Player Matchup

Fafnir
Fafnir
Chaslougerd
Fafnir
Level 60
God Stats
8W - 14L
1,495 SR
Queue Stats
563W - 647L
1,461 Elo+
Party 1
Bellona
Bellona
ForbiddenMAGE1
Bellona
Level 39
God Stats
11W - 14L
1,457 SR
Queue Stats
163W - 207L
1,423 Elo+
Party 1
Fenrir
Fenrir
Kxiquu
Fenrir
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 61L
1,255 Elo+
Party 1
Apollo
Apollo
Pawofdoom
Apollo
Level 81
God Stats
8W - 13L
1,552 SR
Queue Stats
503W - 590L
1,452 Elo+
Party 1
Raijin
Raijin
blooddragneel
Raijin
Level 53
God Stats
7W - 11L
1,170 SR
Queue Stats
304W - 414L
1,374 Elo+
Party 1
Team Averages
Level 50
1,435 SR
1,393 Elo+

VS

Team Averages
Level 75
1,555 SR
1,525 Elo+
Nu Wa
Nu Wa
DrickNastyy
Nu Wa
Level 102
God Stats
3W - 0L
1,576 SR
Queue Stats
186W - 168L
1,487 Elo+
Party 3
Artemis
Artemis
Exphixius
Artemis
Level 66
God Stats
5W - 1L
1,524 SR
Queue Stats
13W - 9L
1,550 Elo+
Party 2
Ymir
Ymir
FlyingDutchChan
Ymir
Level 49
God Stats
6W - 3L
1,615 SR
Queue Stats
54W - 54L
1,553 Elo+
Solo
Da Ji
Da Ji
Headra
Da Ji
Level 68
God Stats
12W - 4L
1,644 SR
Queue Stats
33W - 30L
1,531 Elo+
Party 2
Achilles
Achilles
e36gang
Achilles
Level 89
God Stats
2W - 1L
1,415 SR
Queue Stats
117W - 104L
1,503 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
12
1 / 3 / 3
7,926
495
4,138
9,773
11,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

13
0 / 2 / 0
7,164
448
5,982
10,671
8,138
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Fenrir
Kxiquu
Fenrir
10
0 / 4 / 0
6,498
406
1,113
11,033
3,703
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Apollo
Pawofdoom
Apollo
13
3 / 4 / 2
7,587
474
7,696
12,681
3,644
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
3 / 7 / 0
8,135
508
5,529
11,104
3,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 4
8,553
535
7,500
7,130
2,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
Exphixius
Artemis
13
2 / 3 / 6
7,944
497
8,194
8,440
2,790
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 1 / 6
7,295
456
4,000
8,308
5,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Da Ji
Headra
Da Ji
15
8 / 0 / 3
9,155
572
7,094
7,763
3,469
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Achilles
e36gang
Achilles
15
5 / 0 / 1
9,405
588
9,696
12,135
16,455
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
40
7
Kills
20
20
Deaths
7
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Fafnir
1
3
3
0.83
W
4
3
4
2
W
Artemis
Exphixius
Artemis
2
3
6
1.67
W
1
1
6
4
L
0
2
0
0
W
Da Ji
Headra
Da Ji
8
0
3
9.5
L
Fenrir
Kxiquu
Fenrir
0
4
0
0
L
Apollo
Pawofdoom
Apollo
3
4
2
1
L
3
7
0
0.43
W
Achilles
e36gang
Achilles
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,458
Damage
36,484
55,262
Taken
43,776
30,550
Mitigated
30,095
17,119
Healing
12,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
4,138
784
0
2,784
9,773
11,422
0
3,493
6,280
24,762
0
W
7,500
1,320
0
2,233
7,130
2,140
1,118
3,179
3,663
53,144
0
W
Artemis
Exphixius
Artemis
8,194
4,199
0
2,997
8,440
2,790
808
2,656
5,652
0
58,901
W
4,000
613
0
141
8,308
5,241
330
2,091
6,019
23,867
0
L
5,982
2,057
0
4,036
10,671
8,138
0
999
8,874
0
34,792
W
Da Ji
Headra
Da Ji
7,094
2,694
0
2,436
7,763
3,469
0
1,121
6,594
0
51,645
L
Fenrir
Kxiquu
Fenrir
1,113
629
0
4,614
11,033
3,703
0
1,158
9,585
0
34,701
L
Apollo
Pawofdoom
Apollo
7,696
4,087
0
4,082
12,681
3,644
156
2,414
10,169
0
45,688
L
5,529
550
0
1,603
11,104
3,643
750
3,436
7,668
50,809
0
W
Achilles
e36gang
Achilles
9,696
1,030
0
4,254
12,135
16,455
0
0
12,135
0
45,360

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,310
Gold Earned
42,352
364
Minions Killed
389
0
Camps Cleared
0
1,463,882
Distance Traveled
1,555,049
9
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
7,926
495
39
2
0
309,678
3
W
Nu Wa
8,553
535
85
5
0
279,071
2
W
Artemis
7,944
497
96
6
0
285,897
4
W
Ymir
7,295
456
40
3
0
299,770
4
L
Bellona
7,164
448
76
5
0
322,947
3
W
Da Ji
9,155
572
88
6
0
365,609
2
L
Fenrir
6,498
406
71
4
0
297,082
0
L
Apollo
7,587
474
85
5
0
296,125
1
L
Raijin
8,135
508
93
6
0
238,050
2
W
Achilles
9,405
588
80
5
0
324,702
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role