Player Matchup

Hun Batz
Hun Batz
Albatross98
Hun Batz
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 5L
1,621 Elo+
Solo
Vulcan
Vulcan
Asmadeus666
Vulcan
Level 29
God Stats
32W - 24L
1,655 SR
Queue Stats
163W - 153L
1,635 Elo+
Solo
Tsukuyomi
Tsukuyomi
ElyonMaze
Tsukuyomi
Level 9
God Stats
0W - 2L
1,292 SR
Queue Stats
9W - 13L
1,241 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Laiho18
Morgan Le Fay
Level 23
God Stats
14W - 12L
1,373 SR
Queue Stats
100W - 108L
1,447 Elo+
Solo
Artemis
Artemis
SZAMHAN
Artemis
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 56L
1,462 Elo+
Solo
Team Averages
Level 20
1,464 SR
1,481 Elo+

VS

Team Averages
Level 40
1,478 SR
1,462 Elo+
Discordia
Discordia
Aeritine
Discordia
Level 12
God Stats
6W - 6L
1,392 SR
Queue Stats
18W - 18L
1,373 Elo+
Solo
Fenrir
Fenrir
Bstyler
Fenrir
Level 6
God Stats
2W - 7L
1,340 SR
Queue Stats
4W - 10L
1,389 Elo+
Party 1
Charybdis
Charybdis
ImDiavolo
Charybdis
Level 125
God Stats
2W - 4L
1,355 SR
Queue Stats
32W - 36L
1,476 Elo+
Party 1
Cerberus
Cerberus
Kyaruh
Cerberus
Level 27
God Stats
1W - 0L
1,767 SR
Queue Stats
42W - 44L
1,514 Elo+
Solo
Scylla
Scylla
Naynaa
Scylla
Level 28
God Stats
13W - 4L
1,534 SR
Queue Stats
70W - 42L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Albatross98
Hun Batz
20
2 / 9 / 10
12,895
921
14,227
23,724
6,202
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Vulcan
20
3 / 8 / 9
13,852
989
24,585
21,503
6,746
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tsukuyomi
ElyonMaze
Tsukuyomi
20
5 / 13 / 9
13,058
933
13,877
22,996
6,623
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morgan Le Fay
Laiho18
Morgan Le Fay
20
5 / 9 / 13
14,261
1,019
21,453
20,629
5,560
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artemis
SZAMHAN
Artemis
20
4 / 6 / 12
14,155
1,011
13,760
15,765
5,290
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Team 1 Tickets

0

VS

Team 2 Tickets

110

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Aeritine
Discordia
20
7 / 5 / 15
14,590
1,042
10,573
13,141
9,933
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Fenrir
Bstyler
Fenrir
20
6 / 0 / 12
13,753
982
8,053
10,087
4,698
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
ImDiavolo
Charybdis
20
7 / 3 / 19
15,060
1,076
16,075
18,175
6,550
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Cerberus
Kyaruh
Cerberus
20
1 / 7 / 27
13,505
965
16,755
23,585
29,797
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Scylla
Naynaa
Scylla
20
24 / 4 / 10
18,065
1,290
48,347
26,202
9,663
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
128
19
Kills
45
45
Deaths
19
53
Assists
83
Player
Kills
Deaths
Assists
KDA
W
Discordia
Aeritine
Discordia
7
5
15
2.9
L
Hun Batz
Albatross98
Hun Batz
2
9
10
0.78
L
Vulcan
3
8
9
0.94
W
Fenrir
Bstyler
Fenrir
6
0
12
12
L
Tsukuyomi
ElyonMaze
Tsukuyomi
5
13
9
0.73
W
Charybdis
ImDiavolo
Charybdis
7
3
19
5.5
W
Cerberus
Kyaruh
Cerberus
1
7
27
2.07
L
Morgan Le Fay
Laiho18
Morgan Le Fay
5
9
13
1.28
W
Scylla
Naynaa
Scylla
24
4
10
7.25
L
Artemis
SZAMHAN
Artemis
4
6
12
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,902
Damage
99,803
104,617
Taken
91,190
30,421
Mitigated
60,641
3,061
Healing
14,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
Aeritine
Discordia
10,573
349
0
435
13,141
9,933
0
7,253
5,888
37,415
0
L
Hun Batz
Albatross98
Hun Batz
14,227
1,896
0
252
23,724
6,202
0
17,905
5,819
0
28,945
L
Vulcan
24,585
6,144
349
661
21,503
6,746
0
12,437
9,066
60,961
0
W
Fenrir
Bstyler
Fenrir
8,053
1,446
0
0
10,087
4,698
0
4,325
5,762
0
12,867
L
Tsukuyomi
ElyonMaze
Tsukuyomi
13,877
2,656
0
56
22,996
6,623
0
18,289
4,707
0
24,826
W
Charybdis
ImDiavolo
Charybdis
16,075
6,511
0
1,401
18,175
6,550
0
10,859
7,316
0
57,911
W
Cerberus
Kyaruh
Cerberus
16,755
381
0
700
23,585
29,797
0
10,121
13,464
31,980
0
L
Morgan Le Fay
Laiho18
Morgan Le Fay
21,453
1,000
0
401
20,629
5,560
0
16,030
4,599
35,921
0
W
Scylla
Naynaa
Scylla
48,347
5,304
0
11,977
26,202
9,663
0
13,480
12,722
74,432
0
L
Artemis
SZAMHAN
Artemis
13,760
5,069
0
1,342
15,765
5,290
0
11,014
4,751
0
66,906

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,221
Gold Earned
74,973
256
Minions Killed
289
10
Camps Cleared
7
1,353,706
Distance Traveled
1,310,757
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
14,590
1,042
77
6
1
259,931
1
L
Hun Batz
12,895
921
38
3
1
253,892
1
L
Vulcan
13,852
989
81
6
4
299,895
0
W
Fenrir
13,753
982
16
1
2
316,016
0
L
Tsukuyomi
13,058
933
11
1
0
283,074
0
W
Charybdis
15,060
1,076
106
8
4
248,080
3
W
Cerberus
13,505
965
29
2
0
246,590
0
L
Morgan Le Fay
14,261
1,019
27
2
1
269,965
0
W
Scylla
18,065
1,290
61
4
0
240,140
0
L
Artemis
14,155
1,011
99
7
4
246,880
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role