Player Matchup

Pele
Pele
Bwendo123
Pele
Level 48
God Stats
2W - 1L
1,714 SR
Queue Stats
157W - 196L
1,456 Elo+
Party 2
Chaac
Chaac
GiveChaze
Chaac
Level 67
God Stats
9W - 9L
1,761 SR
Queue Stats
35W - 42L
1,608 Elo+
Solo
Olorun
Olorun
LancePees
Olorun
Level 15
God Stats
4W - 3L
1,808 SR
Queue Stats
26W - 16L
1,818 Elo+
Party 2
Team Averages
Level 43
1,761 SR
1,627 Elo+

VS

Team Averages
Level 51
1,938 SR
1,908 Elo+
Ymir
Ymir
Anxietý
Ymir
Level 102
God Stats
29W - 1L
2,015 SR
Queue Stats
755W - 52L
2,149 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Drivels
Ah Muzen Cab
Level 27
God Stats
100W - 3L
2,244 SR
Queue Stats
330W - 12L
2,152 Elo+
Party 1
Ao Kuang
Ao Kuang
pengbowen
Ao Kuang
Level 24
God Stats
3W - 0L
1,556 SR
Queue Stats
4W - 6L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
9
0 / 6 / 3
6,503
591
2,192
8,659
2,912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chaac
GiveChaze
Chaac
10
2 / 3 / 2
7,146
650
8,032
10,360
7,685
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Olorun
LancePees
Olorun
11
2 / 3 / 2
7,499
682
6,518
11,426
4,066
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
3 / 2 / 9
8,478
771
5,224
11,131
9,970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ah Muzen Cab
Drivels
Ah Muzen Cab
15
8 / 0 / 4
9,590
872
19,629
5,686
3,505
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ao Kuang
pengbowen
Ao Kuang
11
1 / 2 / 7
7,794
709
2,632
8,708
3,007
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
32
4
Kills
12
12
Deaths
4
7
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ymir
3
2
9
3.75
L
Pele
0
6
3
0.25
W
Ah Muzen Cab
Drivels
Ah Muzen Cab
8
0
4
10
L
Chaac
GiveChaze
Chaac
2
3
2
1
L
Olorun
LancePees
Olorun
2
3
2
1
W
Ao Kuang
pengbowen
Ao Kuang
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,742
Damage
27,485
30,445
Taken
25,525
14,663
Mitigated
16,482
10,590
Healing
8,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
5,224
575
0
2,223
11,131
9,970
481
3,800
7,331
12,366
0
L
Pele
2,192
177
0
810
8,659
2,912
0
2,153
6,151
0
8,850
W
Ah Muzen Cab
Drivels
Ah Muzen Cab
19,629
7,996
0
4,303
5,686
3,505
2,422
894
4,792
0
60,755
L
Chaac
GiveChaze
Chaac
8,032
1,331
0
4,149
10,360
7,685
0
2,107
7,668
0
19,032
L
Olorun
LancePees
Olorun
6,518
3,546
264
5,367
11,426
4,066
0
3,837
7,019
35,594
0
W
Ao Kuang
pengbowen
Ao Kuang
2,632
1,220
0
1,898
8,708
3,007
0
2,361
6,347
23,993
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,148
Gold Earned
25,862
120
Minions Killed
155
4
Camps Cleared
8
583,024
Distance Traveled
620,028
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,478
771
24
2
1
172,567
1
L
Pele
6,503
591
9
1
2
181,684
0
W
Ah Muzen Cab
9,590
872
99
9
3
229,158
2
L
Chaac
7,146
650
30
3
0
197,512
4
L
Olorun
7,499
682
81
7
2
203,828
2
W
Ao Kuang
7,794
709
32
3
4
218,303
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role