Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
CHAINxUSER
Scylla
Level 144
God Stats
63W - 51L
1,555 SR
Queue Stats
67W - 58L
1,435 Elo+
Solo
Artemis
Artemis
Fungus_Sniffer
Artemis
Level 107
God Stats
7W - 2L
1,523 SR
Queue Stats
106W - 87L
1,495 Elo+
Party 2
Ares
Ares
bathman011
Ares
Level 89
God Stats
7W - 6L
1,589 SR
Queue Stats
107W - 87L
1,502 Elo+
Party 2
Osiris
Osiris
frost3264
Osiris
Level 126
God Stats
1W - 0L
1,362 SR
Queue Stats
71W - 60L
1,541 Elo+
Solo
Team Averages
Level 124
1,506 SR
1,495 Elo+

VS

Team Averages
Level 113
1,379 SR
1,431 Elo+
Agni
Agni
 
Agni
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
BlackHolliday
Sylvanus
Level 142
God Stats
2W - 3L
1,189 SR
Queue Stats
53W - 75L
1,487 Elo+
Party 1
Hercules
Hercules
Cr4cK_XvX-NoOb
Hercules
Level 76
God Stats
4W - 3L
1,481 SR
Queue Stats
79W - 81L
1,481 Elo+
Party 1
Charybdis
Charybdis
Dunkaholic_Dom
Charybdis
Level 107
God Stats
0W - 2L
1,288 SR
Queue Stats
10W - 31L
1,280 Elo+
Party 1
Jormungandr
Jormungandr
In_Dust_WeTrust
Jormungandr
Level 138
God Stats
0W - 3L
1,435 SR
Queue Stats
30W - 49L
1,408 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
14
4 / 2 / 15
8,559
856
12,142
5,174
2,057
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Scylla
CHAINxUSER
Scylla
15
9 / 0 / 5
9,701
970
10,278
3,508
1,228
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
0 / 1 / 10
7,495
750
9,051
7,747
2,724
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
3 / 3 / 15
8,401
840
4,064
7,717
6,138
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Osiris
frost3264
Osiris
16
5 / 2 / 6
8,980
898
6,201
9,544
8,569
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
12
2 / 5 / 1
7,007
701
2,620
5,132
1,901
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sylvanus
BlackHolliday
Sylvanus
11
0 / 8 / 3
6,479
648
4,221
13,886
5,548
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Hercules
15
4 / 2 / 3
8,422
842
4,500
14,229
12,787
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charybdis
Dunkaholic_Dom
Charybdis
13
0 / 1 / 3
6,486
649
4,275
5,346
1,965
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
In_Dust_WeTrust
Jormungandr
13
2 / 5 / 4
7,584
758
8,071
11,411
8,426
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
22
21
Kills
8
8
Deaths
21
51
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
4
2
15
5.75
L
Agni
 
Agni
2
5
1
0.5
L
Sylvanus
BlackHolliday
Sylvanus
0
8
3
0.19
W
Scylla
CHAINxUSER
Scylla
9
0
5
11.5
L
Hercules
4
2
3
2.75
L
Charybdis
Dunkaholic_Dom
Charybdis
0
1
3
1.5
W
0
1
10
5
L
Jormungandr
In_Dust_WeTrust
Jormungandr
2
5
4
0.8
W
3
3
15
3.5
W
Osiris
frost3264
Osiris
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,736
Damage
23,687
33,690
Taken
50,004
20,716
Mitigated
30,627
6,038
Healing
7,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
12,142
535
0
561
5,174
2,057
140
2,606
2,568
31,217
0
L
Agni
 
Agni
2,620
156
0
111
5,132
1,901
0
3,766
1,253
13,475
0
L
Sylvanus
BlackHolliday
Sylvanus
4,221
1,640
533
1,278
13,886
5,548
0
7,929
5,600
12,518
0
W
Scylla
CHAINxUSER
Scylla
10,278
941
0
0
3,508
1,228
868
1,500
2,008
29,500
0
L
Hercules
4,500
557
0
3,285
14,229
12,787
0
6,712
7,107
0
17,522
L
Charybdis
Dunkaholic_Dom
Charybdis
4,275
1,448
0
1,121
5,346
1,965
0
2,351
2,788
0
19,622
W
9,051
4,344
0
995
7,747
2,724
16
3,483
4,264
0
32,704
L
Jormungandr
In_Dust_WeTrust
Jormungandr
8,071
2,450
35
1,165
11,411
8,426
1
5,236
6,021
28,260
0
W
4,064
246
420
480
7,717
6,138
0
3,051
4,666
6,634
0
W
Osiris
frost3264
Osiris
6,201
1,108
318
3,264
9,544
8,569
643
4,505
5,039
0
28,190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,136
Gold Earned
35,978
244
Minions Killed
194
12
Camps Cleared
3
963,600
Distance Traveled
792,405
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
8,559
856
46
5
0
204,551
1
L
Agni
7,007
701
38
4
0
132,523
1
L
Sylvanus
6,479
648
23
2
1
137,453
0
W
Scylla
9,701
970
65
7
3
212,604
1
L
Hercules
8,422
842
36
4
1
183,625
3
L
Charybdis
6,486
649
43
4
0
180,874
1
W
Artemis
7,495
750
64
6
6
174,115
1
L
Jormungandr
7,584
758
54
5
1
157,930
2
W
Ares
8,401
840
5
1
0
172,354
1
W
Osiris
8,980
898
64
6
3
199,976
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role