Player Matchup

Thor
Thor
Alexismtz16
Thor
Level 85
God Stats
0W - 1L
1,756 SR
Queue Stats
40W - 39L
1,486 Elo+
Party 2
Chaac
Chaac
Isaacatom7
Chaac
Level 17
God Stats
0W - 2L
1,469 SR
Queue Stats
7W - 15L
1,508 Elo+
Party 2
Izanami
Izanami
RedBlitZ21
Izanami
Level 17
God Stats
19W - 17L
1,621 SR
Queue Stats
44W - 39L
1,562 Elo+
Party 3
Cthulhu
Cthulhu
V_Killer873
Cthulhu
Level 26
God Stats
48W - 39L
1,579 SR
Queue Stats
132W - 106L
1,570 Elo+
Party 3
Janus
Janus
bigmanjosh69
Janus
Level 58
God Stats
4W - 4L
1,523 SR
Queue Stats
480W - 444L
1,526 Elo+
Party 3
Team Averages
Level 41
1,590 SR
1,530 Elo+

VS

Team Averages
Level 98
1,697 SR
1,673 Elo+
Morgan Le Fay
Morgan Le Fay
Arty_444
Morgan Le Fay
Level 128
God Stats
9W - 4L
1,631 SR
Queue Stats
52W - 35L
1,628 Elo+
Party 1
Zeus
Zeus
Tango_Romeo_
Zeus
Level 117
God Stats
51W - 14L
1,747 SR
Queue Stats
59W - 20L
1,728 Elo+
Party 1
Gilgamesh
Gilgamesh
Wockkie
Gilgamesh
Level 135
God Stats
7W - 1L
1,814 SR
Queue Stats
60W - 32L
1,688 Elo+
Party 1
Medusa
Medusa
codeshadi
Medusa
Level 48
God Stats
6W - 4L
1,656 SR
Queue Stats
69W - 34L
1,719 Elo+
Party 1
Tyr
Tyr
jwho13
Tyr
Level 64
God Stats
3W - 0L
1,637 SR
Queue Stats
52W - 31L
1,604 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 10 / 5
9,338
934
4,853
19,275
6,766
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
17
2 / 7 / 8
10,771
1,077
12,077
22,611
24,750
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
RedBlitZ21
Izanami
17
4 / 10 / 2
11,417
1,142
10,932
18,799
5,865
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
V_Killer873
Cthulhu
16
0 / 6 / 5
9,989
999
6,901
15,769
12,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
6 / 5 / 6
12,031
1,203
15,670
9,068
3,125
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

68

VS

Team 2 Tickets

223

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Arty_444
Morgan Le Fay
19
8 / 2 / 21
11,958
1,196
14,821
12,088
6,084
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

18
10 / 1 / 12
12,106
1,211
23,924
6,582
2,698
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
Wockkie
Gilgamesh
18
9 / 5 / 14
11,598
1,160
13,225
14,805
15,897
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Medusa
codeshadi
Medusa
17
7 / 3 / 12
10,984
1,098
13,611
9,376
3,673
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tyr
jwho13
Tyr
18
4 / 2 / 21
10,844
1,084
13,257
13,318
14,724
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
118
13
Kills
38
38
Deaths
13
26
Assists
80
Player
Kills
Deaths
Assists
KDA
L
1
10
5
0.35
W
Morgan Le Fay
Arty_444
Morgan Le Fay
8
2
21
9.25
L
Chaac
2
7
8
0.86
L
Izanami
RedBlitZ21
Izanami
4
10
2
0.5
W
10
1
12
16
L
Cthulhu
V_Killer873
Cthulhu
0
6
5
0.42
W
Gilgamesh
Wockkie
Gilgamesh
9
5
14
3.2
L
6
5
6
1.8
W
Medusa
codeshadi
Medusa
7
3
12
4.33
W
Tyr
jwho13
Tyr
4
2
21
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,433
Damage
78,838
85,522
Taken
56,169
53,136
Mitigated
43,076
7,230
Healing
13,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,853
343
0
0
19,275
6,766
0
9,880
8,854
0
12,198
W
Morgan Le Fay
Arty_444
Morgan Le Fay
14,821
1,450
302
4,521
12,088
6,084
0
5,933
6,063
46,942
0
L
Chaac
12,077
1,758
0
4,709
22,611
24,750
0
9,422
12,363
0
25,127
L
Izanami
RedBlitZ21
Izanami
10,932
8,766
137
1,513
18,799
5,865
0
12,032
6,305
0
48,020
W
23,924
1,269
170
3,146
6,582
2,698
0
1,659
4,474
43,446
0
L
Cthulhu
V_Killer873
Cthulhu
6,901
174
235
636
15,769
12,630
0
5,399
9,956
27,322
0
W
Gilgamesh
Wockkie
Gilgamesh
13,225
4,857
0
1,437
14,805
15,897
0
4,076
10,529
0
23,628
L
15,670
1,060
0
0
9,068
3,125
0
4,022
4,867
32,294
0
W
Medusa
codeshadi
Medusa
13,611
10,375
0
1,505
9,376
3,673
0
3,898
5,394
0
29,660
W
Tyr
jwho13
Tyr
13,257
1,093
0
2,534
13,318
14,724
0
6,445
6,713
3,181
12,851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,546
Gold Earned
57,490
198
Minions Killed
202
9
Camps Cleared
7
955,864
Distance Traveled
973,242
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
9,338
934
18
2
2
184,192
0
W
Morgan Le Fay
11,958
1,196
81
8
0
201,095
0
L
Chaac
10,771
1,077
34
3
0
203,048
0
L
Izanami
11,417
1,142
70
7
6
161,314
0
W
Zeus
12,106
1,211
47
5
1
195,842
0
L
Cthulhu
9,989
999
42
4
0
200,366
0
W
Gilgamesh
11,598
1,160
14
1
3
174,077
0
L
Janus
12,031
1,203
34
3
1
206,944
3
W
Medusa
10,984
1,098
53
5
3
169,430
0
W
Tyr
10,844
1,084
7
1
0
232,798
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role