Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
Ra1n1
Olorun
Level 6
God Stats
2W - 2L
1,795 SR
Queue Stats
7W - 6L
1,408 Elo+
Solo
Bellona
Bellona
SolArbiter
Bellona
Level 7
God Stats
4W - 0L
1,794 SR
Queue Stats
19W - 26L
1,382 Elo+
Solo
Neith
Neith
WildTurtile
Neith
Level 16
God Stats
2W - 2L
1,303 SR
Queue Stats
17W - 19L
1,375 Elo+
Solo
Cabrakan
Cabrakan
figvam85
Cabrakan
Level 18
God Stats
27W - 24L
1,496 SR
Queue Stats
74W - 60L
1,446 Elo+
Solo
Team Averages
Level 14
1,578 SR
1,422 Elo+

VS

Team Averages
Level 23
1,406 SR
1,552 Elo+
Nox
Nox
 
Nox
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
CiaoAmoré
Medusa
Level 38
God Stats
0W - 1L
1,147 SR
Queue Stats
28W - 29L
1,612 Elo+
Party 1
Discordia
Discordia
FrøstFøx
Discordia
Level 8
God Stats
2W - 1L
1,630 SR
Queue Stats
4W - 2L
1,640 Elo+
Party 1
Thor
Thor
Vuljun
Thor
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,557 Elo+
Solo
Bellona
Bellona
bengairuci
Bellona
Level 16
God Stats
0W - 2L
1,252 SR
Queue Stats
26W - 24L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
19
9 / 2 / 1
11,544
608
16,867
19,772
14,728
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Olorun
Ra1n1
Olorun
16
4 / 3 / 4
10,007
527
6,220
11,729
5,757
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bellona
SolArbiter
Bellona
12
0 / 6 / 6
7,854
413
5,237
12,654
13,400
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
5 / 7 / 3
9,007
474
8,172
12,419
4,506
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cabrakan
figvam85
Cabrakan
18
10 / 1 / 5
11,054
582
16,071
13,717
7,098
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
16
2 / 4 / 1
9,891
521
7,744
13,445
6,238
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
CiaoAmoré
Medusa
16
11 / 6 / 3
10,818
569
15,079
17,766
6,768
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
FrøstFøx
Discordia
12
1 / 10 / 6
8,047
424
3,446
11,249
2,894
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
Vuljun
Thor
13
2 / 5 / 2
8,552
450
4,337
14,947
5,348
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bellona
bengairuci
Bellona
17
2 / 3 / 1
10,504
553
8,331
13,518
10,594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
31
28
Kills
18
19
Deaths
28
19
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
9
2
1
4.75
L
Nox
 
Nox
2
4
1
0.63
L
Medusa
CiaoAmoré
Medusa
11
6
3
2.08
L
Discordia
FrøstFøx
Discordia
1
10
6
0.4
W
Olorun
Ra1n1
Olorun
4
3
4
2
W
Bellona
SolArbiter
Bellona
0
6
6
0.5
L
Thor
Vuljun
Thor
2
5
2
0.6
W
5
7
3
0.93
L
Bellona
bengairuci
Bellona
2
3
1
0.83
W
Cabrakan
figvam85
Cabrakan
10
1
5
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,567
Damage
38,937
70,291
Taken
70,925
45,489
Mitigated
31,842
25,221
Healing
15,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
16,867
7,665
0
13,133
19,772
14,728
0
3,529
16,243
0
91,714
L
Nox
 
Nox
7,744
539
0
3,638
13,445
6,238
0
5,673
7,772
59,367
0
L
Medusa
CiaoAmoré
Medusa
15,079
8,444
0
6,579
17,766
6,768
1,210
4,532
13,234
0
75,539
L
Discordia
FrøstFøx
Discordia
3,446
249
72
456
11,249
2,894
304
4,526
6,723
18,842
0
W
Olorun
Ra1n1
Olorun
6,220
4,187
235
3,419
11,729
5,757
39
4,592
7,137
50,897
6,110
W
Bellona
SolArbiter
Bellona
5,237
953
0
519
12,654
13,400
1,302
1,275
11,379
6,418
27,678
L
Thor
Vuljun
Thor
4,337
804
0
955
14,947
5,348
0
2,551
12,396
0
52,513
W
8,172
2,584
0
5,020
12,419
4,506
2,799
1,117
11,302
0
49,204
L
Bellona
bengairuci
Bellona
8,331
3,438
0
3,746
13,518
10,594
594
5,466
8,052
1,220
57,779
W
Cabrakan
figvam85
Cabrakan
16,071
1,331
0
2,895
13,717
7,098
0
965
12,752
67,736
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,466
Gold Earned
47,812
504
Minions Killed
511
0
Camps Cleared
0
1,618,124
Distance Traveled
1,588,040
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,544
608
146
8
0
390,648
3
L
Nox
9,891
521
122
6
0
338,294
2
L
Medusa
10,818
569
128
7
0
302,339
1
L
Discordia
8,047
424
38
2
0
303,026
2
W
Olorun
10,007
527
114
6
0
313,623
0
W
Bellona
7,854
413
53
3
0
272,661
0
L
Thor
8,552
450
92
5
0
283,795
3
W
Neith
9,007
474
74
4
0
293,977
0
L
Bellona
10,504
553
131
7
0
360,586
2
W
Cabrakan
11,054
582
117
6
0
347,215
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role