Player Matchup

Bacchus
Bacchus
GirlsLoveMyLane
Bacchus
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
128W - 106L
1,626 Elo+
Solo
Ra
Ra
ManSpelunker69
Ra
Level 26
God Stats
0W - 3L
1,738 SR
Queue Stats
19W - 10L
1,718 Elo+
Solo
Sun Wukong
Sun Wukong
SethNoobman
Sun Wukong
Level 19
God Stats
6W - 10L
1,430 SR
Queue Stats
77W - 75L
1,510 Elo+
Party 1
Apollo
Apollo
minecraft2009
Apollo
Level 6
God Stats
2W - 1L
1,845 SR
Queue Stats
24W - 11L
1,912 Elo+
Party 1
Bellona
Bellona
x420x69xXDx
Bellona
Level 28
God Stats
2W - 1L
1,883 SR
Queue Stats
138W - 102L
1,695 Elo+
Solo
Team Averages
Level 20
1,679 SR
1,692 Elo+

VS

Team Averages
Level 25
1,583 SR
1,640 Elo+
Mercury
Mercury
 
Mercury
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Borktopus
Cerberus
Level 25
God Stats
10W - 4L
1,585 SR
Queue Stats
100W - 87L
1,643 Elo+
Solo
Ra
Ra
CaptainError
Ra
Level 28
God Stats
5W - 0L
1,567 SR
Queue Stats
111W - 63L
1,648 Elo+
Solo
Fafnir
Fafnir
Ezies
Fafnir
Level 17
God Stats
7W - 1L
2,007 SR
Queue Stats
61W - 46L
1,689 Elo+
Solo
Danzaburou
Danzaburou
XDNova
Danzaburou
Level 27
God Stats
4W - 3L
1,257 SR
Queue Stats
79W - 68L
1,719 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 2
5,825
448
6,452
9,395
10,204
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
4 / 5 / 0
7,593
584
5,001
8,798
2,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
SethNoobman
Sun Wukong
11
0 / 3 / 0
6,230
479
3,085
8,940
4,586
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
0 / 2 / 1
6,882
529
5,797
9,604
3,111
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bellona
x420x69xXDx
Bellona
11
2 / 3 / 1
6,644
511
4,360
8,979
5,268
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
1 / 1 / 6
6,940
534
3,964
8,602
2,897
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cerberus
Borktopus
Cerberus
14
4 / 0 / 3
8,090
622
9,524
9,617
7,858
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
6 / 3 / 1
8,146
627
8,006
6,583
2,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fafnir
Ezies
Fafnir
12
4 / 0 / 5
7,712
593
4,355
6,840
6,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
XDNova
Danzaburou
12
1 / 3 / 6
6,866
528
5,752
6,877
2,172
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
37
7
Kills
16
16
Deaths
7
4
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
1
1
6
4
W
Cerberus
Borktopus
Cerberus
4
0
3
5.5
W
6
3
1
2.17
W
Fafnir
Ezies
Fafnir
4
0
5
6.5
L
1
3
2
0.67
L
4
5
0
0.8
L
Sun Wukong
SethNoobman
Sun Wukong
0
3
0
0
W
Danzaburou
XDNova
Danzaburou
1
3
6
1.33
L
0
2
1
0.25
L
Bellona
x420x69xXDx
Bellona
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,695
Damage
31,601
45,716
Taken
38,519
25,770
Mitigated
21,593
12,375
Healing
14,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
3,964
2,236
0
1,120
8,602
2,897
39
1,300
7,302
0
46,425
W
Cerberus
Borktopus
Cerberus
9,524
284
0
5,896
9,617
7,858
0
574
9,043
54,906
0
W
8,006
1,218
395
2,227
6,583
2,492
513
4,393
2,190
51,242
0
W
Fafnir
Ezies
Fafnir
4,355
1,018
0
2,475
6,840
6,174
87
2,118
4,722
12,619
0
L
6,452
786
489
2,569
9,395
10,204
0
2,507
6,888
23,443
0
L
5,001
336
300
2,667
8,798
2,601
0
6,060
2,738
48,785
0
L
Sun Wukong
SethNoobman
Sun Wukong
3,085
118
0
2,991
8,940
4,586
0
4,951
3,989
0
33,066
W
Danzaburou
XDNova
Danzaburou
5,752
2,667
0
1,993
6,877
2,172
0
3,068
3,809
0
46,003
L
5,797
3,569
0
1,815
9,604
3,111
0
5,335
4,269
0
53,193
L
Bellona
x420x69xXDx
Bellona
4,360
1,931
0
1,544
8,979
5,268
0
3,177
5,802
0
48,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,174
Gold Earned
37,754
403
Minions Killed
426
0
Camps Cleared
0
1,253,956
Distance Traveled
1,343,499
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
6,940
534
88
7
0
307,068
4
W
Cerberus
8,090
622
128
10
0
252,798
3
W
Ra
8,146
627
101
8
0
262,050
1
W
Fafnir
7,712
593
18
1
0
287,027
7
L
Bacchus
5,825
448
33
3
0
234,244
5
L
Ra
7,593
584
105
8
0
237,275
1
L
Sun Wukong
6,230
479
68
5
0
254,944
3
W
Danzaburou
6,866
528
91
7
0
234,556
2
L
Apollo
6,882
529
105
8
0
258,164
0
L
Bellona
6,644
511
92
7
0
269,329
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role