Player Matchup

Cthulhu
Cthulhu
IHateSchool2
Cthulhu
Level 160
God Stats
31W - 26L
1,651 SR
Queue Stats
182W - 158L
1,599 Elo+
Solo
Scylla
Scylla
Loyters
Scylla
Level 144
God Stats
3W - 1L
1,515 SR
Queue Stats
234W - 221L
1,605 Elo+
Solo
Tiamat
Tiamat
Machomann22
Tiamat
Level 86
God Stats
5W - 12L
1,519 SR
Queue Stats
182W - 172L
1,608 Elo+
Solo
Mulan
Mulan
NeopolitanXx
Mulan
Level 81
God Stats
5W - 2L
1,621 SR
Queue Stats
239W - 192L
1,544 Elo+
Solo
Charybdis
Charybdis
S0l00N3
Charybdis
Level 68
God Stats
9W - 9L
1,771 SR
Queue Stats
483W - 495L
1,550 Elo+
Solo
Team Averages
Level 108
1,615 SR
1,581 Elo+

VS

Team Averages
Level 127
1,616 SR
1,549 Elo+
Cerberus
Cerberus
CertifiedLuvrBoy
Cerberus
Level 119
God Stats
0W - 2L
1,685 SR
Queue Stats
34W - 59L
1,521 Elo+
Solo
Izanami
Izanami
PapaLonely
Izanami
Level 108
God Stats
16W - 16L
1,583 SR
Queue Stats
74W - 68L
1,563 Elo+
Solo
Sun Wukong
Sun Wukong
Sveners50
Sun Wukong
Level 147
God Stats
56W - 38L
1,610 SR
Queue Stats
275W - 254L
1,559 Elo+
Party 1
Hun Batz
Hun Batz
Swiftyblu
Hun Batz
Level 128
God Stats
16W - 12L
1,610 SR
Queue Stats
308W - 314L
1,517 Elo+
Solo
Neith
Neith
samiboy96_15
Neith
Level 132
God Stats
637W - 617L
1,592 SR
Queue Stats
660W - 645L
1,586 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
IHateSchool2
Cthulhu
14
2 / 1 / 4
9,112
1,139
8,460
8,867
8,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Scylla
Loyters
Scylla
14
1 / 1 / 4
8,085
1,011
6,268
3,984
1,584
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiamat
14
2 / 0 / 5
8,425
1,053
8,707
2,603
1,946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 0 / 5
8,440
1,055
6,542
5,734
6,676
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Charybdis
S0l00N3
Charybdis
14
0 / 1 / 5
7,798
975
4,661
4,160
1,563
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Team 1 Tickets

301

VS

Team 2 Tickets

274

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 2
7,985
998
3,252
11,050
7,255
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Izanami
PapaLonely
Izanami
13
1 / 2 / 1
7,819
977
4,399
9,707
3,668
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sun Wukong
Sveners50
Sun Wukong
13
0 / 1 / 0
6,968
871
1,176
2,465
1,190
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hun Batz
Swiftyblu
Hun Batz
14
1 / 3 / 1
7,965
996
6,558
9,871
3,697
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
1 / 0 / 2
8,173
1,022
7,225
4,654
1,726
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
7
Kills
3
3
Deaths
7
23
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
1
2
1
W
Cthulhu
IHateSchool2
Cthulhu
2
1
4
4
W
Scylla
Loyters
Scylla
1
1
4
3
W
Tiamat
2
0
5
4.5
W
2
0
5
4.5
L
Izanami
PapaLonely
Izanami
1
2
1
0.75
W
Charybdis
S0l00N3
Charybdis
0
1
5
2.5
L
Sun Wukong
Sveners50
Sun Wukong
0
1
0
0
L
Hun Batz
Swiftyblu
Hun Batz
1
3
1
0.5
L
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,638
Damage
22,610
25,348
Taken
37,747
20,763
Mitigated
17,536
5,359
Healing
4,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,252
32
349
2,794
11,050
7,255
0
5,651
5,003
25,821
0
W
Cthulhu
IHateSchool2
Cthulhu
8,460
189
86
1,671
8,867
8,994
0
1,296
7,571
20,818
0
W
Scylla
Loyters
Scylla
6,268
168
0
0
3,984
1,584
0
78
3,906
23,539
0
W
Tiamat
8,707
107
0
1,033
2,603
1,946
0
611
1,992
20,748
0
W
6,542
891
0
2,131
5,734
6,676
0
753
4,981
0
19,863
L
Izanami
PapaLonely
Izanami
4,399
1,928
0
254
9,707
3,668
0
6,355
3,011
0
18,250
W
Charybdis
S0l00N3
Charybdis
4,661
1,535
0
438
4,160
1,563
0
514
3,646
0
18,188
L
Sun Wukong
Sveners50
Sun Wukong
1,176
276
0
203
2,465
1,190
0
832
1,530
0
4,685
L
Hun Batz
Swiftyblu
Hun Batz
6,558
1,320
0
0
9,871
3,697
0
6,312
3,079
0
16,980
L
7,225
2,725
0
771
4,654
1,726
0
3,527
959
0
28,280

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,860
Gold Earned
38,910
180
Minions Killed
184
7
Camps Cleared
6
822,877
Distance Traveled
693,422
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,985
998
41
5
0
171,325
0
W
Cthulhu
9,112
1,139
46
6
0
170,177
2
W
Scylla
8,085
1,011
34
4
3
165,555
1
W
Tiamat
8,425
1,053
24
3
1
186,917
0
W
Mulan
8,440
1,055
28
4
1
172,239
0
L
Izanami
7,819
977
46
6
1
150,363
0
W
Charybdis
7,798
975
48
6
2
127,989
1
L
Sun Wukong
6,968
871
3
0
0
43,135
1
L
Hun Batz
7,965
996
39
5
3
167,911
0
L
Neith
8,173
1,022
55
7
2
160,688
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role