Player Matchup

Neith
Neith
 
Neith
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
BrMk DenisTreze
Ra
Level 160
God Stats
8W - 10L
1,221 SR
Queue Stats
491W - 542L
1,444 Elo+
Party 1
Poseidon
Poseidon
BrMkMiNeIrO
Poseidon
Level 159
God Stats
15W - 8L
1,551 SR
Queue Stats
378W - 393L
1,463 Elo+
Party 1
Ymir
Ymir
Goodcross
Ymir
Level 142
God Stats
0W - 3L
1,500 SR
Queue Stats
48W - 44L
1,309 Elo+
Solo
Charybdis
Charybdis
JefAO
Charybdis
Level 158
God Stats
21W - 26L
1,389 SR
Queue Stats
692W - 644L
1,417 Elo+
Party 1
Team Averages
Level 155
1,432 SR
1,427 Elo+

VS

Team Averages
Level 111
1,492 SR
1,471 Elo+
Gilgamesh
Gilgamesh
Gabrieo367
Gilgamesh
Level 69
God Stats
12W - 19L
1,384 SR
Queue Stats
592W - 645L
1,468 Elo+
Solo
Jormungandr
Jormungandr
Zubeste
Jormungandr
Level 127
God Stats
12W - 8L
1,570 SR
Queue Stats
112W - 117L
1,463 Elo+
Party 3
Chang'e
Chang'e
leobissi
Chang'e
Level 160
God Stats
15W - 9L
1,576 SR
Queue Stats
987W - 979L
1,489 Elo+
Party 3
Skadi
Skadi
xTheDocMain_DARK
Skadi
Level 89
God Stats
4W - 4L
1,432 SR
Queue Stats
109W - 106L
1,480 Elo+
Party 2
Ymir
Ymir
zZz_Dark-God_zZz
Ymir
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
202W - 197L
1,454 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
1 / 0 / 0
6,005
601
5,699
4,258
1,593
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 2 / 0
5,793
579
1,259
5,547
1,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Poseidon
BrMkMiNeIrO
Poseidon
10
1 / 0 / 1
5,690
569
2,627
4,205
969
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ymir
11
0 / 1 / 0
6,241
624
994
5,157
2,760
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Charybdis
JefAO
Charybdis
9
0 / 2 / 0
5,054
505
2,752
4,399
1,178
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Gabrieo367
Gilgamesh
9
1 / 2 / 1
5,078
508
2,408
5,919
2,918
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jormungandr
Zubeste
Jormungandr
11
1 / 0 / 0
5,673
567
2,259
3,251
2,187
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chang'e
leobissi
Chang'e
10
0 / 0 / 0
5,634
563
2,018
7,425
2,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
2 / 0 / 1
5,646
565
4,271
2,777
747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
1 / 1 / 2
5,610
561
1,499
5,375
2,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
9
3
Kills
5
5
Deaths
3
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
0
0
1
L
1
2
0
0.5
L
Poseidon
BrMkMiNeIrO
Poseidon
1
0
1
1.5
W
Gilgamesh
Gabrieo367
Gilgamesh
1
2
1
0.75
L
Ymir
0
1
0
0
L
Charybdis
JefAO
Charybdis
0
2
0
0
W
Jormungandr
Zubeste
Jormungandr
1
0
0
1
W
Chang'e
leobissi
Chang'e
0
0
0
0
W
2
0
1
2.5
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,331
Damage
12,455
23,566
Taken
24,747
8,455
Mitigated
10,688
8,997
Healing
10,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
5,699
2,436
0
1,391
4,258
1,593
62
2,018
2,240
0
41,229
L
1,259
33
258
1,598
5,547
1,955
0
736
4,811
25,981
0
L
Poseidon
BrMkMiNeIrO
Poseidon
2,627
357
0
2,507
4,205
969
0
0
4,205
29,842
0
W
Gilgamesh
Gabrieo367
Gilgamesh
2,408
707
0
1,255
5,919
2,918
0
643
5,276
0
20,765
L
Ymir
994
459
0
2,209
5,157
2,760
0
2,259
2,898
34,817
0
L
Charybdis
JefAO
Charybdis
2,752
1,521
0
1,034
4,399
1,178
0
1,051
3,348
0
24,673
W
Jormungandr
Zubeste
Jormungandr
2,259
440
0
196
3,251
2,187
0
994
2,257
27,563
0
W
Chang'e
leobissi
Chang'e
2,018
181
468
5,618
7,425
2,064
0
542
6,883
35,510
0
W
4,271
1,694
0
1,341
2,777
747
1,260
1,250
1,527
0
32,187
W
1,499
72
101
1,378
5,375
2,772
0
1,451
3,924
15,101
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,783
Gold Earned
27,641
353
Minions Killed
271
0
Camps Cleared
0
978,082
Distance Traveled
978,570
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,005
601
85
9
0
185,182
3
L
Ra
5,793
579
48
5
0
209,402
0
L
Poseidon
5,690
569
68
7
0
233,698
4
W
Gilgamesh
5,078
508
40
4
0
208,825
1
L
Ymir
6,241
624
86
9
0
179,219
2
L
Charybdis
5,054
505
66
7
0
170,581
5
W
Jormungandr
5,673
567
69
7
0
201,432
4
W
Chang'e
5,634
563
70
7
0
186,990
3
W
Skadi
5,646
565
69
7
0
200,441
3
W
Ymir
5,610
561
23
2
0
180,882
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role