Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sobek
Sobek
ColonelKetchup4
Sobek
Level 97
God Stats
11W - 9L
1,614 SR
Queue Stats
76W - 71L
1,507 Elo+
Solo
Chang'e
Chang'e
EXL Lysos777777
Chang'e
Level 156
God Stats
3W - 7L
1,592 SR
Queue Stats
348W - 356L
1,543 Elo+
Solo
Medusa
Medusa
balmy_coomb3
Medusa
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
215W - 191L
1,533 Elo+
Solo
Da Ji
Da Ji
ei-Lora
Da Ji
Level 66
God Stats
1W - 2L
1,619 SR
Queue Stats
221W - 251L
1,532 Elo+
Party 3
Team Averages
Level 101
1,565 SR
1,523 Elo+

VS

Team Averages
Level 110
1,584 SR
1,527 Elo+
Mulan
Mulan
DeiDei_A_Ohaku
Mulan
Level 151
God Stats
16W - 18L
1,442 SR
Queue Stats
364W - 325L
1,524 Elo+
Party 1
Anubis
Anubis
MangoArizona15
Anubis
Level 105
God Stats
24W - 20L
1,619 SR
Queue Stats
223W - 200L
1,529 Elo+
Party 2
He Bo
He Bo
WentGlobal
He Bo
Level 107
God Stats
1W - 0L
1,327 SR
Queue Stats
132W - 106L
1,537 Elo+
Solo
Osiris
Osiris
XSkullCrusherX73
Osiris
Level 126
God Stats
6W - 0L
1,919 SR
Queue Stats
235W - 241L
1,516 Elo+
Party 1
Medusa
Medusa
pwnr21
Medusa
Level 61
God Stats
16W - 18L
1,613 SR
Queue Stats
82W - 84L
1,531 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
2 / 4 / 1
7,289
561
5,037
11,696
8,160
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 4 / 2
6,097
469
3,898
12,068
7,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
2 / 4 / 0
7,446
573
4,845
9,903
3,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
13
1 / 2 / 0
7,109
547
4,422
4,703
1,465
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Da Ji
ei-Lora
Da Ji
11
1 / 3 / 1
6,435
495
3,715
9,905
3,637
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 12
7,022
540
4,029
9,787
7,961
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
2 / 1 / 5
8,206
631
11,764
6,765
3,760
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

He Bo
15
8 / 1 / 3
9,027
694
5,285
7,520
2,401
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 3 / 3
7,626
587
7,335
11,725
8,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
pwnr21
Medusa
15
6 / 0 / 2
8,542
657
6,140
6,013
2,012
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
42
6
Kills
17
17
Deaths
6
4
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
4
1
0.63
L
0
4
2
0.25
W
0
1
12
6
L
2
4
0
0.5
W
2
1
5
4.5
W
He Bo
8
1
3
9.5
W
1
3
3
0.83
L
Medusa
1
2
0
0.5
L
Da Ji
ei-Lora
Da Ji
1
3
1
0.5
W
Medusa
pwnr21
Medusa
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,917
Damage
34,553
48,275
Taken
41,810
23,962
Mitigated
24,340
13,191
Healing
15,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
5,037
392
78
3,162
11,696
8,160
0
3,163
8,533
39,692
0
L
3,898
244
0
3,162
12,068
7,619
0
5,574
6,494
17,234
0
W
4,029
496
0
1,594
9,787
7,961
99
3,832
5,803
0
21,456
L
4,845
172
669
3,791
9,903
3,081
0
3,837
6,066
49,793
0
W
11,764
541
154
4,719
6,765
3,760
653
3,184
3,581
68,174
0
W
He Bo
5,285
312
196
1,147
7,520
2,401
99
1,968
5,479
59,289
0
W
7,335
3,186
0
5,179
11,725
8,206
441
3,762
7,963
0
44,898
L
Medusa
4,422
1,096
0
1,116
4,703
1,465
0
1,008
3,695
0
53,625
L
Da Ji
ei-Lora
Da Ji
3,715
806
0
1,213
9,905
3,637
0
3,467
6,438
0
34,938
W
Medusa
pwnr21
Medusa
6,140
3,186
0
2,544
6,013
2,012
162
873
5,140
0
57,760

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,376
Gold Earned
40,423
389
Minions Killed
477
0
Camps Cleared
0
1,268,385
Distance Traveled
1,283,563
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,289
561
84
6
0
224,710
0
L
Sobek
6,097
469
22
2
0
261,141
5
W
Mulan
7,022
540
42
3
0
248,901
0
L
Chang'e
7,446
573
99
8
0
247,630
4
W
Anubis
8,206
631
123
9
0
241,935
6
W
He Bo
9,027
694
110
8
0
267,248
1
W
Osiris
7,626
587
84
6
0
255,450
2
L
Medusa
7,109
547
115
9
0
264,023
3
L
Da Ji
6,435
495
69
5
0
270,881
3
W
Medusa
8,542
657
118
9
0
270,029
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role