Player Matchup

Neith
Neith
 
Neith
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Fishy146
Zeus
Level 101
God Stats
2W - 0L
1,721 SR
Queue Stats
22W - 15L
1,548 Elo+
Party 1
Ymir
Ymir
fishy145
Ymir
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 34L
1,481 Elo+
Party 1
Team Averages
Level 112
1,574 SR
1,510 Elo+

VS

Team Averages
Level 73
1,548 SR
1,465 Elo+
Set
Set
Blucas1
Set
Level 69
God Stats
2W - 2L
1,529 SR
Queue Stats
123W - 120L
1,567 Elo+
Party 2
Vulcan
Vulcan
r0nnnn
Vulcan
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 18L
1,371 Elo+
Solo
King Arthur
King Arthur
xMajor Respectx
King Arthur
Level 119
God Stats
4W - 2L
1,614 SR
Queue Stats
207W - 226L
1,455 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
7 / 3 / 12
10,378
798
10,432
11,534
4,566
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Zeus
13
7 / 3 / 10
9,992
769
17,928
7,839
2,898
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ymir
14
6 / 0 / 14
10,927
841
6,344
11,995
13,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
13
4 / 4 / 2
9,493
730
11,945
14,843
7,528
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Vulcan
r0nnnn
Vulcan
12
1 / 7 / 3
8,288
638
8,987
11,237
3,883
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

King Arthur
xMajor Respectx
King Arthur
12
1 / 9 / 4
8,311
639
5,076
14,321
7,736
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
15
20
Kills
6
6
Deaths
20
36
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
7
3
12
4.33
L
Set
4
4
2
1.25
W
Zeus
7
3
10
4
W
Ymir
6
0
14
13
L
Vulcan
r0nnnn
Vulcan
1
7
3
0.36
L
King Arthur
xMajor Respectx
King Arthur
1
9
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,704
Damage
26,008
31,368
Taken
40,401
20,783
Mitigated
19,147
6,725
Healing
3,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
10,432
3,466
0
2,149
11,534
4,566
664
3,522
7,922
0
36,623
L
Set
11,945
4,499
0
2,408
14,843
7,528
0
8,729
6,114
0
37,771
W
Zeus
17,928
2,056
0
1,061
7,839
2,898
108
1,681
6,158
42,317
0
W
Ymir
6,344
2,053
0
3,515
11,995
13,319
0
4,088
7,907
18,199
0
L
Vulcan
r0nnnn
Vulcan
8,987
6,243
88
1,163
11,237
3,883
0
7,398
3,839
26,308
0
L
King Arthur
xMajor Respectx
King Arthur
5,076
62
0
253
14,321
7,736
0
8,586
5,735
0
20,722

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,297
Gold Earned
26,092
152
Minions Killed
126
5
Camps Cleared
8
688,811
Distance Traveled
681,828
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,378
798
71
5
2
231,550
6
L
Set
9,493
730
52
4
4
248,992
2
W
Zeus
9,992
769
57
4
2
227,605
2
W
Ymir
10,927
841
24
2
1
229,656
2
L
Vulcan
8,288
638
48
4
1
220,012
2
L
King Arthur
8,311
639
26
2
3
212,824
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role