Player Matchup

Thor
Thor
FIME-OSO
Thor
Level 6
God Stats
1W - 0L
1,585 SR
Queue Stats
8W - 5L
1,606 Elo+
Solo
Charybdis
Charybdis
KingLee869
Charybdis
Level 28
God Stats
7W - 9L
1,408 SR
Queue Stats
99W - 92L
1,592 Elo+
Solo
Ymir
Ymir
Mosh_Potato_
Ymir
Level 27
God Stats
18W - 29L
1,415 SR
Queue Stats
114W - 125L
1,540 Elo+
Solo
Cthulhu
Cthulhu
TheOneBluntMan
Cthulhu
Level 29
God Stats
19W - 17L
1,510 SR
Queue Stats
156W - 132L
1,594 Elo+
Solo
Hera
Hera
i_am_brainlesss
Hera
Level 29
God Stats
6W - 7L
1,751 SR
Queue Stats
281W - 284L
1,575 Elo+
Solo
Team Averages
Level 24
1,534 SR
1,581 Elo+

VS

Team Averages
Level 16
1,502 SR
1,621 Elo+
Odin
Odin
FogellsWogEye
Odin
Level 14
God Stats
4W - 4L
1,791 SR
Queue Stats
27W - 19L
1,653 Elo+
Solo
Chernobog
Chernobog
Kan707eki
Chernobog
Level 28
God Stats
0W - 2L
1,265 SR
Queue Stats
37W - 57L
1,491 Elo+
Solo
Ra
Ra
Moon_Tigerlily
Ra
Level 18
God Stats
1W - 3L
1,455 SR
Queue Stats
24W - 21L
1,598 Elo+
Solo
Janus
Janus
Sadow Teals
Janus
Level 12
God Stats
3W - 1L
1,500 SR
Queue Stats
29W - 21L
1,621 Elo+
Solo
Ymir
Ymir
WalkinTitan
Ymir
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 7L
1,741 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
14
5 / 0 / 2
8,261
635
3,787
6,497
2,231
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
KingLee869
Charybdis
14
5 / 1 / 5
8,156
627
5,104
6,275
2,137
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
3 / 0 / 6
7,364
566
4,622
8,397
6,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
7 / 0 / 5
9,412
724
9,203
10,691
6,514
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
4 / 3 / 3
7,512
578
6,972
5,129
1,932
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 3 / 0
4,599
354
1,675
4,537
950
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Chernobog
Kan707eki
Chernobog
7
1 / 5 / 1
5,041
388
1,762
7,783
1,865
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

10
0 / 5 / 1
5,960
458
2,176
7,461
2,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

10
2 / 4 / 1
6,131
472
4,427
7,065
1,950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
0 / 7 / 1
4,997
384
2,080
12,166
4,808
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
7
24
Kills
3
4
Deaths
24
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Thor
5
0
2
6
L
0
3
0
0
L
Chernobog
Kan707eki
Chernobog
1
5
1
0.3
W
Charybdis
KingLee869
Charybdis
5
1
5
7.5
L
0
5
1
0.1
W
3
0
6
6
L
2
4
1
0.63
W
7
0
5
9.5
L
0
7
1
0.07
W
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,688
Damage
12,120
36,989
Taken
39,012
19,609
Mitigated
12,446
16,158
Healing
3,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
3,787
1,021
0
3,143
6,497
2,231
471
920
5,577
0
59,817
L
1,675
608
0
1,070
4,537
950
0
1,969
2,568
0
9,571
L
Chernobog
Kan707eki
Chernobog
1,762
1,284
0
344
7,783
1,865
27
3,605
4,116
0
10,225
W
Charybdis
KingLee869
Charybdis
5,104
2,094
439
2,491
6,275
2,137
1,027
1,202
5,073
0
53,125
L
2,176
115
99
816
7,461
2,873
0
3,025
4,414
31,320
0
W
4,622
1,335
0
3,097
8,397
6,795
421
2,184
6,213
17,991
0
L
4,427
536
0
1,442
7,065
1,950
0
3,069
3,910
33,168
0
W
9,203
1,124
0
6,488
10,691
6,514
1,487
2,596
8,095
60,719
0
L
2,080
853
0
170
12,166
4,808
0
8,790
3,207
7,659
0
W
6,972
1,826
0
500
5,129
1,932
1,148
1,948
3,181
35,187
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,705
Gold Earned
26,728
434
Minions Killed
156
0
Camps Cleared
0
1,201,692
Distance Traveled
988,741
23
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,261
635
103
8
0
230,085
4
L
Odin
4,599
354
17
1
0
112,833
0
L
Chernobog
5,041
388
23
2
0
218,415
0
W
Charybdis
8,156
627
103
8
0
235,115
1
L
Ra
5,960
458
49
4
0
220,911
3
W
Ymir
7,364
566
27
2
0
238,871
5
L
Janus
6,131
472
52
4
0
218,049
3
W
Cthulhu
9,412
724
129
10
0
268,495
2
L
Ymir
4,997
384
15
1
0
218,533
1
W
Hera
7,512
578
72
6
0
229,126
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role