Player Matchup

Janus
Janus
BloodyGemini626
Janus
Level 49
God Stats
1W - 2L
1,298 SR
Queue Stats
54W - 43L
1,530 Elo+
Party 2
Nox
Nox
ShadowNephilim99
Nox
Level 103
God Stats
3W - 2L
1,709 SR
Queue Stats
321W - 321L
1,554 Elo+
Party 2
Scylla
Scylla
StormFront2
Scylla
Level 82
God Stats
10W - 16L
1,560 SR
Queue Stats
375W - 355L
1,578 Elo+
Party 2
Team Averages
Level 78
1,522 SR
1,554 Elo+

VS

Team Averages
Level 71
1,546 SR
1,515 Elo+
Hera
Hera
 
Hera
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Coneboi7
Cthulhu
Level 104
God Stats
26W - 13L
1,623 SR
Queue Stats
429W - 393L
1,547 Elo+
Party 1
Anhur
Anhur
cRadiate
Anhur
Level 40
God Stats
0W - 2L
1,514 SR
Queue Stats
93W - 87L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 4
6,023
602
2,046
3,781
1,061
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
1 / 0 / 4
6,514
651
4,284
3,205
1,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Scylla
11
4 / 0 / 1
6,980
698
5,898
4,144
1,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
10
1 / 1 / 0
6,232
623
4,610
5,504
2,039
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
Coneboi7
Cthulhu
8
0 / 3 / 1
5,720
572
2,965
6,034
4,316
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Anhur
cRadiate
Anhur
9
0 / 1 / 1
5,856
586
1,711
3,974
1,193
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
3
5
Kills
1
1
Deaths
5
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
1
1
0
1
W
0
1
4
2
L
Cthulhu
Coneboi7
Cthulhu
0
3
1
0.17
W
1
0
4
3
W
Scylla
4
0
1
4.5
L
Anhur
cRadiate
Anhur
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,228
Damage
9,286
11,130
Taken
15,512
3,338
Mitigated
7,548
1,257
Healing
3,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
4,610
883
0
1,634
5,504
2,039
0
3,679
1,433
22,177
0
W
2,046
109
0
657
3,781
1,061
0
2,404
1,292
12,951
0
L
Cthulhu
Coneboi7
Cthulhu
2,965
144
118
480
6,034
4,316
0
5,251
230
5,238
0
W
4,284
37
0
250
3,205
1,000
212
2,202
877
18,523
0
W
Scylla
5,898
643
0
350
4,144
1,277
264
2,985
1,050
21,345
0
L
Anhur
cRadiate
Anhur
1,711
745
0
930
3,974
1,193
148
2,684
1,082
0
17,278

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,517
Gold Earned
17,808
124
Minions Killed
95
6
Camps Cleared
3
574,183
Distance Traveled
440,972
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
6,232
623
46
5
2
170,144
2
W
Janus
6,023
602
33
3
0
190,227
1
L
Cthulhu
5,720
572
15
2
0
148,401
0
W
Nox
6,514
651
51
5
2
185,475
3
W
Scylla
6,980
698
40
4
4
198,481
4
L
Anhur
5,856
586
34
3
1
122,427
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role