Player Matchup

Bastet
Bastet
AmbroseTheGod
Bastet
Level 86
God Stats
5W - 6L
1,365 SR
Queue Stats
104W - 85L
1,551 Elo+
Solo
Cerberus
Cerberus
JovenIzguerra
Cerberus
Level 109
God Stats
5W - 5L
1,668 SR
Queue Stats
347W - 287L
1,536 Elo+
Solo
Yemoja
Yemoja
PolarTheJake
Yemoja
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,214 Elo+
Party 1
Charybdis
Charybdis
Ramcirculs
Charybdis
Level 66
God Stats
31W - 31L
1,567 SR
Queue Stats
399W - 477L
1,413 Elo+
Solo
Hun Batz
Hun Batz
valameudeus
Hun Batz
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,282 Elo+
Party 1
Team Averages
Level 79
1,520 SR
1,399 Elo+

VS

Team Averages
Level 81
1,577 SR
1,443 Elo+
Gilgamesh
Gilgamesh
EhIdek
Gilgamesh
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,312 Elo+
Solo
Athena
Athena
Malzov
Athena
Level 86
God Stats
3W - 0L
1,863 SR
Queue Stats
55W - 38L
1,558 Elo+
Solo
Arachne
Arachne
SHERKO_SY
Arachne
Level 61
God Stats
70W - 88L
1,404 SR
Queue Stats
460W - 698L
1,347 Elo+
Solo
Danzaburou
Danzaburou
WarriorMen
Danzaburou
Level 67
God Stats
9W - 11L
1,318 SR
Queue Stats
182W - 214L
1,415 Elo+
Solo
Tiamat
Tiamat
christopherA2012
Tiamat
Level 104
God Stats
3W - 0L
1,802 SR
Queue Stats
39W - 27L
1,585 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
13 / 3 / 2
10,460
697
12,688
10,892
4,890
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cerberus
JovenIzguerra
Cerberus
16
6 / 3 / 8
9,866
658
11,563
12,024
10,693
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Yemoja
10
0 / 6 / 4
6,483
432
2,632
8,195
4,423
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Charybdis
Ramcirculs
Charybdis
13
1 / 4 / 3
7,893
526
5,298
8,865
2,786
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hun Batz
valameudeus
Hun Batz
10
0 / 5 / 2
6,305
420
3,039
8,981
2,662
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
EhIdek
Gilgamesh
13
3 / 5 / 2
8,441
563
6,270
12,183
6,641
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Athena
Malzov
Athena
13
5 / 3 / 10
8,368
558
6,136
11,856
9,020
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Arachne
SHERKO_SY
Arachne
13
2 / 3 / 5
8,500
567
4,849
11,600
4,121
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
WarriorMen
Danzaburou
13
9 / 5 / 1
8,826
588
8,591
9,360
3,019
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

14
2 / 4 / 7
8,135
542
5,498
7,422
2,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
46
20
Kills
21
21
Deaths
20
19
Assists
25
Player
Kills
Deaths
Assists
KDA
L
13
3
2
4.67
W
Gilgamesh
EhIdek
Gilgamesh
3
5
2
0.8
L
Cerberus
JovenIzguerra
Cerberus
6
3
8
3.33
W
Athena
Malzov
Athena
5
3
10
3.33
L
Yemoja
0
6
4
0.33
L
Charybdis
Ramcirculs
Charybdis
1
4
3
0.63
W
Arachne
SHERKO_SY
Arachne
2
3
5
1.5
W
Danzaburou
WarriorMen
Danzaburou
9
5
1
1.9
W
2
4
7
1.38
L
Hun Batz
valameudeus
Hun Batz
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,220
Damage
31,344
48,957
Taken
52,421
25,454
Mitigated
25,413
10,675
Healing
13,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,688
5,219
0
2,562
10,892
4,890
0
2,388
8,415
0
69,976
W
Gilgamesh
EhIdek
Gilgamesh
6,270
2,060
0
1,796
12,183
6,641
0
5,077
7,106
0
25,097
L
Cerberus
JovenIzguerra
Cerberus
11,563
827
0
3,884
12,024
10,693
0
852
11,172
63,744
0
W
Athena
Malzov
Athena
6,136
2,165
0
324
11,856
9,020
52
3,087
8,769
16,664
0
L
Yemoja
2,632
592
339
316
8,195
4,423
306
2,481
5,714
13,630
0
L
Charybdis
Ramcirculs
Charybdis
5,298
2,124
120
2,429
8,865
2,786
2,738
2,309
6,556
0
49,085
W
Arachne
SHERKO_SY
Arachne
4,849
2,838
148
6,885
11,600
4,121
0
3,249
8,351
0
47,461
W
Danzaburou
WarriorMen
Danzaburou
8,591
5,503
0
2,107
9,360
3,019
1,776
1,815
7,545
0
43,392
W
5,498
346
0
2,116
7,422
2,612
150
967
6,455
44,722
0
L
Hun Batz
valameudeus
Hun Batz
3,039
876
0
1,025
8,981
2,662
466
3,515
5,466
0
19,138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,007
Gold Earned
42,270
419
Minions Killed
327
0
Camps Cleared
0
1,346,699
Distance Traveled
1,475,158
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
10,460
697
111
7
0
308,505
4
W
Gilgamesh
8,441
563
62
4
0
300,236
4
L
Cerberus
9,866
658
142
9
0
305,185
4
W
Athena
8,368
558
11
1
0
322,305
4
L
Yemoja
6,483
432
27
2
0
257,745
0
L
Charybdis
7,893
526
97
6
0
248,521
2
W
Arachne
8,500
567
85
6
0
316,942
0
W
Danzaburou
8,826
588
78
5
0
246,450
3
W
Tiamat
8,135
542
91
6
0
289,225
4
L
Hun Batz
6,305
420
42
3
0
226,743
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role