Player Matchup

Baron Samedi
Baron Samedi
BobsLittleBro
Baron Samedi
Level 15
God Stats
9W - 7L
1,543 SR
Queue Stats
9W - 7L
1,547 Elo+
Party 2
Medusa
Medusa
IcyFractals
Medusa
Level 17
God Stats
1W - 1L
1,744 SR
Queue Stats
4W - 3L
1,623 Elo+
Party 2
Yemoja
Yemoja
Poeticile
Yemoja
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,479 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
PooFiest420
Morgan Le Fay
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 15L
1,678 Elo+
Party 2
Nemesis
Nemesis
Stinkyapricot
Nemesis
Level 14
God Stats
5W - 8L
1,693 SR
Queue Stats
26W - 21L
1,623 Elo+
Party 2
Team Averages
Level 14
1,596 SR
1,590 Elo+

VS

Team Averages
Level 42
1,433 SR
1,396 Elo+
Persephone
Persephone
CreekCryptid
Persephone
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,220 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Crumplethumb
Morgan Le Fay
Level 32
God Stats
84W - 72L
1,536 SR
Queue Stats
116W - 106L
1,498 Elo+
Party 1
Chaac
Chaac
PowerMoan
Chaac
Level 150
God Stats
1W - 0L
1,593 SR
Queue Stats
5W - 6L
1,428 Elo+
Party 3
Olorun
Olorun
SupBirch
Olorun
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,337 Elo+
Party 3
Fenrir
Fenrir
xShredbeardx
Fenrir
Level 18
God Stats
12W - 13L
1,038 SR
Queue Stats
93W - 84L
1,496 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BobsLittleBro
Baron Samedi
20
13 / 8 / 20
15,832
1,055
25,911
23,144
9,812
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
20
11 / 7 / 24
16,301
1,087
35,050
28,483
10,951
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Yemoja
Poeticile
Yemoja
20
4 / 4 / 31
14,804
987
10,727
25,456
32,405
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Morgan Le Fay
PooFiest420
Morgan Le Fay
20
5 / 7 / 25
14,494
966
19,085
29,169
11,284
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Nemesis
20
11 / 4 / 23
16,048
1,070
23,569
23,430
9,847
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

0

VS

Team 2 Tickets

8

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
CreekCryptid
Persephone
20
0 / 7 / 10
12,983
866
7,585
12,913
4,983
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Morgan Le Fay
Crumplethumb
Morgan Le Fay
20
14 / 8 / 8
17,456
1,164
45,798
24,865
10,467
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chaac
PowerMoan
Chaac
20
6 / 9 / 21
16,859
1,124
30,319
36,871
68,880
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Olorun
SupBirch
Olorun
20
3 / 10 / 16
14,423
962
18,186
21,895
9,787
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
20
7 / 10 / 16
16,106
1,074
24,555
27,600
18,839
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

167
Kill Participation
101
44
Kills
30
30
Deaths
44
123
Assists
71
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
BobsLittleBro
Baron Samedi
13
8
20
2.88
W
Persephone
CreekCryptid
Persephone
0
7
10
0.71
W
Morgan Le Fay
Crumplethumb
Morgan Le Fay
14
8
8
2.25
L
Medusa
11
7
24
3.29
L
Yemoja
Poeticile
Yemoja
4
4
31
4.88
L
Morgan Le Fay
PooFiest420
Morgan Le Fay
5
7
25
2.5
W
Chaac
PowerMoan
Chaac
6
9
21
1.83
L
Nemesis
11
4
23
5.63
W
Olorun
SupBirch
Olorun
3
10
16
1.1
W
Fenrir
7
10
16
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

114,342
Damage
126,443
129,682
Taken
124,144
74,299
Mitigated
112,956
31,013
Healing
20,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
BobsLittleBro
Baron Samedi
25,911
3,508
8,584
4,973
23,144
9,812
0
10,596
12,548
46,408
0
W
Persephone
CreekCryptid
Persephone
7,585
1,251
0
467
12,913
4,983
0
3,684
9,222
18,906
0
W
Morgan Le Fay
Crumplethumb
Morgan Le Fay
45,798
1,576
699
5,744
24,865
10,467
0
11,779
13,086
77,040
0
L
Medusa
35,050
15,180
0
1,878
28,483
10,951
0
16,957
11,526
0
68,724
L
Yemoja
Poeticile
Yemoja
10,727
2,002
8,518
1,760
25,456
32,405
0
14,958
10,498
27,509
0
L
Morgan Le Fay
PooFiest420
Morgan Le Fay
19,085
5,140
561
3,378
29,169
11,284
0
15,545
13,624
44,547
0
W
Chaac
PowerMoan
Chaac
30,319
2,730
0
9,058
36,871
68,880
0
17,527
18,679
0
75,808
L
Nemesis
23,569
11,986
0
1,361
23,430
9,847
0
13,513
9,917
0
34,387
W
Olorun
SupBirch
Olorun
18,186
10,496
78
3,537
21,895
9,787
0
10,511
11,384
42,948
0
W
Fenrir
24,555
7,830
0
1,298
27,600
18,839
0
12,219
15,381
0
38,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,479
Gold Earned
77,827
250
Minions Killed
257
7
Camps Cleared
3
1,358,486
Distance Traveled
1,527,346
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
15,832
1,055
53
4
0
243,508
2
W
Persephone
12,983
866
25
2
0
281,791
0
W
Morgan Le Fay
17,456
1,164
66
4
2
330,698
1
L
Medusa
16,301
1,087
84
6
1
271,963
1
L
Yemoja
14,804
987
38
3
0
271,922
0
L
Morgan Le Fay
14,494
966
64
4
2
233,773
0
W
Chaac
16,859
1,124
94
6
0
314,311
0
L
Nemesis
16,048
1,070
11
1
4
337,320
1
W
Olorun
14,423
962
58
4
0
264,005
0
W
Fenrir
16,106
1,074
14
1
1
336,541
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role