Player Matchup

Cthulhu
Cthulhu
NmLbPsych
Cthulhu
Level 5
God Stats
2W - 3L
1,561 SR
Queue Stats
5W - 9L
1,336 Elo+
Party 1
Hades
Hades
TOGKILLER
Hades
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 31L
1,264 Elo+
Party 1
Charybdis
Charybdis
XFineGryphonX
Charybdis
Level 69
God Stats
8W - 8L
1,559 SR
Queue Stats
173W - 196L
1,486 Elo+
Party 1
Team Averages
Level 30
1,540 SR
1,362 Elo+

VS

Team Averages
Level 62
1,469 SR
1,318 Elo+
Fenrir
Fenrir
Bigtrouble11
Fenrir
Level 16
God Stats
1W - 1L
1,323 SR
Queue Stats
2W - 2L
1,048 Elo+
Party 2
Ah Puch
Ah Puch
I Love Sweet T
Ah Puch
Level 147
God Stats
1W - 1L
1,542 SR
Queue Stats
21W - 10L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
StopReadinAnPlay
Heimdallr
Level 24
God Stats
3W - 2L
1,541 SR
Queue Stats
56W - 58L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
NmLbPsych
Cthulhu
15
2 / 6 / 8
11,396
600
9,455
23,292
21,121
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hades
TOGKILLER
Hades
13
2 / 11 / 6
10,798
568
5,602
15,848
7,572
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Charybdis
XFineGryphonX
Charybdis
16
8 / 8 / 3
12,557
661
13,303
19,490
7,913
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
3 / 9 / 12
12,159
640
9,723
16,481
6,652
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
9 / 0 / 12
14,315
753
22,898
9,846
3,861
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
17
13 / 3 / 8
14,330
754
22,011
17,638
7,496
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
57
12
Kills
25
25
Deaths
12
17
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Fenrir
3
9
12
1
W
9
0
12
15
L
Cthulhu
NmLbPsych
Cthulhu
2
6
8
1
W
Heimdallr
13
3
8
5.67
L
Hades
TOGKILLER
Hades
2
11
6
0.45
L
Charybdis
XFineGryphonX
Charybdis
8
8
3
1.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,360
Damage
54,632
58,630
Taken
43,965
36,606
Mitigated
18,009
4,828
Healing
12,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
9,723
2,870
166
2,353
16,481
6,652
211
3,635
12,498
0
18,513
W
22,898
403
168
6,212
9,846
3,861
802
5,331
4,487
84,314
0
L
Cthulhu
NmLbPsych
Cthulhu
9,455
282
91
3,291
23,292
21,121
0
8,019
14,648
25,979
0
W
Heimdallr
22,011
10,587
0
3,476
17,638
7,496
1,487
6,162
11,266
0
71,156
L
Hades
TOGKILLER
Hades
5,602
324
18
1,131
15,848
7,572
0
5,512
10,033
13,508
0
L
Charybdis
XFineGryphonX
Charybdis
13,303
7,962
0
297
19,490
7,913
0
8,073
11,046
0
51,534

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,751
Gold Earned
40,804
145
Minions Killed
247
2
Camps Cleared
15
989,933
Distance Traveled
982,541
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,159
640
23
1
0
309,807
1
W
Ah Puch
14,315
753
132
7
11
361,847
3
L
Cthulhu
11,396
600
21
1
1
303,633
2
W
Heimdallr
14,330
754
92
5
4
310,887
1
L
Hades
10,798
568
20
1
0
372,067
0
L
Charybdis
12,557
661
104
5
1
314,233
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role