Player Matchup

Amaterasu
Amaterasu
JUSTBacantes
Amaterasu
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,402 Elo+
Party 2
Arachne
Arachne
Naktzun
Arachne
Level 29
God Stats
36W - 16L
1,623 SR
Queue Stats
60W - 62L
1,405 Elo+
Party 2
Apollo
Apollo
ShallotPain
Apollo
Level 16
God Stats
13W - 8L
1,486 SR
Queue Stats
49W - 48L
1,422 Elo+
Party 2
Fenrir
Fenrir
Yamatozurugi
Fenrir
Level 10
God Stats
2W - 8L
1,288 SR
Queue Stats
38W - 39L
1,445 Elo+
Party 2
Cthulhu
Cthulhu
Zankto
Cthulhu
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 11L
1,500 Elo+
Party 2
Team Averages
Level 20
1,479 SR
1,435 Elo+

VS

Team Averages
Level 26
1,505 SR
1,345 Elo+
Tiamat
Tiamat
ChininChiquitin
Tiamat
Level 8
God Stats
2W - 2L
1,434 SR
Queue Stats
4W - 6L
1,095 Elo+
Solo
Baron Samedi
Baron Samedi
Mathipas
Baron Samedi
Level 60
God Stats
7W - 5L
1,765 SR
Queue Stats
38W - 40L
1,482 Elo+
Party 1
Amaterasu
Amaterasu
PREDADOR773913
Amaterasu
Level 25
God Stats
6W - 7L
1,425 SR
Queue Stats
197W - 203L
1,366 Elo+
Solo
Osiris
Osiris
iguiguiguigu
Osiris
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,424 Elo+
Party 1
Xbalanque
Xbalanque
xerebeb3u
Xbalanque
Level 28
God Stats
24W - 20L
1,400 SR
Queue Stats
88W - 78L
1,359 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
JUSTBacantes
Amaterasu
16
1 / 5 / 1
10,052
419
8,099
21,131
15,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
Naktzun
Arachne
13
2 / 12 / 2
9,215
384
7,198
20,736
10,404
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Apollo
12
0 / 6 / 1
7,809
325
4,095
13,953
4,916
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
15
3 / 6 / 2
10,227
426
5,733
27,473
24,400
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cthulhu
Zankto
Cthulhu
14
1 / 3 / 1
9,666
403
7,848
17,407
16,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 3 / 8
12,121
505
15,570
12,914
12,619
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Baron Samedi
Mathipas
Baron Samedi
18
11 / 0 / 12
13,299
554
14,226
15,723
20,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Amaterasu
PREDADOR773913
Amaterasu
20
4 / 1 / 6
13,368
557
11,114
13,184
6,584
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Osiris
20
12 / 3 / 9
13,484
562
20,786
22,294
21,508
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Xbalanque
xerebeb3u
Xbalanque
18
3 / 1 / 13
12,309
513
19,675
18,472
7,708
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
80
7
Kills
32
32
Deaths
8
7
Assists
48
Player
Kills
Deaths
Assists
KDA
W
2
3
8
2
L
Amaterasu
JUSTBacantes
Amaterasu
1
5
1
0.3
W
Baron Samedi
Mathipas
Baron Samedi
11
0
12
17
L
Arachne
Naktzun
Arachne
2
12
2
0.25
W
Amaterasu
PREDADOR773913
Amaterasu
4
1
6
7
L
Apollo
0
6
1
0.08
L
Fenrir
3
6
2
0.67
L
Cthulhu
Zankto
Cthulhu
1
3
1
0.5
W
Osiris
12
3
9
5.5
W
Xbalanque
xerebeb3u
Xbalanque
3
1
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,973
Damage
81,371
100,700
Taken
82,587
71,157
Mitigated
69,264
11,149
Healing
33,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,570
1,674
426
3,588
12,914
12,619
1,561
575
12,339
73,342
0
L
Amaterasu
JUSTBacantes
Amaterasu
8,099
3,462
0
4,514
21,131
15,241
120
4,017
17,114
0
44,706
W
Baron Samedi
Mathipas
Baron Samedi
14,226
1,049
4,164
7,595
15,723
20,845
36
1,604
14,119
59,023
0
L
Arachne
Naktzun
Arachne
7,198
4,002
0
2,874
20,736
10,404
652
7,677
13,059
0
41,963
W
Amaterasu
PREDADOR773913
Amaterasu
11,114
5,185
0
4,286
13,184
6,584
3,605
1,381
11,643
0
85,084
L
Apollo
4,095
2,716
0
1,669
13,953
4,916
86
3,272
10,681
0
39,418
L
Fenrir
5,733
1,629
0
696
27,473
24,400
0
10,769
16,704
0
37,102
L
Cthulhu
Zankto
Cthulhu
7,848
508
0
1,396
17,407
16,196
64
4,061
13,346
31,336
0
W
Osiris
20,786
10,626
0
7,314
22,294
21,508
998
411
21,883
0
145,359
W
Xbalanque
xerebeb3u
Xbalanque
19,675
9,058
0
6,365
18,472
7,708
2,923
4,016
14,456
0
84,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,969
Gold Earned
64,581
316
Minions Killed
690
0
Camps Cleared
0
2,068,874
Distance Traveled
2,281,645
11
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
12,121
505
143
6
0
439,588
8
L
Amaterasu
10,052
419
77
3
0
379,598
0
W
Baron Samedi
13,299
554
61
3
0
451,143
6
L
Arachne
9,215
384
64
3
0
424,453
2
W
Amaterasu
13,368
557
172
7
0
487,021
0
L
Apollo
7,809
325
80
3
0
432,395
2
L
Fenrir
10,227
426
60
3
0
430,599
6
L
Cthulhu
9,666
403
35
1
0
401,829
1
W
Osiris
13,484
562
158
7
0
483,020
9
W
Xbalanque
12,309
513
156
7
0
420,873
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role