Player Matchup

Gilgamesh
Gilgamesh
Fuzion26
Gilgamesh
Level 146
God Stats
2W - 3L
1,524 SR
Queue Stats
26W - 32L
1,528 Elo+
Party 1
Olorun
Olorun
RINO BEAST 5000
Olorun
Level 123
God Stats
0W - 3L
1,189 SR
Queue Stats
68W - 76L
1,411 Elo+
Party 1
Anhur
Anhur
zY CHROME Yz
Anhur
Level 71
God Stats
0W - 1L
1,504 SR
Queue Stats
25W - 30L
1,473 Elo+
Party 1
Team Averages
Level 113
1,406 SR
1,471 Elo+

VS

Team Averages
Level 119
1,578 SR
1,554 Elo+
Charybdis
Charybdis
Doctor-Parasite
Charybdis
Level 149
God Stats
32W - 36L
1,516 SR
Queue Stats
297W - 194L
1,627 Elo+
Party 2
Sol
Sol
WarstrategyX1
Sol
Level 105
God Stats
3W - 4L
1,570 SR
Queue Stats
119W - 135L
1,421 Elo+
Solo
Ymir
Ymir
teach4life37
Ymir
Level 102
God Stats
2W - 1L
1,647 SR
Queue Stats
129W - 82L
1,614 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Fuzion26
Gilgamesh
11
1 / 8 / 4
8,403
646
9,661
14,009
6,931
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
2 / 6 / 4
9,160
705
7,995
13,266
4,776
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

11
2 / 6 / 1
8,577
660
5,644
14,093
3,858
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Doctor-Parasite
Charybdis
14
9 / 3 / 8
10,608
816
16,100
11,065
4,109
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
8 / 3 / 10
10,718
824
9,453
12,046
5,243
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
3 / 0 / 14
10,423
802
7,042
12,922
17,174
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
52
5
Kills
20
20
Deaths
6
9
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Doctor-Parasite
Charybdis
9
3
8
4.33
L
Gilgamesh
Fuzion26
Gilgamesh
1
8
4
0.38
L
2
6
4
0.67
W
8
3
10
4.33
W
3
0
14
10
L
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,300
Damage
32,595
41,368
Taken
36,033
15,565
Mitigated
26,526
5,454
Healing
12,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Doctor-Parasite
Charybdis
16,100
8,221
0
3,769
11,065
4,109
1,054
1,493
9,572
0
54,959
L
Gilgamesh
Fuzion26
Gilgamesh
9,661
1,905
0
477
14,009
6,931
0
6,050
7,959
0
20,836
L
7,995
4,592
712
2,851
13,266
4,776
0
5,752
7,514
34,064
0
W
9,453
3,401
0
5,043
12,046
5,243
1,902
2,924
9,122
42,110
5,071
W
7,042
933
0
3,751
12,922
17,174
108
4,198
8,724
12,242
0
L
5,644
2,762
130
1,284
14,093
3,858
0
4,404
9,689
0
14,483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,140
Gold Earned
31,749
86
Minions Killed
161
2
Camps Cleared
9
590,664
Distance Traveled
653,169
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
10,608
816
78
6
5
209,090
1
L
Gilgamesh
8,403
646
22
2
2
214,900
7
L
Olorun
9,160
705
50
4
0
194,695
0
W
Sol
10,718
824
71
5
3
212,526
2
W
Ymir
10,423
802
12
1
1
231,553
2
L
Anhur
8,577
660
14
1
0
181,069
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role