Player Matchup

Jing Wei
Jing Wei
BallzDeepp69
Jing Wei
Level 47
God Stats
25W - 32L
1,461 SR
Queue Stats
141W - 150L
1,420 Elo+
Solo
Athena
Athena
JUAR37089
Athena
Level 87
God Stats
2W - 9L
1,500 SR
Queue Stats
116W - 167L
1,423 Elo+
Party 2
Hades
Hades
Jequi123
Hades
Level 90
God Stats
1W - 3L
1,540 SR
Queue Stats
140W - 214L
1,411 Elo+
Party 2
Ra
Ra
Johnny sins8834
Ra
Level 47
God Stats
20W - 40L
1,374 SR
Queue Stats
134W - 195L
1,427 Elo+
Party 2
Tyr
Tyr
SafeLattice737
Tyr
Level 29
God Stats
2W - 4L
1,512 SR
Queue Stats
103W - 156L
1,371 Elo+
Party 2
Team Averages
Level 60
1,478 SR
1,411 Elo+

VS

Team Averages
Level 69
1,620 SR
1,551 Elo+
Danzaburou
Danzaburou
CaptianCarps
Danzaburou
Level 6
God Stats
1W - 1L
1,288 SR
Queue Stats
3W - 2L
1,580 Elo+
Party 1
Ne Zha
Ne Zha
Carlstud99
Ne Zha
Level 148
God Stats
16W - 15L
1,723 SR
Queue Stats
141W - 115L
1,609 Elo+
Party 1
Gilgamesh
Gilgamesh
DLdoubleG
Gilgamesh
Level 86
God Stats
2W - 2L
1,699 SR
Queue Stats
123W - 111L
1,597 Elo+
Party 1
Cthulhu
Cthulhu
MJ Yggdrasil
Cthulhu
Level 49
God Stats
17W - 12L
1,499 SR
Queue Stats
230W - 249L
1,422 Elo+
Solo
Janus
Janus
mrjellylord1111
Janus
Level 54
God Stats
4W - 0L
1,892 SR
Queue Stats
121W - 118L
1,546 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BallzDeepp69
Jing Wei
11
0 / 4 / 1
6,735
374
5,578
12,151
3,175
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Athena
JUAR37089
Athena
13
3 / 6 / 1
8,765
487
4,824
16,667
15,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Hades
Jequi123
Hades
14
5 / 3 / 1
9,004
500
8,552
10,215
4,418
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
1 / 5 / 0
9,303
517
2,072
9,567
3,708
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
1 / 3 / 4
6,627
368
2,156
6,893
3,322
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CaptianCarps
Danzaburou
15
8 / 1 / 2
9,927
552
10,278
11,365
3,949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ne Zha
Carlstud99
Ne Zha
16
6 / 3 / 5
10,394
577
10,445
12,796
6,121
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilgamesh
DLdoubleG
Gilgamesh
16
4 / 2 / 3
10,060
559
8,634
10,351
5,342
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cthulhu
MJ Yggdrasil
Cthulhu
14
2 / 1 / 10
9,168
509
9,137
15,254
13,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

15
1 / 3 / 4
9,104
506
3,033
6,661
2,740
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
45
10
Kills
21
21
Deaths
10
7
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
BallzDeepp69
Jing Wei
0
4
1
0.13
W
Danzaburou
CaptianCarps
Danzaburou
8
1
2
9
W
Ne Zha
Carlstud99
Ne Zha
6
3
5
2.83
W
Gilgamesh
DLdoubleG
Gilgamesh
4
2
3
2.75
L
Athena
JUAR37089
Athena
3
6
1
0.58
L
Hades
Jequi123
Hades
5
3
1
1.83
L
1
5
0
0.2
W
Cthulhu
MJ Yggdrasil
Cthulhu
2
1
10
7
L
1
3
4
1
W
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,182
Damage
41,527
55,493
Taken
56,427
30,239
Mitigated
31,377
16,183
Healing
19,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
BallzDeepp69
Jing Wei
5,578
3,824
0
2,325
12,151
3,175
0
4,171
7,980
0
38,073
W
Danzaburou
CaptianCarps
Danzaburou
10,278
5,277
0
5,467
11,365
3,949
3,121
2,500
8,865
0
64,661
W
Ne Zha
Carlstud99
Ne Zha
10,445
2,469
0
6,040
12,796
6,121
874
3,411
9,385
0
74,623
W
Gilgamesh
DLdoubleG
Gilgamesh
8,634
2,523
0
1,496
10,351
5,342
850
2,280
8,071
0
60,534
L
Athena
JUAR37089
Athena
4,824
1,633
460
4,192
16,667
15,616
0
5,278
11,389
20,660
0
L
Hades
Jequi123
Hades
8,552
103
136
4,237
10,215
4,418
326
2,106
8,109
50,386
0
L
2,072
293
51
2,859
9,567
3,708
0
0
9,567
64,735
0
W
Cthulhu
MJ Yggdrasil
Cthulhu
9,137
1,185
613
4,653
15,254
13,225
570
3,828
11,426
35,176
0
L
2,156
273
0
1,923
6,893
3,322
0
615
6,278
0
14,672
W
3,033
160
0
1,442
6,661
2,740
495
3,613
3,048
52,302
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,434
Gold Earned
48,653
380
Minions Killed
490
0
Camps Cleared
0
1,633,101
Distance Traveled
1,756,387
12
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
6,735
374
69
4
0
378,437
1
W
Danzaburou
9,927
552
103
6
0
304,972
3
W
Ne Zha
10,394
577
110
6
0
380,650
5
W
Gilgamesh
10,060
559
115
6
0
365,871
13
L
Athena
8,765
487
30
2
0
332,872
3
L
Hades
9,004
500
109
6
0
329,097
4
L
Ra
9,303
517
140
8
0
277,062
4
W
Cthulhu
9,168
509
48
3
0
358,057
1
L
Tyr
6,627
368
32
2
0
315,633
0
W
Janus
9,104
506
114
6
0
346,837
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role