Player Matchup

Anubis
Anubis
 
Anubis
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Akkzeriuth
Tiamat
Level 17
God Stats
0W - 4L
1,502 SR
Queue Stats
16W - 15L
1,576 Elo+
Party 2
Nemesis
Nemesis
AngyGoose
Nemesis
Level 4
God Stats
1W - 1L
1,733 SR
Queue Stats
2W - 2L
1,576 Elo+
Solo
Cthulhu
Cthulhu
Shmoopli
Cthulhu
Level 12
God Stats
4W - 7L
1,612 SR
Queue Stats
10W - 11L
1,590 Elo+
Party 2
Hachiman
Hachiman
ayoweeks
Hachiman
Level 29
God Stats
4W - 8L
1,133 SR
Queue Stats
141W - 121L
1,665 Elo+
Solo
Team Averages
Level 17
1,496 SR
1,582 Elo+

VS

Team Averages
Level 32
1,587 SR
1,625 Elo+
Vulcan
Vulcan
 
Vulcan
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
ImBitties
Thanatos
Level 88
God Stats
28W - 19L
1,507 SR
Queue Stats
316W - 282L
1,532 Elo+
Party 1
Ymir
Ymir
SmokedCrabs
Ymir
Level 13
God Stats
5W - 0L
1,643 SR
Queue Stats
8W - 3L
1,876 Elo+
Party 1
Skadi
Skadi
TheWolf718
Skadi
Level 10
God Stats
4W - 5L
1,665 SR
Queue Stats
4W - 7L
1,653 Elo+
Solo
Gilgamesh
Gilgamesh
alezReed
Gilgamesh
Level 22
God Stats
10W - 5L
1,622 SR
Queue Stats
42W - 38L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
6 / 9 / 2
8,596
478
14,790
15,084
7,247
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tiamat
Akkzeriuth
Tiamat
12
0 / 4 / 3
7,886
438
2,309
9,544
4,000
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
AngyGoose
Nemesis
10
0 / 10 / 3
7,094
394
4,979
13,546
7,185
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
Shmoopli
Cthulhu
12
1 / 2 / 6
8,378
465
4,969
9,970
8,787
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hachiman
ayoweeks
Hachiman
17
10 / 2 / 2
10,593
589
12,724
9,805
3,438
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
17
8 / 3 / 9
11,377
632
16,304
9,001
3,935
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thanatos
ImBitties
Thanatos
17
12 / 5 / 10
11,732
652
10,816
14,933
5,247
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
2 / 1 / 9
9,388
522
3,473
12,767
13,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Skadi
13
0 / 7 / 0
8,550
475
2,597
10,922
4,464
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Gilgamesh
alezReed
Gilgamesh
16
5 / 2 / 7
10,655
592
8,400
16,479
10,582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
62
17
Kills
27
27
Deaths
18
16
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
6
9
2
0.78
W
Vulcan
 
Vulcan
8
3
9
4.17
L
Tiamat
Akkzeriuth
Tiamat
0
4
3
0.38
L
Nemesis
AngyGoose
Nemesis
0
10
3
0.15
W
Thanatos
ImBitties
Thanatos
12
5
10
3.4
L
Cthulhu
Shmoopli
Cthulhu
1
2
6
2
W
2
1
9
6.5
W
Skadi
0
7
0
0
W
Gilgamesh
alezReed
Gilgamesh
5
2
7
4.25
L
Hachiman
ayoweeks
Hachiman
10
2
2
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,771
Damage
41,590
57,949
Taken
64,102
30,657
Mitigated
37,807
11,052
Healing
22,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
14,790
622
77
3,505
15,084
7,247
294
6,888
8,196
39,995
0
W
Vulcan
 
Vulcan
16,304
4,446
0
2,158
9,001
3,935
1,422
5,665
3,336
76,782
0
L
Tiamat
Akkzeriuth
Tiamat
2,309
402
0
1,702
9,544
4,000
0
3,318
6,226
33,140
0
L
Nemesis
AngyGoose
Nemesis
4,979
1,726
0
1,937
13,546
7,185
0
1,289
12,257
0
40,868
W
Thanatos
ImBitties
Thanatos
10,816
4,035
0
11,237
14,933
5,247
0
5,489
9,444
0
75,087
L
Cthulhu
Shmoopli
Cthulhu
4,969
218
97
1,260
9,970
8,787
0
3,110
6,860
23,718
0
W
3,473
811
0
1,009
12,767
13,579
156
5,036
7,731
19,698
0
W
Skadi
2,597
1,146
0
1,757
10,922
4,464
544
1,300
9,622
0
47,965
W
Gilgamesh
alezReed
Gilgamesh
8,400
2,694
0
6,262
16,479
10,582
2,144
4,944
11,535
333
57,222
L
Hachiman
ayoweeks
Hachiman
12,724
6,523
0
2,474
9,805
3,438
1,032
5,255
4,550
0
66,800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,547
Gold Earned
51,702
352
Minions Killed
453
0
Camps Cleared
0
1,532,966
Distance Traveled
1,855,713
21
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,596
478
67
4
0
219,542
10
W
Vulcan
11,377
632
113
6
0
386,857
4
L
Tiamat
7,886
438
74
4
0
317,021
5
L
Nemesis
7,094
394
66
4
0
342,152
0
W
Thanatos
11,732
652
114
6
0
421,436
0
L
Cthulhu
8,378
465
30
2
0
312,037
4
W
Ymir
9,388
522
35
2
0
341,490
0
W
Skadi
8,550
475
87
5
0
328,535
3
W
Gilgamesh
10,655
592
104
6
0
377,395
3
L
Hachiman
10,593
589
115
6
0
342,214
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role