Player Matchup

Bastet
Bastet
Masters
Retnuh
Bastet
Masters
Level 160
God Stats
43W - 5L
1,949 SR
Queue Stats
119W - 32L
2,744 MMR
Party 1
Set
Set
Masters
Trepld
Set
Masters
Level 63
God Stats
63W - 9L
2,059 SR
Queue Stats
438W - 89L
2,887 MMR
Party 1
Tiamat
Tiamat
Grandmaster
its kashi
Tiamat
Grandmaster
Level 159
God Stats
72W - 5L
2,123 SR
Queue Stats
558W - 65L
2,974 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 127
2,044 SR
2,868 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 116
1,567 SR
1,948 MMR
Fenrir
Fenrir
Diamond I
 
Fenrir
Diamond I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Eset
Eset
Diamond V
IntoxicThreat
Eset
Diamond V
Level 123
God Stats
1W - 2L
1,563 SR
Queue Stats
64W - 67L
2,036 MMR
Party 2
Achilles
Achilles
Diamond III
S-K-ULL
Achilles
Diamond III
Level 68
God Stats
107W - 119L
1,638 SR
Queue Stats
257W - 294L
2,307 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Retnuh
Bastet
12
2 / 2 / 17
8,686
790
12,709
11,228
5,201
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Set
Trepld
Set
14
13 / 0 / 7
10,075
916
13,684
10,942
8,047
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tiamat
its kashi
Tiamat
13
5 / 1 / 12
9,303
846
18,785
7,120
4,774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
AphroditeMorgan Le FayOdinGilgameshCabrakan

VS

Bans
PersephoneScyllaAthenaChang'eCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
3 / 6 / 0
7,559
687
7,529
17,099
14,005
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 8 / 3
6,661
606
3,853
15,742
8,395
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Achilles
S-K-ULL
Achilles
9
0 / 6 / 3
6,732
612
7,088
18,740
17,577
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
9
20
Kills
3
3
Deaths
20
36
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
6
0
0.5
L
0
8
3
0.19
W
Bastet
Retnuh
Bastet
2
2
17
5.25
L
Achilles
S-K-ULL
Achilles
0
6
3
0.25
W
Set
Trepld
Set
13
0
7
16.5
W
Tiamat
its kashi
Tiamat
5
1
12
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,178
Damage
18,470
29,290
Taken
51,581
18,022
Mitigated
39,977
13,654
Healing
7,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
7,529
1,512
0
1,033
17,099
14,005
0
5,754
10,902
334
11,783
L
3,853
736
664
2,999
15,742
8,395
0
5,735
9,788
28,204
0
W
Bastet
Retnuh
Bastet
12,709
2,807
0
4,492
11,228
5,201
725
2,654
7,488
0
20,017
L
Achilles
S-K-ULL
Achilles
7,088
1,167
264
2,165
18,740
17,577
0
7,353
10,944
7,169
11,452
W
Set
Trepld
Set
13,684
5,991
0
5,024
10,942
8,047
732
2,497
7,724
0
41,228
W
Tiamat
its kashi
Tiamat
18,785
1,082
0
4,138
7,120
4,774
1,093
1,150
5,522
49,275
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,064
Gold Earned
20,952
143
Minions Killed
101
10
Camps Cleared
2
713,338
Distance Traveled
613,727
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,559
687
17
2
0
225,529
2
L
Eset
6,661
606
41
4
2
176,925
2
W
Bastet
8,686
790
22
2
0
252,233
4
L
Achilles
6,732
612
43
4
0
211,273
2
W
Set
10,075
916
53
5
4
232,337
2
W
Tiamat
9,303
846
68
6
6
228,768
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role