Player Matchup

Nemesis
Nemesis
EddieYagami8085
Nemesis
Level 4
God Stats
0W - 2L
1,305 SR
Queue Stats
0W - 4L
1,242 Elo+
Party 1
Baron Samedi
Baron Samedi
Kill3rSte4lthy
Baron Samedi
Level 26
God Stats
24W - 30L
1,498 SR
Queue Stats
52W - 71L
1,407 Elo+
Solo
King Arthur
King Arthur
KrustySawk
King Arthur
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,281 Elo+
Party 1
Yemoja
Yemoja
Kyle4594344445
Yemoja
Level 18
God Stats
4W - 5L
1,421 SR
Queue Stats
4W - 8L
1,281 Elo+
Solo
Apollo
Apollo
xCBKx Rocky JC
Apollo
Level 2
God Stats
0W - 2L
1,310 SR
Queue Stats
0W - 2L
1,310 Elo+
Party 1
Team Averages
Level 15
1,407 SR
1,304 Elo+

VS

Team Averages
Level 23
1,569 SR
1,422 Elo+
Loki
Loki
ASAP_CROOKZ7
Loki
Level 13
God Stats
7W - 9L
1,493 SR
Queue Stats
177W - 184L
1,321 Elo+
Solo
Izanami
Izanami
BulletServer
Izanami
Level 30
God Stats
49W - 27L
1,712 SR
Queue Stats
123W - 97L
1,505 Elo+
Party 2
Scylla
Scylla
Cubanpete26
Scylla
Level 27
God Stats
14W - 12L
1,451 SR
Queue Stats
236W - 264L
1,421 Elo+
Solo
Erlang Shen
Erlang Shen
jepiquito
Erlang Shen
Level 22
God Stats
8W - 9L
1,500 SR
Queue Stats
67W - 71L
1,361 Elo+
Solo
Ymir
Ymir
ldrsurvivor
Ymir
Level 25
God Stats
65W - 40L
1,688 SR
Queue Stats
75W - 63L
1,502 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 6 / 1
3,975
398
1,332
5,432
1,497
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Baron Samedi
Kill3rSte4lthy
Baron Samedi
10
3 / 2 / 0
5,929
593
2,682
5,156
3,088
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

King Arthur
KrustySawk
King Arthur
5
0 / 4 / 2
3,981
398
1,956
7,388
4,267
Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
2 / 1 / 0
4,830
483
1,300
4,384
2,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

6
0 / 6 / 0
4,008
401
1,095
4,759
1,208
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 6
5,841
584
3,597
5,676
1,599
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Izanami
BulletServer
Izanami
11
9 / 0 / 6
6,683
668
9,598
5,109
1,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
8
1 / 1 / 7
5,168
517
2,647
2,710
679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
jepiquito
Erlang Shen
8
5 / 3 / 1
5,512
551
1,710
4,893
3,303
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
2 / 1 / 2
5,503
550
1,481
4,727
2,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
41
5
Kills
19
19
Deaths
6
3
Assists
22
Player
Kills
Deaths
Assists
KDA
W
2
1
6
5
W
Izanami
BulletServer
Izanami
9
0
6
12
W
Scylla
1
1
7
4.5
L
0
6
1
0.08
L
Baron Samedi
Kill3rSte4lthy
Baron Samedi
3
2
0
1.5
L
King Arthur
KrustySawk
King Arthur
0
4
2
0.25
L
2
1
0
2
W
Erlang Shen
jepiquito
Erlang Shen
5
3
1
1.83
W
2
1
2
3
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,365
Damage
19,033
27,119
Taken
23,115
12,407
Mitigated
9,513
3,696
Healing
7,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,597
1,511
0
1,696
5,676
1,599
744
953
4,723
0
25,614
W
Izanami
BulletServer
Izanami
9,598
7,582
0
4,232
5,109
1,499
1,587
268
4,841
0
44,317
W
Scylla
2,647
431
0
28
2,710
679
285
290
2,420
17,329
0
L
1,332
454
0
275
5,432
1,497
215
508
4,924
0
12,403
L
Baron Samedi
Kill3rSte4lthy
Baron Samedi
2,682
128
0
2,182
5,156
3,088
0
1,160
3,996
24,789
0
L
King Arthur
KrustySawk
King Arthur
1,956
633
0
0
7,388
4,267
0
1,283
6,105
0
7,510
L
1,300
432
612
446
4,384
2,347
0
1,334
3,050
5,628
0
W
Erlang Shen
jepiquito
Erlang Shen
1,710
489
0
795
4,893
3,303
400
634
4,259
3,913
12,321
W
1,481
426
0
531
4,727
2,433
308
1,837
2,890
11,472
0
L
1,095
692
0
181
4,759
1,208
384
385
4,374
0
9,874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,723
Gold Earned
28,707
126
Minions Killed
216
0
Camps Cleared
0
850,065
Distance Traveled
851,340
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
5,841
584
58
6
0
173,641
0
W
Izanami
6,683
668
71
7
0
160,259
1
W
Scylla
5,168
517
33
3
0
190,010
3
L
Nemesis
3,975
398
26
3
0
193,734
1
L
Baron Samedi
5,929
593
63
6
0
156,050
4
L
King Arthur
3,981
398
16
2
0
180,528
0
L
Yemoja
4,830
483
7
1
0
167,425
1
W
Erlang Shen
5,512
551
30
3
0
179,176
0
W
Ymir
5,503
550
24
2
0
148,254
0
L
Apollo
4,008
401
14
1
0
152,328
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role