Player Matchup

King Arthur
King Arthur
Deja15
King Arthur
Level 18
God Stats
7W - 1L
1,695 SR
Queue Stats
33W - 23L
1,518 Elo+
Party 1
Neith
Neith
ForbiddenIdeas
Neith
Level 26
God Stats
24W - 12L
1,669 SR
Queue Stats
55W - 46L
1,471 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
MolecularPain
Morgan Le Fay
Level 22
God Stats
1W - 1L
1,202 SR
Queue Stats
45W - 32L
1,476 Elo+
Party 1
Nemesis
Nemesis
OccasionalGenius
Nemesis
Level 18
God Stats
9W - 5L
1,600 SR
Queue Stats
20W - 21L
1,446 Elo+
Party 1
Ganesha
Ganesha
buggurl
Ganesha
Level 28
God Stats
9W - 3L
1,601 SR
Queue Stats
53W - 55L
1,442 Elo+
Party 1
Team Averages
Level 22
1,553 SR
1,470 Elo+

VS

Team Averages
Level 14
1,520 SR
1,574 Elo+
Cerberus
Cerberus
Rampagecba
Cerberus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,607 Elo+
Solo
Bellona
Bellona
StormCrow3056
Bellona
Level 17
God Stats
9W - 12L
1,329 SR
Queue Stats
62W - 62L
1,515 Elo+
Solo
Hou Yi
Hou Yi
Ungunren
Hou Yi
Level 20
God Stats
0W - 1L
1,229 SR
Queue Stats
24W - 26L
1,535 Elo+
Solo
Thor
Thor
learningtempest
Thor
Level 26
God Stats
7W - 6L
1,787 SR
Queue Stats
502W - 483L
1,594 Elo+
Solo
Anubis
Anubis
umbrellakd
Anubis
Level 5
God Stats
0W - 1L
1,757 SR
Queue Stats
1W - 1L
1,616 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Deja15
King Arthur
16
5 / 3 / 7
10,381
472
10,497
16,829
12,090
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
12 / 2 / 3
14,104
641
11,287
12,169
5,800
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morgan Le Fay
MolecularPain
Morgan Le Fay
16
4 / 3 / 6
10,769
490
14,523
12,116
5,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
4 / 2 / 9
11,203
509
6,052
13,996
8,292
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ganesha
buggurl
Ganesha
16
1 / 1 / 21
10,565
480
8,068
17,257
16,937
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Rampagecba
Cerberus
10
1 / 8 / 3
7,254
330
4,700
18,444
14,729
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bellona
18
6 / 6 / 4
12,276
558
20,771
20,979
15,898
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hou Yi
Ungunren
Hou Yi
7
0 / 2 / 1
6,592
300
1,769
2,825
555
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
3 / 1 / 5
10,851
493
8,359
11,975
5,291
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
umbrellakd
Anubis
11
1 / 9 / 5
8,256
375
4,619
9,893
8,747
Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
29
26
Kills
11
11
Deaths
26
46
Assists
18
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Deja15
King Arthur
5
3
7
2.83
W
12
2
3
6.75
W
Morgan Le Fay
MolecularPain
Morgan Le Fay
4
3
6
2.33
W
4
2
9
4.25
L
Cerberus
Rampagecba
Cerberus
1
8
3
0.31
L
Bellona
6
6
4
1.33
L
Hou Yi
Ungunren
Hou Yi
0
2
1
0.25
W
Ganesha
buggurl
Ganesha
1
1
21
11.5
L
3
1
5
5.5
L
Anubis
umbrellakd
Anubis
1
9
5
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,427
Damage
40,218
72,367
Taken
64,116
48,506
Mitigated
45,220
18,179
Healing
11,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Deja15
King Arthur
10,497
2,062
0
4,636
16,829
12,090
516
2,104
14,725
0
48,617
W
11,287
5,174
0
5,465
12,169
5,800
2,862
648
11,521
0
133,296
W
Morgan Le Fay
MolecularPain
Morgan Le Fay
14,523
1,540
0
1,558
12,116
5,387
2,157
1,117
10,999
63,777
0
W
6,052
2,056
0
3,907
13,996
8,292
884
1,544
12,452
0
99,346
L
Cerberus
Rampagecba
Cerberus
4,700
296
0
1,768
18,444
14,729
168
6,746
11,698
17,081
0
L
Bellona
20,771
8,971
0
5,386
20,979
15,898
1,480
7,137
13,842
0
75,015
L
Hou Yi
Ungunren
Hou Yi
1,769
749
0
254
2,825
555
0
906
1,919
0
10,551
W
Ganesha
buggurl
Ganesha
8,068
1,154
321
2,292
17,257
16,937
744
3,980
13,277
26,775
0
L
8,359
1,563
0
4,222
11,975
5,291
0
3,504
8,471
0
69,681
L
Anubis
umbrellakd
Anubis
4,619
685
0
0
9,893
8,747
0
4,298
5,595
25,042
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,022
Gold Earned
45,229
544
Minions Killed
357
0
Camps Cleared
0
2,007,258
Distance Traveled
1,558,204
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,381
472
92
4
0
394,667
0
W
Neith
14,104
641
219
10
0
382,011
8
W
Morgan Le Fay
10,769
490
87
4
0
363,186
6
W
Nemesis
11,203
509
136
6
0
474,560
0
L
Cerberus
7,254
330
34
2
0
361,341
3
L
Bellona
12,276
558
133
6
0
346,651
3
L
Hou Yi
6,592
300
15
1
0
139,712
0
W
Ganesha
10,565
480
10
0
0
392,834
1
L
Thor
10,851
493
122
6
0
405,853
7
L
Anubis
8,256
375
53
2
0
304,647
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role