Player Matchup

Chaac
Chaac
 
Chaac
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
BasilicanPuma
Fenrir
Level 50
God Stats
28W - 27L
1,511 SR
Queue Stats
558W - 478L
1,490 Elo+
Party 1
Olorun
Olorun
ManePapitas
Olorun
Level 155
God Stats
9W - 8L
1,607 SR
Queue Stats
833W - 679L
1,516 Elo+
Party 1
Xing Tian
Xing Tian
MrPopperNickel
Xing Tian
Level 88
God Stats
20W - 22L
1,453 SR
Queue Stats
477W - 538L
1,460 Elo+
Solo
Raijin
Raijin
SugusDeDios
Raijin
Level 69
God Stats
3W - 7L
1,357 SR
Queue Stats
534W - 401L
1,500 Elo+
Party 1
Team Averages
Level 89
1,486 SR
1,493 Elo+

VS

Team Averages
Level 104
1,613 SR
1,493 Elo+
He Bo
He Bo
Edwardzz564
He Bo
Level 89
God Stats
4W - 2L
1,624 SR
Queue Stats
272W - 275L
1,487 Elo+
Solo
Tyr
Tyr
GhostlyZz
Tyr
Level 69
God Stats
7W - 11L
1,465 SR
Queue Stats
480W - 566L
1,491 Elo+
Party 3
Charybdis
Charybdis
SaberKingOFAll
Charybdis
Level 106
God Stats
0W - 3L
1,658 SR
Queue Stats
148W - 137L
1,492 Elo+
Party 2
Hercules
Hercules
SirCo-ke
Hercules
Level 148
God Stats
10W - 7L
1,707 SR
Queue Stats
513W - 604L
1,494 Elo+
Party 3
Cthulhu
Cthulhu
Spacemarine1995
Cthulhu
Level 106
God Stats
2W - 3L
1,614 SR
Queue Stats
156W - 139L
1,503 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
3 / 2 / 5
8,031
574
5,833
11,194
10,463
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
8 / 1 / 4
9,101
650
5,709
7,127
2,861
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Olorun
12
0 / 1 / 4
7,199
514
5,077
6,855
2,377
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Xing Tian
MrPopperNickel
Xing Tian
11
3 / 0 / 3
7,176
513
2,709
7,520
5,924
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

Raijin
14
2 / 0 / 4
8,155
583
4,305
6,575
2,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 1
7,359
526
3,589
7,658
1,965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
1 / 4 / 0
5,953
425
4,481
8,026
4,890
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charybdis
SaberKingOFAll
Charybdis
9
1 / 1 / 0
5,904
422
3,640
5,045
1,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
SirCo-ke
Hercules
7
0 / 4 / 1
5,641
403
1,726
6,875
2,189
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

10
1 / 4 / 1
6,559
469
4,564
9,658
6,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
7
16
Kills
4
4
Deaths
16
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
3
2
5
2.75
W
8
1
4
10
L
1
3
1
0.5
L
1
4
0
0.25
W
Olorun
0
1
4
2
W
Xing Tian
MrPopperNickel
Xing Tian
3
0
3
4.5
L
Charybdis
SaberKingOFAll
Charybdis
1
1
0
1
L
Hercules
SirCo-ke
Hercules
0
4
1
0.13
L
1
4
1
0.38
W
Raijin
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,633
Damage
18,000
39,271
Taken
37,262
23,827
Mitigated
16,883
14,675
Healing
6,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
5,833
1,252
0
4,185
11,194
10,463
860
666
10,528
53
41,275
W
5,709
1,308
0
3,464
7,127
2,861
522
718
6,321
0
56,142
L
3,589
156
0
750
7,658
1,965
0
3,193
4,465
40,859
0
L
4,481
1,303
0
2,147
8,026
4,890
0
0
7,432
0
23,750
W
Olorun
5,077
3,441
494
3,014
6,855
2,377
908
2,418
4,437
51,440
0
W
Xing Tian
MrPopperNickel
Xing Tian
2,709
364
544
1,080
7,520
5,924
516
1,416
6,104
19,686
0
L
Charybdis
SaberKingOFAll
Charybdis
3,640
2,189
0
1,909
5,045
1,515
0
2,941
2,104
0
23,076
L
Hercules
SirCo-ke
Hercules
1,726
779
0
744
6,875
2,189
0
564
6,226
0
22,246
L
4,564
799
0
1,036
9,658
6,324
0
5,432
4,103
22,660
0
W
Raijin
4,305
0
0
1,894
6,575
2,202
672
2,774
3,553
46,978
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,662
Gold Earned
31,416
381
Minions Killed
254
0
Camps Cleared
0
1,404,757
Distance Traveled
1,117,710
29
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,031
574
77
6
0
272,349
9
W
Fenrir
9,101
650
93
7
0
321,733
1
L
He Bo
7,359
526
87
6
0
272,907
7
L
Tyr
5,953
425
44
3
0
160,980
2
W
Olorun
7,199
514
81
6
0
245,794
4
W
Xing Tian
7,176
513
32
2
0
292,886
6
L
Charybdis
5,904
422
47
3
0
244,822
1
L
Hercules
5,641
403
47
3
0
177,926
0
L
Cthulhu
6,559
469
29
2
0
261,075
6
W
Raijin
8,155
583
98
7
0
271,995
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role