213,131
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role