Player Matchup

Morgan Le Fay
Morgan Le Fay
AlJovice
Morgan Le Fay
Level 108
God Stats
67W - 65L
1,539 SR
Queue Stats
622W - 635L
1,484 Elo+
Party 3
Fenrir
Fenrir
Carthor04
Fenrir
Level 69
God Stats
4W - 6L
1,548 SR
Queue Stats
196W - 231L
1,364 Elo+
Solo
Bacchus
Bacchus
Desconectando
Bacchus
Level 9
God Stats
7W - 4L
1,595 SR
Queue Stats
19W - 18L
1,471 Elo+
Party 3
Baron Samedi
Baron Samedi
LawlessReD ZEro
Baron Samedi
Level 53
God Stats
8W - 9L
1,503 SR
Queue Stats
61W - 68L
1,386 Elo+
Party 3
Poseidon
Poseidon
Runjur
Poseidon
Level 108
God Stats
10W - 4L
1,549 SR
Queue Stats
547W - 534L
1,470 Elo+
Party 3
Team Averages
Level 69
1,547 SR
1,435 Elo+

VS

Team Averages
Level 64
1,447 SR
1,434 Elo+
Pele
Pele
A1dan_19
Pele
Level 40
God Stats
29W - 31L
1,505 SR
Queue Stats
83W - 87L
1,470 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Couch Jesus
Kumbhakarna
Level 82
God Stats
7W - 9L
1,329 SR
Queue Stats
335W - 347L
1,504 Elo+
Party 2
Hercules
Hercules
LeaD Sunkset
Hercules
Level 46
God Stats
7W - 16L
1,378 SR
Queue Stats
130W - 185L
1,384 Elo+
Party 1
Tiamat
Tiamat
WindMan101
Tiamat
Level 83
God Stats
6W - 3L
1,589 SR
Queue Stats
561W - 642L
1,407 Elo+
Party 2
Rama
Rama
Xmont Maluma627
Rama
Level 69
God Stats
0W - 2L
1,433 SR
Queue Stats
255W - 313L
1,406 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
AlJovice
Morgan Le Fay
16
4 / 1 / 11
9,979
587
9,135
9,189
4,002
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
Carthor04
Fenrir
17
10 / 1 / 4
10,738
632
9,932
10,003
5,042
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Bacchus
13
5 / 0 / 12
9,138
538
7,705
13,135
16,930
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
LawlessReD ZEro
Baron Samedi
13
3 / 5 / 7
8,895
523
8,744
8,960
4,304
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Poseidon
Runjur
Poseidon
16
4 / 2 / 7
10,300
606
9,109
9,005
2,910
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
12
1 / 5 / 1
7,349
432
4,477
12,767
4,319
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Kumbhakarna
Couch Jesus
Kumbhakarna
10
1 / 4 / 3
7,033
414
4,276
15,232
10,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
LeaD Sunkset
Hercules
13
3 / 6 / 2
8,363
492
7,074
13,716
10,617
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
WindMan101
Tiamat
13
1 / 8 / 0
7,805
459
6,861
14,433
8,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
2 / 4 / 3
7,116
419
3,773
9,434
2,787
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
17
26
Kills
8
9
Deaths
27
41
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Pele
1
5
1
0.3
W
Morgan Le Fay
AlJovice
Morgan Le Fay
4
1
11
9.5
W
Fenrir
Carthor04
Fenrir
10
1
4
12
L
Kumbhakarna
Couch Jesus
Kumbhakarna
1
4
3
0.63
W
Bacchus
5
0
12
11
W
Baron Samedi
LawlessReD ZEro
Baron Samedi
3
5
7
1.3
L
Hercules
LeaD Sunkset
Hercules
3
6
2
0.67
W
Poseidon
Runjur
Poseidon
4
2
7
3.75
L
Tiamat
WindMan101
Tiamat
1
8
0
0.13
L
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,625
Damage
26,461
50,292
Taken
65,582
33,188
Mitigated
36,270
15,317
Healing
14,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
4,477
883
0
4,023
12,767
4,319
0
6,179
6,393
0
39,466
W
Morgan Le Fay
AlJovice
Morgan Le Fay
9,135
1,066
0
3,013
9,189
4,002
144
3,597
5,451
63,456
0
W
Fenrir
Carthor04
Fenrir
9,932
1,826
0
6,233
10,003
5,042
360
2,578
7,425
0
71,608
L
Kumbhakarna
Couch Jesus
Kumbhakarna
4,276
600
0
1,621
15,232
10,497
0
8,952
6,030
16,478
0
W
Bacchus
7,705
1,391
272
2,034
13,135
16,930
282
4,393
8,573
22,954
0
W
Baron Samedi
LawlessReD ZEro
Baron Samedi
8,744
1,749
822
1,034
8,960
4,304
464
2,497
6,430
35,285
0
L
Hercules
LeaD Sunkset
Hercules
7,074
1,236
0
3,029
13,716
10,617
0
7,463
5,818
6,629
38,470
W
Poseidon
Runjur
Poseidon
9,109
1,894
0
1,909
9,005
2,910
0
1,893
7,112
98,441
0
L
Tiamat
WindMan101
Tiamat
6,861
681
48
2,186
14,433
8,050
0
5,310
8,818
50,117
0
L
3,773
3,114
0
3,140
9,434
2,787
57
5,575
3,830
0
26,340

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,050
Gold Earned
37,666
462
Minions Killed
330
0
Camps Cleared
0
1,620,093
Distance Traveled
1,501,039
5
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,349
432
75
4
0
332,042
2
W
Morgan Le Fay
9,979
587
132
8
0
335,376
2
W
Fenrir
10,738
632
111
7
0
333,368
1
L
Kumbhakarna
7,033
414
18
1
0
345,456
6
W
Bacchus
9,138
538
36
2
0
340,388
0
W
Baron Samedi
8,895
523
58
3
0
263,638
0
L
Hercules
8,363
492
82
5
0
283,138
1
W
Poseidon
10,300
606
125
7
0
347,323
2
L
Tiamat
7,805
459
103
6
0
278,292
3
L
Rama
7,116
419
52
3
0
262,111
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role