Player Matchup

Hun Batz
Hun Batz
Mickyxz
Hun Batz
Level 2
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Nic69Nic69
Cthulhu
Level 17
God Stats
26W - 29L
1,456 SR
Queue Stats
79W - 111L
1,372 Elo+
Party 2
Artemis
Artemis
XCanisDirusX
Artemis
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
kingsimp1296
Morgan Le Fay
Level 27
God Stats
69W - 66L
1,518 SR
Queue Stats
173W - 205L
1,375 Elo+
Party 2
Tyr
Tyr
tugefaprro
Tyr
Level 8
God Stats
2W - 1L
1,500 SR
Queue Stats
9W - 3L
1,500 Elo+
Solo
Team Averages
Level 11
1,495 SR
1,449 Elo+

VS

Team Averages
Level 10
1,488 SR
1,385 Elo+
Nemesis
Nemesis
ArkamKage
Nemesis
Level 16
God Stats
3W - 5L
1,348 SR
Queue Stats
161W - 249L
1,294 Elo+
Solo
Yemoja
Yemoja
Bankit0
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 1
Cerberus
Cerberus
Gordeino87
Cerberus
Level 27
God Stats
2W - 2L
1,589 SR
Queue Stats
100W - 116L
1,419 Elo+
Solo
Artemis
Artemis
ShadoWindz
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 1
Ra
Ra
SomeRandomGod72
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,212 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Mickyxz
Hun Batz
6
0 / 2 / 0
4,178
418
682
4,391
1,150
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Nic69Nic69
Cthulhu
10
3 / 0 / 4
5,855
586
3,395
5,291
4,823
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artemis
XCanisDirusX
Artemis
8
5 / 1 / 3
5,648
565
4,043
3,765
1,085
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morgan Le Fay
kingsimp1296
Morgan Le Fay
10
5 / 2 / 0
5,981
598
6,282
5,281
1,693
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

10
0 / 0 / 0
5,731
573
4,336
7,523
4,009
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ArkamKage
Nemesis
10
3 / 0 / 0
5,905
591
3,084
6,509
2,064
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Yemoja
Bankit0
Yemoja
7
1 / 3 / 0
4,769
477
1,207
4,959
2,513
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Cerberus
Gordeino87
Cerberus
9
1 / 0 / 0
5,616
562
3,647
7,455
5,392
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artemis
ShadoWindz
Artemis
8
0 / 5 / 0
4,473
447
2,610
6,274
1,574
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

6
0 / 5 / 1
4,314
431
1,726
4,681
1,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
6
13
Kills
5
5
Deaths
13
7
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Nemesis
ArkamKage
Nemesis
3
0
0
3
L
Yemoja
Bankit0
Yemoja
1
3
0
0.33
L
Cerberus
Gordeino87
Cerberus
1
0
0
1
W
Hun Batz
Mickyxz
Hun Batz
0
2
0
0
W
Cthulhu
Nic69Nic69
Cthulhu
3
0
4
5
L
Artemis
ShadoWindz
Artemis
0
5
0
0
L
0
5
1
0.1
W
Artemis
XCanisDirusX
Artemis
5
1
3
6.5
W
Morgan Le Fay
kingsimp1296
Morgan Le Fay
5
2
0
2.5
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,738
Damage
12,274
26,251
Taken
29,878
12,760
Mitigated
12,823
9,324
Healing
9,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
ArkamKage
Nemesis
3,084
737
0
2,892
6,509
2,064
0
3,294
3,215
0
23,048
L
Yemoja
Bankit0
Yemoja
1,207
606
440
358
4,959
2,513
0
1,237
3,363
8,440
0
L
Cerberus
Gordeino87
Cerberus
3,647
360
0
4,139
7,455
5,392
0
0
6,638
26,810
0
W
Hun Batz
Mickyxz
Hun Batz
682
117
0
410
4,391
1,150
163
1,760
2,631
0
7,345
W
Cthulhu
Nic69Nic69
Cthulhu
3,395
71
121
2,167
5,291
4,823
439
672
4,619
21,718
0
L
Artemis
ShadoWindz
Artemis
2,610
800
0
818
6,274
1,574
0
1,567
4,475
0
20,871
L
1,726
314
140
1,025
4,681
1,280
0
2,988
1,693
13,434
0
W
Artemis
XCanisDirusX
Artemis
4,043
2,322
0
1,253
3,765
1,085
1,435
535
3,230
0
17,764
W
Morgan Le Fay
kingsimp1296
Morgan Le Fay
6,282
496
0
619
5,281
1,693
294
917
4,364
29,013
0
W
4,336
554
0
4,754
7,523
4,009
0
2,696
4,827
0
29,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,393
Gold Earned
25,077
202
Minions Killed
189
0
Camps Cleared
0
908,192
Distance Traveled
904,114
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,905
591
47
5
0
226,209
1
L
Yemoja
4,769
477
13
1
0
177,403
2
L
Cerberus
5,616
562
71
7
0
172,543
1
W
Hun Batz
4,178
418
12
1
0
174,338
1
W
Cthulhu
5,855
586
28
3
0
184,788
0
L
Artemis
4,473
447
34
3
0
173,040
1
L
Ra
4,314
431
24
2
0
154,919
2
W
Artemis
5,648
565
41
4
0
171,598
1
W
Morgan Le Fay
5,981
598
45
5
0
188,843
0
W
Tyr
5,731
573
76
8
0
188,625
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role