Player Matchup

Anhur
Anhur
 
Anhur
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
ArtiJD
Baron Samedi
Level 65
God Stats
16W - 18L
1,535 SR
Queue Stats
403W - 401L
1,501 Elo+
Solo
Gilgamesh
Gilgamesh
COMP ISO
Gilgamesh
Level 98
God Stats
26W - 18L
1,558 SR
Queue Stats
616W - 729L
1,510 Elo+
Party 2
Set
Set
VxDoubt
Set
Level 86
God Stats
19W - 24L
1,396 SR
Queue Stats
438W - 533L
1,540 Elo+
Party 2
Sylvanus
Sylvanus
WhtUDionStepBro
Sylvanus
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
201W - 159L
1,892 Elo+
Solo
Team Averages
Level 99
1,498 SR
1,589 Elo+

VS

Team Averages
Level 94
1,662 SR
1,496 Elo+
Cabrakan
Cabrakan
CaSSmoney97
Cabrakan
Level 79
God Stats
41W - 35L
1,533 SR
Queue Stats
311W - 289L
1,487 Elo+
Solo
Sol
Sol
ElSerj
Sol
Level 93
God Stats
15W - 8L
1,763 SR
Queue Stats
217W - 220L
1,474 Elo+
Solo
Kuzenbo
Kuzenbo
Ezbreezyy
Kuzenbo
Level 113
God Stats
24W - 13L
1,578 SR
Queue Stats
1,199W - 1,153L
1,486 Elo+
Solo
Ao Kuang
Ao Kuang
Trabs987
Ao Kuang
Level 121
God Stats
3W - 2L
1,643 SR
Queue Stats
100W - 85L
1,579 Elo+
Party 1
Izanami
Izanami
avatarvengeance
Izanami
Level 63
God Stats
5W - 0L
1,791 SR
Queue Stats
74W - 59L
1,456 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
17
3 / 3 / 2
10,337
492
8,812
13,926
4,714
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
ArtiJD
Baron Samedi
15
2 / 6 / 3
9,152
436
6,358
14,119
6,991
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gilgamesh
COMP ISO
Gilgamesh
15
4 / 5 / 0
9,727
463
7,721
14,431
10,358
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Set
14
1 / 4 / 6
8,960
427
5,933
15,908
5,462
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
13
2 / 8 / 3
8,366
398
9,732
22,837
16,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
CaSSmoney97
Cabrakan
15
4 / 3 / 9
11,052
526
6,776
15,593
16,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sol
ElSerj
Sol
18
2 / 2 / 9
11,990
571
10,126
10,291
3,392
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Kuzenbo
Ezbreezyy
Kuzenbo
17
4 / 2 / 5
11,658
555
11,163
16,793
23,619
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ao Kuang
Trabs987
Ao Kuang
20
11 / 1 / 4
13,242
631
15,934
20,209
9,342
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

17
5 / 4 / 3
11,427
544
13,997
11,249
3,956
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
56
12
Kills
26
26
Deaths
12
14
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
3
3
2
1.33
L
Baron Samedi
ArtiJD
Baron Samedi
2
6
3
0.58
L
Gilgamesh
COMP ISO
Gilgamesh
4
5
0
0.8
W
Cabrakan
CaSSmoney97
Cabrakan
4
3
9
2.83
W
Sol
ElSerj
Sol
2
2
9
3.25
W
Kuzenbo
Ezbreezyy
Kuzenbo
4
2
5
3.25
W
Ao Kuang
Trabs987
Ao Kuang
11
1
4
13
L
Set
1
4
6
1
L
Sylvanus
2
8
3
0.44
W
5
4
3
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,556
Damage
57,996
81,221
Taken
74,135
43,856
Mitigated
56,397
17,246
Healing
32,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
8,812
3,996
0
3,516
13,926
4,714
2,190
6,617
7,155
0
76,303
L
Baron Samedi
ArtiJD
Baron Samedi
6,358
165
636
3,247
14,119
6,991
0
9,633
4,435
55,048
0
L
Gilgamesh
COMP ISO
Gilgamesh
7,721
1,822
0
1,686
14,431
10,358
594
8,152
6,146
0
48,544
W
Cabrakan
CaSSmoney97
Cabrakan
6,776
1,146
0
4,528
15,593
16,088
105
4,851
10,742
18,265
0
W
Sol
ElSerj
Sol
10,126
2,489
0
4,582
10,291
3,392
5,937
2,786
7,505
90,281
0
W
Kuzenbo
Ezbreezyy
Kuzenbo
11,163
2,199
0
5,090
16,793
23,619
360
4,905
11,888
64,150
0
W
Ao Kuang
Trabs987
Ao Kuang
15,934
4,105
0
14,886
20,209
9,342
560
3,684
16,525
104,288
16,186
L
Set
5,933
2,513
0
3,055
15,908
5,462
0
6,914
8,649
0
52,508
L
Sylvanus
9,732
2,799
654
4,452
22,837
16,331
0
11,010
11,532
38,629
11,627
W
13,997
6,611
0
3,321
11,249
3,956
82
2,457
8,792
0
76,037

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,542
Gold Earned
59,369
483
Minions Killed
543
0
Camps Cleared
0
1,809,364
Distance Traveled
1,970,024
26
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
10,337
492
142
7
0
381,124
6
L
Baron Samedi
9,152
436
94
4
0
332,932
1
L
Gilgamesh
9,727
463
98
5
0
348,639
6
W
Cabrakan
11,052
526
25
1
0
412,851
3
W
Sol
11,990
571
152
7
0
399,482
5
W
Kuzenbo
11,658
555
104
5
0
352,371
5
W
Ao Kuang
13,242
631
137
7
0
423,365
0
L
Set
8,960
427
91
4
0
418,813
2
L
Sylvanus
8,366
398
58
3
0
327,856
11
W
Izanami
11,427
544
125
6
0
381,955
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role