Player Matchup

King Arthur
King Arthur
Bronze IV
D0gS0LdIeR666
King Arthur
Bronze IV
Level 36
God Stats
16W - 16L
1,136 SR
Queue Stats
91W - 99L
1,173 MMR
Solo
Loki
Loki
Silver II
Dawedrakez
Loki
Silver II
Level 62
God Stats
27W - 29L
1,383 SR
Queue Stats
178W - 191L
914 MMR
Solo
Merlin
Merlin
Silver I
GENERAL BRASIL
Merlin
Silver I
Level 138
God Stats
6W - 6L
1,439 SR
Queue Stats
13W - 27L
1,480 MMR
Party 1
Chiron
Chiron
Silver II
TheOldMonkey22
Chiron
Silver II
Level 153
God Stats
6W - 6L
1,493 SR
Queue Stats
486W - 495L
1,082 MMR
Party 1
Ravana
Ravana
Silver II
XxBDAVIDxX
Ravana
Silver II
Level 158
God Stats
11W - 18L
1,478 SR
Queue Stats
733W - 729L
1,138 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 109
1,386 SR
1,157 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 85
1,527 SR
1,169 MMR
Sol
Sol
Silver III
CobyJones258
Sol
Silver III
Level 90
God Stats
9W - 5L
1,671 SR
Queue Stats
32W - 31L
1,350 MMR
Party 3
Odin
Odin
Silver V
DarkFruitGod
Odin
Silver V
Level 66
God Stats
3W - 2L
1,500 SR
Queue Stats
54W - 59L
1,179 MMR
Party 2
Arachne
Arachne
Silver V
FostersCan
Arachne
Silver V
Level 81
God Stats
1W - 2L
1,359 SR
Queue Stats
13W - 14L
1,225 MMR
Party 2
Tyr
Tyr
Silver III
LPGCgenteelyale
Tyr
Silver III
Level 65
God Stats
15W - 21L
1,497 SR
Queue Stats
54W - 72L
896 MMR
Solo
Danzaburou
Danzaburou
Silver I
Sciverius
Danzaburou
Silver I
Level 125
God Stats
4W - 1L
1,609 SR
Queue Stats
131W - 127L
1,194 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
D0gS0LdIeR666
King Arthur
14
0 / 6 / 2
8,441
402
7,271
15,150
11,850
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

15
4 / 8 / 1
9,799
467
7,379
14,497
6,327
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 6 / 0
7,643
364
8,408
10,677
2,771
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 7 / 3
8,374
399
11,644
14,885
5,862
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Ravana
XxBDAVIDxX
Ravana
15
2 / 4 / 1
9,760
465
5,373
13,336
13,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
AphroditeFenrirNu WaAthenaIzanami

VS

Bans
GilgameshArtemisCabrakanThanatosCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
12 / 0 / 4
13,695
652
19,109
13,309
6,456
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
5 / 2 / 6
12,893
614
9,131
14,986
12,844
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Arachne
FostersCan
Arachne
19
10 / 1 / 5
12,928
616
14,444
16,184
10,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
1 / 2 / 9
11,321
539
3,542
14,047
13,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
Sciverius
Danzaburou
17
2 / 3 / 7
11,388
542
8,365
12,503
4,175
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
61
8
Kills
30
31
Deaths
8
7
Assists
31
Player
Kills
Deaths
Assists
KDA
W
12
0
4
14
L
King Arthur
D0gS0LdIeR666
King Arthur
0
6
2
0.17
W
5
2
6
4
L
4
8
1
0.56
W
Arachne
FostersCan
Arachne
10
1
5
12.5
L
1
6
0
0.17
W
1
2
9
2.75
W
Danzaburou
Sciverius
Danzaburou
2
3
7
1.83
L
1
7
3
0.36
L
Ravana
XxBDAVIDxX
Ravana
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,075
Damage
54,591
68,545
Taken
71,029
40,148
Mitigated
47,784
14,452
Healing
32,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,109
7,667
0
10,767
13,309
6,456
4,794
4,068
9,241
111,975
0
L
King Arthur
D0gS0LdIeR666
King Arthur
7,271
945
0
1,501
15,150
11,850
168
4,175
10,975
0
43,871
W
9,131
2,300
0
2,009
14,986
12,844
1,848
728
14,258
12,149
63,935
L
7,379
1,176
115
1,668
14,497
6,327
584
1,952
12,545
0
64,141
W
Arachne
FostersCan
Arachne
14,444
7,920
0
7,911
16,184
10,396
737
1,361
14,823
0
89,041
L
8,408
62
44
2,527
10,677
2,771
0
6,899
3,778
36,395
0
W
3,542
261
0
6,136
14,047
13,913
609
2,230
11,817
0
42,518
W
Danzaburou
Sciverius
Danzaburou
8,365
4,442
0
5,980
12,503
4,175
2,166
730
11,773
0
95,539
L
11,644
5,475
575
4,180
14,885
5,862
0
4,656
10,216
0
57,850
L
Ravana
XxBDAVIDxX
Ravana
5,373
1,115
244
3,598
13,336
13,338
0
3,123
10,213
0
45,799

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,017
Gold Earned
62,225
451
Minions Killed
628
0
Camps Cleared
0
1,796,245
Distance Traveled
2,180,169
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
13,695
652
168
8
0
433,254
3
L
King Arthur
8,441
402
88
4
0
424,457
3
W
Odin
12,893
614
150
7
0
407,596
1
L
Loki
9,799
467
121
6
0
379,070
1
W
Arachne
12,928
616
117
6
0
502,864
2
L
Merlin
7,643
364
69
3
0
320,776
3
W
Tyr
11,321
539
78
4
0
464,330
4
W
Danzaburou
11,388
542
115
5
0
372,125
3
L
Chiron
8,374
399
114
5
0
313,298
2
L
Ravana
9,760
465
59
3
0
358,644
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role