Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chronos
Chronos
EATtheCAKE247
Chronos
Level 144
God Stats
1W - 1L
1,641 SR
Queue Stats
129W - 126L
1,600 Elo+
Party 2
Sylvanus
Sylvanus
Ryvak
Sylvanus
Level 60
God Stats
21W - 14L
1,617 SR
Queue Stats
71W - 59L
1,546 Elo+
Party 2
Chaac
Chaac
Swacher
Chaac
Level 105
God Stats
25W - 23L
1,468 SR
Queue Stats
961W - 998L
1,498 Elo+
Party 3
Danzaburou
Danzaburou
nelliiiiii8
Danzaburou
Level 102
God Stats
5W - 7L
1,368 SR
Queue Stats
172W - 160L
1,532 Elo+
Party 2
Team Averages
Level 111
1,519 SR
1,535 Elo+

VS

Team Averages
Level 76
1,503 SR
1,558 Elo+
Ymir
Ymir
Exphixius
Ymir
Level 66
God Stats
0W - 2L
1,330 SR
Queue Stats
13W - 9L
1,559 Elo+
Party 1
Erlang Shen
Erlang Shen
Headra
Erlang Shen
Level 68
God Stats
1W - 2L
1,692 SR
Queue Stats
33W - 30L
1,540 Elo+
Party 1
Artio
Artio
Khanmando
Artio
Level 68
God Stats
6W - 4L
1,581 SR
Queue Stats
146W - 137L
1,509 Elo+
Solo
Charybdis
Charybdis
Trilloligy
Charybdis
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 11L
1,630 Elo+
Solo
Scylla
Scylla
YoureBadDontType
Scylla
Level 88
God Stats
1W - 2L
1,410 SR
Queue Stats
112W - 88L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
14
3 / 1 / 3
8,368
644
3,041
8,276
2,530
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Chronos
14
8 / 1 / 2
8,691
669
8,462
5,391
1,872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sylvanus
Ryvak
Sylvanus
15
3 / 1 / 1
8,415
647
8,384
6,574
3,422
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
Swacher
Chaac
9
0 / 3 / 1
6,344
488
3,619
12,312
6,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
nelliiiiii8
Danzaburou
10
2 / 2 / 2
6,994
538
5,929
6,795
1,947
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
1 / 2 / 4
6,022
463
3,601
10,558
7,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Erlang Shen
Headra
Erlang Shen
11
3 / 3 / 2
7,048
542
5,387
6,353
2,646
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artio
Khanmando
Artio
12
1 / 3 / 0
6,994
538
1,765
10,994
5,691
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Charybdis
Trilloligy
Charybdis
11
3 / 3 / 2
6,847
527
7,686
7,365
2,050
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

7
0 / 5 / 0
4,774
367
559
5,167
1,616
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
16
16
Kills
8
8
Deaths
16
9
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
3
1
3
4.5
W
Chronos
8
1
2
9
L
Ymir
1
2
4
1.5
L
Erlang Shen
Headra
Erlang Shen
3
3
2
1.33
L
Artio
Khanmando
Artio
1
3
0
0.33
W
Sylvanus
Ryvak
Sylvanus
3
1
1
3.5
W
Chaac
Swacher
Chaac
0
3
1
0.17
L
Charybdis
Trilloligy
Charybdis
3
3
2
1.33
L
0
5
0
0
W
Danzaburou
nelliiiiii8
Danzaburou
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,435
Damage
18,998
39,348
Taken
40,437
16,321
Mitigated
19,487
15,539
Healing
10,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
3,041
918
0
4,838
8,276
2,530
521
351
7,925
0
56,518
W
Chronos
8,462
3,247
0
2,499
5,391
1,872
0
759
4,632
50,645
0
L
Ymir
3,601
657
0
2,570
10,558
7,484
0
942
9,549
11,280
0
L
Erlang Shen
Headra
Erlang Shen
5,387
2,911
0
2,208
6,353
2,646
0
2,642
3,619
0
36,420
L
Artio
Khanmando
Artio
1,765
182
137
3,279
10,994
5,691
363
7,778
3,176
31,280
0
W
Sylvanus
Ryvak
Sylvanus
8,384
3,324
0
2,679
6,574
3,422
698
1,601
4,973
41,253
9,267
W
Chaac
Swacher
Chaac
3,619
584
0
3,274
12,312
6,550
0
2,146
10,166
0
23,643
L
Charybdis
Trilloligy
Charybdis
7,686
3,692
0
2,157
7,365
2,050
0
355
6,936
0
41,518
L
559
42
0
490
5,167
1,616
0
3,728
1,219
12,354
0
W
Danzaburou
nelliiiiii8
Danzaburou
5,929
2,325
0
2,249
6,795
1,947
172
1,241
5,554
0
34,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,812
Gold Earned
31,685
418
Minions Killed
242
0
Camps Cleared
0
1,204,968
Distance Traveled
1,113,533
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,368
644
114
9
0
270,020
3
W
Chronos
8,691
669
99
8
0
252,222
2
L
Ymir
6,022
463
11
1
0
244,164
4
L
Erlang Shen
7,048
542
61
5
0
285,883
3
L
Artio
6,994
538
76
6
0
236,286
3
W
Sylvanus
8,415
647
104
8
0
209,264
2
W
Chaac
6,344
488
33
3
0
229,794
3
L
Charybdis
6,847
527
71
5
0
239,843
2
L
Scylla
4,774
367
23
2
0
107,357
0
W
Danzaburou
6,994
538
68
5
0
243,668
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role