Player Matchup

Izanami
Izanami
Azreigh
Izanami
Level 128
God Stats
4W - 2L
1,727 SR
Queue Stats
116W - 95L
1,528 Elo+
Solo
Charybdis
Charybdis
D3FR4GG3D
Charybdis
Level 155
God Stats
2W - 1L
1,491 SR
Queue Stats
56W - 63L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Rhinoxious
Baron Samedi
Level 127
God Stats
6W - 6L
1,494 SR
Queue Stats
138W - 125L
1,451 Elo+
Party 3
Nu Wa
Nu Wa
arcos001
Nu Wa
Level 130
God Stats
20W - 12L
1,584 SR
Queue Stats
572W - 533L
1,466 Elo+
Solo
Bacchus
Bacchus
skippy5953
Bacchus
Level 99
God Stats
2W - 5L
1,463 SR
Queue Stats
264W - 245L
1,494 Elo+
Party 3
Team Averages
Level 128
1,552 SR
1,488 Elo+

VS

Team Averages
Level 114
1,668 SR
1,491 Elo+
Xing Tian
Xing Tian
Apoc Adam
Xing Tian
Level 108
God Stats
7W - 4L
1,959 SR
Queue Stats
28W - 45L
1,515 Elo+
Party 1
Freya
Freya
DannyBangerz
Freya
Level 146
God Stats
61W - 51L
1,746 SR
Queue Stats
265W - 226L
1,550 Elo+
Party 1
Charybdis
Charybdis
Dante5864
Charybdis
Level 128
God Stats
3W - 1L
1,648 SR
Queue Stats
8W - 10L
1,509 Elo+
Party 1
Fenrir
Fenrir
Rvadarocket
Fenrir
Level 102
God Stats
5W - 5L
1,614 SR
Queue Stats
122W - 126L
1,435 Elo+
Party 2
Artio
Artio
xxBaglexx
Artio
Level 85
God Stats
4W - 4L
1,374 SR
Queue Stats
123W - 124L
1,449 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Azreigh
Izanami
20
15 / 1 / 4
13,544
967
29,863
17,216
9,459
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charybdis
D3FR4GG3D
Charybdis
16
1 / 3 / 5
9,938
710
4,746
10,138
4,627
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
Rhinoxious
Baron Samedi
17
4 / 1 / 8
10,520
751
20,240
13,728
7,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Nu Wa
arcos001
Nu Wa
16
3 / 2 / 14
10,369
741
16,799
6,545
2,820
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
skippy5953
Bacchus
16
0 / 1 / 13
10,314
737
8,547
15,803
22,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Apoc Adam
Xing Tian
14
0 / 7 / 1
7,997
571
3,397
20,107
12,992
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

18
3 / 3 / 3
10,233
731
14,314
17,810
7,394
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charybdis
Dante5864
Charybdis
16
1 / 5 / 5
9,496
678
9,738
15,478
6,115
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
15
2 / 6 / 3
9,261
662
8,037
20,975
9,452
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Artio
xxBaglexx
Artio
16
2 / 2 / 4
10,124
723
6,616
21,659
23,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
24
23
Kills
8
8
Deaths
23
44
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
Apoc Adam
Xing Tian
0
7
1
0.07
W
Izanami
Azreigh
Izanami
15
1
4
17
W
Charybdis
D3FR4GG3D
Charybdis
1
3
5
1.17
L
3
3
3
1.5
L
Charybdis
Dante5864
Charybdis
1
5
5
0.7
W
Baron Samedi
Rhinoxious
Baron Samedi
4
1
8
8
L
Fenrir
2
6
3
0.58
W
Nu Wa
arcos001
Nu Wa
3
2
14
5
W
Bacchus
skippy5953
Bacchus
0
1
13
6.5
L
Artio
xxBaglexx
Artio
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,195
Damage
42,102
63,430
Taken
96,029
46,613
Mitigated
58,984
21,835
Healing
14,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
Apoc Adam
Xing Tian
3,397
99
124
706
20,107
12,992
0
6,461
13,407
20,039
0
W
Izanami
Azreigh
Izanami
29,863
22,565
0
5,738
17,216
9,459
955
6,520
10,463
0
75,588
W
Charybdis
D3FR4GG3D
Charybdis
4,746
1,980
218
1,172
10,138
4,627
2,991
4,428
5,546
0
27,182
L
14,314
4,174
0
5,039
17,810
7,394
0
9,659
8,008
45,462
3,824
L
Charybdis
Dante5864
Charybdis
9,738
4,549
0
67
15,478
6,115
454
7,223
7,995
0
45,410
W
Baron Samedi
Rhinoxious
Baron Samedi
20,240
2,782
4,462
5,994
13,728
7,707
277
4,790
8,802
49,308
0
L
Fenrir
8,037
1,054
0
2,286
20,975
9,452
949
9,871
10,880
0
20,368
W
Nu Wa
arcos001
Nu Wa
16,799
4,431
0
781
6,545
2,820
1,575
2,689
3,766
39,870
0
W
Bacchus
skippy5953
Bacchus
8,547
1,052
558
2,912
15,803
22,000
271
4,862
10,789
17,845
0
L
Artio
xxBaglexx
Artio
6,616
238
1,696
4,244
21,659
23,031
1
11,440
9,798
24,924
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,685
Gold Earned
47,111
325
Minions Killed
269
10
Camps Cleared
6
1,299,619
Distance Traveled
1,209,362
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
7,997
571
38
3
0
214,558
0
W
Izanami
13,544
967
127
9
4
263,448
1
W
Charybdis
9,938
710
53
4
2
218,517
0
L
Freya
10,233
731
83
6
4
249,439
2
L
Charybdis
9,496
678
92
7
2
224,617
1
W
Baron Samedi
10,520
751
87
6
1
258,759
3
L
Fenrir
9,261
662
23
2
0
226,034
0
W
Nu Wa
10,369
741
46
3
3
263,136
2
W
Bacchus
10,314
737
12
1
0
295,759
1
L
Artio
10,124
723
33
2
0
294,714
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role