Player Matchup

Gilgamesh
Gilgamesh
ChefBoyardeeTM
Gilgamesh
Level 28
God Stats
8W - 11L
1,432 SR
Queue Stats
165W - 137L
1,657 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
DensestCarpet0
Morgan Le Fay
Level 18
God Stats
25W - 15L
1,853 SR
Queue Stats
111W - 99L
1,659 Elo+
Solo
Thanatos
Thanatos
Kan707eki
Thanatos
Level 28
God Stats
8W - 10L
1,860 SR
Queue Stats
37W - 57L
1,451 Elo+
Solo
Cerberus
Cerberus
Mosh_Potato_
Cerberus
Level 27
God Stats
10W - 10L
1,724 SR
Queue Stats
114W - 125L
1,552 Elo+
Solo
Chernobog
Chernobog
ishagaru magala
Chernobog
Level 27
God Stats
0W - 2L
1,294 SR
Queue Stats
28W - 21L
1,575 Elo+
Solo
Team Averages
Level 26
1,633 SR
1,579 Elo+

VS

Team Averages
Level 18
1,477 SR
1,588 Elo+
Nu Wa
Nu Wa
Moon_Tigerlily
Nu Wa
Level 18
God Stats
7W - 5L
1,538 SR
Queue Stats
24W - 21L
1,581 Elo+
Solo
Horus
Horus
SenseiWu3924
Horus
Level 7
God Stats
2W - 3L
1,348 SR
Queue Stats
65W - 64L
1,637 Elo+
Solo
Charybdis
Charybdis
StretchŸ
Charybdis
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
103W - 95L
1,609 Elo+
Solo
Sobek
Sobek
TrentCosmic
Sobek
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
203W - 167L
1,672 Elo+
Solo
Fenrir
Fenrir
hemantus408
Fenrir
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 11L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ChefBoyardeeTM
Gilgamesh
14
9 / 4 / 0
9,316
582
9,921
11,851
5,369
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morgan Le Fay
DensestCarpet0
Morgan Le Fay
13
3 / 7 / 3
8,502
531
8,959
10,928
3,632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thanatos
Kan707eki
Thanatos
1
0 / 0 / 0
3,206
200
0
1,571
352
Cerberus
Mosh_Potato_
Cerberus
10
1 / 7 / 2
6,901
431
4,891
11,701
9,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Chernobog
ishagaru magala
Chernobog
14
3 / 5 / 2
8,601
538
7,688
9,567
3,023
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 1 / 5
9,281
580
10,519
5,940
1,713
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 4 / 7
8,281
518
5,008
9,352
3,678
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Charybdis
StretchŸ
Charybdis
14
3 / 4 / 5
8,852
553
6,068
11,278
4,413
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
7 / 5 / 3
8,819
551
4,662
18,139
17,007
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
15
5 / 2 / 5
9,346
584
6,261
12,350
4,423
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
48
16
Kills
23
23
Deaths
16
7
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
ChefBoyardeeTM
Gilgamesh
9
4
0
2.25
L
Morgan Le Fay
DensestCarpet0
Morgan Le Fay
3
7
3
0.64
L
Thanatos
Kan707eki
Thanatos
0
0
0
0
W
6
1
5
8.5
L
Cerberus
Mosh_Potato_
Cerberus
1
7
2
0.29
W
2
4
7
1.38
W
Charybdis
StretchŸ
Charybdis
3
4
5
1.38
W
7
5
3
1.7
W
Fenrir
5
2
5
3.75
L
Chernobog
ishagaru magala
Chernobog
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,459
Damage
32,518
45,618
Taken
57,059
21,711
Mitigated
31,234
6,346
Healing
11,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
ChefBoyardeeTM
Gilgamesh
9,921
3,031
0
1,967
11,851
5,369
0
3,007
8,684
0
54,475
L
Morgan Le Fay
DensestCarpet0
Morgan Le Fay
8,959
768
0
855
10,928
3,632
522
4,136
6,568
41,605
0
L
Thanatos
Kan707eki
Thanatos
0
0
0
0
1,571
352
0
1,449
0
0
0
W
10,519
1,621
0
853
5,940
1,713
1,539
2,142
3,656
50,853
0
L
Cerberus
Mosh_Potato_
Cerberus
4,891
382
0
1,835
11,701
9,335
316
1,659
9,900
21,613
0
W
5,008
2,767
423
1,989
9,352
3,678
546
2,525
6,633
0
35,601
W
Charybdis
StretchŸ
Charybdis
6,068
3,732
0
2,774
11,278
4,413
707
1,361
9,855
0
58,049
W
4,662
815
0
3,494
18,139
17,007
48
2,404
15,585
24,360
0
W
Fenrir
6,261
1,868
0
2,052
12,350
4,423
0
4,678
7,480
0
60,896
L
Chernobog
ishagaru magala
Chernobog
7,688
3,416
0
1,689
9,567
3,023
1,376
4,104
5,285
0
52,932

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,526
Gold Earned
44,579
323
Minions Killed
407
0
Camps Cleared
0
1,184,701
Distance Traveled
1,461,530
17
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
9,316
582
79
5
0
355,817
6
L
Morgan Le Fay
8,502
531
79
5
0
263,166
2
L
Thanatos
3,206
200
0
0
0
0
0
W
Nu Wa
9,281
580
106
7
0
294,556
7
L
Cerberus
6,901
431
55
3
0
255,952
5
W
Horus
8,281
518
78
5
0
325,723
9
W
Charybdis
8,852
553
93
6
0
289,730
2
W
Sobek
8,819
551
36
2
0
270,059
3
W
Fenrir
9,346
584
94
6
0
281,462
0
L
Chernobog
8,601
538
110
7
0
309,766
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role