Player Matchup

Ra
Ra
 
Ra
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Mantris
Charybdis
Level 107
God Stats
0W - 1L
1,459 SR
Queue Stats
66W - 46L
1,706 Elo+
Party 2
Zhong Kui
Zhong Kui
MattParkinsons
Zhong Kui
Level 125
God Stats
5W - 5L
1,729 SR
Queue Stats
439W - 414L
1,608 Elo+
Party 1
Pele
Pele
RezinHitt
Pele
Level 142
God Stats
1W - 4L
1,552 SR
Queue Stats
124W - 137L
1,513 Elo+
Party 1
Fenrir
Fenrir
akw200
Fenrir
Level 104
God Stats
1W - 4L
1,751 SR
Queue Stats
31W - 20L
1,697 Elo+
Party 2
Team Averages
Level 118
1,598 SR
1,605 Elo+

VS

Team Averages
Level 109
1,628 SR
1,568 Elo+
Chaac
Chaac
 
Chaac
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ra
Ra
DemonTeddy
Ra
Level 119
God Stats
11W - 7L
1,676 SR
Queue Stats
187W - 198L
1,558 Elo+
Party 3
Mercury
Mercury
J3han
Mercury
Level 129
God Stats
2W - 2L
1,380 SR
Queue Stats
74W - 55L
1,565 Elo+
Solo
Athena
Athena
KanyeWestDid911
Athena
Level 112
God Stats
7W - 1L
1,685 SR
Queue Stats
165W - 143L
1,587 Elo+
Party 4
Artemis
Artemis
aladene
Artemis
Level 85
God Stats
2W - 0L
1,900 SR
Queue Stats
127W - 97L
1,631 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
1 / 3 / 0
7,613
544
3,775
7,127
2,608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Charybdis
Mantris
Charybdis
11
0 / 4 / 1
6,922
494
4,079
7,680
2,007
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zhong Kui
MattParkinsons
Zhong Kui
13
1 / 1 / 0
7,478
534
9,394
8,474
10,269
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Pele
10
0 / 6 / 0
6,211
444
3,885
10,963
3,094
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fenrir
akw200
Fenrir
9
1 / 4 / 0
6,110
436
2,329
9,045
4,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
1 / 0 / 4
7,187
513
4,571
11,753
9,094
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
6 / 1 / 4
8,421
602
6,621
5,717
1,989
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
J3han
Mercury
12
3 / 1 / 5
7,723
552
4,005
7,442
2,092
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
1 / 0 / 11
7,747
553
3,188
9,230
6,880
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Artemis
aladene
Artemis
15
7 / 1 / 1
9,249
661
9,333
6,382
2,006
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
43
3
Kills
18
18
Deaths
3
1
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
3
0
0.33
W
Chaac
 
Chaac
1
0
4
3
W
6
1
4
8
W
Mercury
J3han
Mercury
3
1
5
5.5
W
1
0
11
6.5
L
Charybdis
Mantris
Charybdis
0
4
1
0.13
L
Zhong Kui
MattParkinsons
Zhong Kui
1
1
0
1
L
Pele
0
6
0
0
L
Fenrir
akw200
Fenrir
1
4
0
0.25
W
Artemis
aladene
Artemis
7
1
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,462
Damage
27,718
43,289
Taken
40,524
22,701
Mitigated
22,061
10,498
Healing
14,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
3,775
259
186
1,927
7,127
2,608
0
3,411
3,716
53,373
0
W
Chaac
 
Chaac
4,571
885
0
5,676
11,753
9,094
0
6,115
5,606
0
39,049
W
6,621
1,134
1,405
2,615
5,717
1,989
0
2,352
3,149
67,972
0
W
Mercury
J3han
Mercury
4,005
1,321
0
125
7,442
2,092
96
1,451
5,983
0
36,609
W
3,188
960
0
1,631
9,230
6,880
0
2,831
6,235
15,231
0
L
Charybdis
Mantris
Charybdis
4,079
2,400
0
718
7,680
2,007
0
609
7,071
0
41,454
L
Zhong Kui
MattParkinsons
Zhong Kui
9,394
1,414
0
4,211
8,474
10,269
0
1,385
7,074
49,972
0
L
Pele
3,885
653
0
2,882
10,963
3,094
340
2,936
8,027
0
39,245
L
Fenrir
akw200
Fenrir
2,329
335
0
574
9,045
4,723
0
1,468
7,577
0
10,515
W
Artemis
aladene
Artemis
9,333
4,557
0
2,576
6,382
2,006
589
65
6,317
0
67,226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,334
Gold Earned
40,327
409
Minions Killed
398
0
Camps Cleared
0
1,263,523
Distance Traveled
1,472,907
14
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,613
544
122
9
0
257,923
3
W
Chaac
7,187
513
77
6
0
295,216
1
W
Ra
8,421
602
111
8
0
288,564
6
W
Mercury
7,723
552
69
5
0
311,563
4
W
Athena
7,747
553
16
1
0
319,330
6
L
Charybdis
6,922
494
87
6
0
252,927
4
L
Zhong Kui
7,478
534
106
8
0
241,658
1
L
Pele
6,211
444
73
5
0
250,144
0
L
Fenrir
6,110
436
21
2
0
260,871
6
W
Artemis
9,249
661
125
9
0
258,234
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role