Player Matchup

Raijin
Raijin
 
Raijin
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
JD651
Chang'e
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,539 Elo+
Party 1
Nox
Nox
JV20025
Nox
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,393 Elo+
Party 1
Medusa
Medusa
Windowlicker993
Medusa
Level 160
God Stats
1W - 1L
1,734 SR
Queue Stats
20W - 13L
1,578 Elo+
Solo
Susano
Susano
kingganga
Susano
Level 61
God Stats
0W - 6L
1,193 SR
Queue Stats
301W - 315L
1,509 Elo+
Solo
Team Averages
Level 88
1,485 SR
1,504 Elo+

VS

Team Averages
Level 130
1,543 SR
1,514 Elo+
Yemoja
Yemoja
Chappy33
Yemoja
Level 83
God Stats
3W - 5L
1,503 SR
Queue Stats
154W - 144L
1,503 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Dashade12
Ah Muzen Cab
Level 156
God Stats
5W - 3L
1,751 SR
Queue Stats
98W - 84L
1,537 Elo+
Solo
Fafnir
Fafnir
Micoo 2013
Fafnir
Level 139
God Stats
3W - 3L
1,431 SR
Queue Stats
270W - 251L
1,573 Elo+
Party 2
Hachiman
Hachiman
SkullKidElite
Hachiman
Level 128
God Stats
7W - 3L
1,621 SR
Queue Stats
441W - 418L
1,501 Elo+
Party 2
Erlang Shen
Erlang Shen
the scruffy911
Erlang Shen
Level 143
God Stats
12W - 11L
1,408 SR
Queue Stats
482W - 468L
1,457 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
16
1 / 7 / 8
9,100
700
10,268
12,076
4,366
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
JD651
Chang'e
16
3 / 4 / 11
9,268
713
9,577
16,447
5,960
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nox
16
2 / 7 / 8
9,333
718
8,984
15,464
5,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
5 / 4 / 6
10,738
826
16,541
12,984
5,611
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Susano
kingganga
Susano
15
4 / 8 / 8
9,565
736
10,948
15,270
8,487
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Chappy33
Yemoja
16
2 / 3 / 19
9,693
746
6,866
14,052
14,815
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ah Muzen Cab
Dashade12
Ah Muzen Cab
18
5 / 2 / 15
10,688
822
15,422
10,024
4,425
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Fafnir
Micoo 2013
Fafnir
16
0 / 3 / 22
9,430
725
10,439
16,553
21,000
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hachiman
SkullKidElite
Hachiman
20
18 / 3 / 8
12,575
967
23,631
15,688
7,334
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Erlang Shen
the scruffy911
Erlang Shen
16
5 / 5 / 15
10,483
806
11,735
21,437
24,098
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
109
15
Kills
30
30
Deaths
16
41
Assists
79
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
1
7
8
0.71
W
Yemoja
Chappy33
Yemoja
2
3
19
3.83
W
Ah Muzen Cab
Dashade12
Ah Muzen Cab
5
2
15
6.25
L
Chang'e
JD651
Chang'e
3
4
11
2.13
L
Nox
2
7
8
0.86
W
Fafnir
Micoo 2013
Fafnir
0
3
22
3.67
W
Hachiman
SkullKidElite
Hachiman
18
3
8
7.33
L
5
4
6
2
L
Susano
kingganga
Susano
4
8
8
1
W
Erlang Shen
the scruffy911
Erlang Shen
5
5
15
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,318
Damage
68,093
72,241
Taken
77,754
30,154
Mitigated
71,672
28,604
Healing
35,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
10,268
1,048
1,893
984
12,076
4,366
270
2,114
9,726
18,674
0
W
Yemoja
Chappy33
Yemoja
6,866
1,435
7,176
3,896
14,052
14,815
765
5,918
7,744
11,513
0
W
Ah Muzen Cab
Dashade12
Ah Muzen Cab
15,422
3,285
1,918
2,141
10,024
4,425
1,787
3,464
6,426
0
42,139
L
Chang'e
JD651
Chang'e
9,577
779
8,202
7,747
16,447
5,960
271
4,298
11,703
18,750
0
L
Nox
8,984
171
1,365
2,056
15,464
5,730
472
3,732
10,929
23,115
0
W
Fafnir
Micoo 2013
Fafnir
10,439
1,940
1,283
6,162
16,553
21,000
424
5,755
10,089
18,245
0
W
Hachiman
SkullKidElite
Hachiman
23,631
14,442
212
6,028
15,688
7,334
1,856
3,996
11,564
0
41,328
L
16,541
11,005
62
2,525
12,984
5,611
882
2,272
10,531
0
33,538
L
Susano
kingganga
Susano
10,948
831
1,867
1,903
15,270
8,487
0
3,446
11,326
0
15,407
W
Erlang Shen
the scruffy911
Erlang Shen
11,735
2,853
1,373
5,145
21,437
24,098
512
8,406
12,723
1,203
21,720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,004
Gold Earned
52,869
158
Minions Killed
136
0
Camps Cleared
0
1,097,702
Distance Traveled
1,179,981
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
9,100
700
29
2
0
211,143
1
W
Yemoja
9,693
746
10
1
0
203,484
0
W
Ah Muzen Cab
10,688
822
54
4
0
273,123
1
L
Chang'e
9,268
713
26
2
0
249,554
0
L
Nox
9,333
718
49
4
0
210,709
0
W
Fafnir
9,430
725
13
1
0
254,367
1
W
Hachiman
12,575
967
47
4
0
220,940
0
L
Medusa
10,738
826
35
3
0
225,487
0
L
Susano
9,565
736
19
1
0
200,809
1
W
Erlang Shen
10,483
806
12
1
0
228,067
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role