Player Matchup

Hachiman
Hachiman
Bad Larry6772
Hachiman
Level 29
God Stats
2W - 0L
1,626 SR
Queue Stats
17W - 3L
1,759 Elo+
Party 1
Ra
Ra
Seruthei
Ra
Level 155
God Stats
1W - 0L
1,574 SR
Queue Stats
85W - 35L
1,814 Elo+
Party 1
Cerberus
Cerberus
Solvyr
Cerberus
Level 128
God Stats
4W - 1L
1,645 SR
Queue Stats
120W - 67L
1,698 Elo+
Party 1
Team Averages
Level 104
1,615 SR
1,757 Elo+

VS

Team Averages
Level 75
1,492 SR
1,499 Elo+
Mulan
Mulan
Aramew
Mulan
Level 85
God Stats
1W - 1L
1,474 SR
Queue Stats
8W - 3L
1,762 Elo+
Party 2
Charybdis
Charybdis
DarkDragen7756
Charybdis
Level 121
God Stats
3W - 3L
1,599 SR
Queue Stats
274W - 223L
1,547 Elo+
Party 2
Chronos
Chronos
LivedFerret7808
Chronos
Level 19
God Stats
7W - 8L
1,404 SR
Queue Stats
28W - 54L
1,188 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Bad Larry6772
Hachiman
12
8 / 1 / 14
8,272
1,034
13,378
5,764
1,908
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
8 / 2 / 14
8,183
1,023
8,610
8,672
4,654
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Cerberus
Solvyr
Cerberus
12
8 / 0 / 13
7,951
994
5,431
8,383
6,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Aramew
Mulan
10
2 / 6 / 1
6,777
847
3,148
8,844
3,402
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charybdis
DarkDragen7756
Charybdis
9
1 / 7 / 1
6,100
763
5,389
11,533
4,089
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8
0 / 11 / 3
5,868
734
2,188
12,386
2,949
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
8
24
Kills
3
3
Deaths
24
41
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Mulan
Aramew
Mulan
2
6
1
0.42
W
Hachiman
Bad Larry6772
Hachiman
8
1
14
15
L
Charybdis
DarkDragen7756
Charybdis
1
7
1
0.21
L
0
11
3
0.14
W
8
2
14
7.5
W
Cerberus
Solvyr
Cerberus
8
0
13
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,419
Damage
10,725
22,819
Taken
32,763
13,414
Mitigated
10,440
9,061
Healing
1,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
Aramew
Mulan
3,148
474
0
102
8,844
3,402
0
2,968
5,707
0
8,857
W
Hachiman
Bad Larry6772
Hachiman
13,378
8,145
0
1,027
5,764
1,908
1,382
360
5,404
0
37,180
L
Charybdis
DarkDragen7756
Charybdis
5,389
1,733
0
452
11,533
4,089
0
4,646
6,676
0
16,716
L
2,188
704
139
855
12,386
2,949
0
5,923
6,115
18,788
0
W
8,610
860
2,601
3,730
8,672
4,654
272
779
7,893
29,971
0
W
Cerberus
Solvyr
Cerberus
5,431
231
0
1,703
8,383
6,852
350
1,439
6,944
15,035
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,406
Gold Earned
18,745
130
Minions Killed
64
8
Camps Cleared
1
460,400
Distance Traveled
369,067
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
6,777
847
14
2
0
131,946
1
W
Hachiman
8,272
1,034
69
9
4
146,388
3
L
Charybdis
6,100
763
19
2
1
125,005
3
L
Chronos
5,868
734
31
4
0
112,116
1
W
Ra
8,183
1,023
39
5
3
148,968
3
W
Cerberus
7,951
994
22
3
1
165,044
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role