Player Matchup

Neith
Neith
Amolf1996
Neith
Level 47
God Stats
190W - 239L
1,453 SR
Queue Stats
191W - 242L
1,385 Elo+
Solo
Chang'e
Chang'e
Son1of1Odin
Chang'e
Level 111
God Stats
1W - 1L
1,698 SR
Queue Stats
8W - 6L
1,485 Elo+
Solo
Chernobog
Chernobog
polar-ending4
Chernobog
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,427 Elo+
Solo
Team Averages
Level 58
1,550 SR
1,432 Elo+

VS

Team Averages
Level 136
1,744 SR
1,641 Elo+
Hel
Hel
Almonkeyseven
Hel
Level 122
God Stats
7W - 5L
1,506 SR
Queue Stats
33W - 13L
1,738 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Saga-siuk
Morgan Le Fay
Level 125
God Stats
7W - 4L
1,900 SR
Queue Stats
69W - 48L
1,586 Elo+
Party 1
Anhur
Anhur
cokeshin
Anhur
Level 160
God Stats
1W - 2L
1,826 SR
Queue Stats
219W - 167L
1,599 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Amolf1996
Neith
10
1 / 8 / 0
7,140
595
4,914
21,206
7,536
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Chang'e
Son1of1Odin
Chang'e
8
0 / 7 / 0
6,196
516
7,468
15,835
3,271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chernobog
polar-ending4
Chernobog
9
0 / 13 / 1
6,676
556
2,131
14,637
3,224
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 0 / 19
9,063
755
8,385
7,286
5,198
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Morgan Le Fay
Saga-siuk
Morgan Le Fay
12
3 / 0 / 17
8,685
724
12,825
6,506
2,635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
cokeshin
Anhur
14
20 / 1 / 7
10,917
910
25,506
12,054
5,820
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
71
1
Kills
28
28
Deaths
1
1
Assists
43
Player
Kills
Deaths
Assists
KDA
W
5
0
19
14.5
L
Neith
Amolf1996
Neith
1
8
0
0.13
W
Morgan Le Fay
Saga-siuk
Morgan Le Fay
3
0
17
11.5
L
Chang'e
Son1of1Odin
Chang'e
0
7
0
0
W
Anhur
cokeshin
Anhur
20
1
7
23.5
L
Chernobog
polar-ending4
Chernobog
0
13
1
0.04

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,513
Damage
46,716
51,678
Taken
25,846
14,031
Mitigated
13,653
9,287
Healing
13,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,385
515
2,995
4,616
7,286
5,198
845
2,497
4,389
22,299
0
L
Neith
Amolf1996
Neith
4,914
654
78
4,829
21,206
7,536
0
8,787
12,053
0
12,774
W
Morgan Le Fay
Saga-siuk
Morgan Le Fay
12,825
1,749
222
1,007
6,506
2,635
277
2,410
3,892
32,063
0
L
Chang'e
Son1of1Odin
Chang'e
7,468
351
107
3,798
15,835
3,271
0
6,703
8,870
15,831
0
W
Anhur
cokeshin
Anhur
25,506
18,872
0
4,286
12,054
5,820
938
2,244
9,305
0
46,995
L
Chernobog
polar-ending4
Chernobog
2,131
1,104
0
475
14,637
3,224
0
5,476
8,873
0
8,060

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,012
Gold Earned
28,665
56
Minions Killed
140
0
Camps Cleared
9
500,678
Distance Traveled
617,769
13
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
9,063
755
32
3
2
217,393
0
L
Neith
7,140
595
25
2
0
187,792
7
W
Morgan Le Fay
8,685
724
51
4
2
205,564
1
L
Chang'e
6,196
516
16
1
0
169,124
3
W
Anhur
10,917
910
57
5
5
194,812
1
L
Chernobog
6,676
556
15
1
0
143,762
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role