Player Matchup

Chaac
Chaac
ChrisYahweh
Chaac
Level 108
God Stats
281W - 335L
1,515 SR
Queue Stats
640W - 662L
1,522 Elo+
Solo
Anubis
Anubis
Elpapuli215
Anubis
Level 111
God Stats
8W - 6L
1,587 SR
Queue Stats
129W - 124L
1,457 Elo+
Solo
Baron Samedi
Baron Samedi
undermeso
Baron Samedi
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
341W - 347L
1,431 Elo+
Solo
Hercules
Hercules
xRheiinx
Hercules
Level 125
God Stats
1W - 2L
1,326 SR
Queue Stats
158W - 149L
1,544 Elo+
Solo
Xbalanque
Xbalanque
zKameloTT
Xbalanque
Level 144
God Stats
3W - 3L
1,525 SR
Queue Stats
357W - 348L
1,494 Elo+
Solo
Team Averages
Level 111
1,491 SR
1,490 Elo+

VS

Team Averages
Level 107
1,585 SR
1,490 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Alfredo999H
Ra
Level 83
God Stats
30W - 38L
1,377 SR
Queue Stats
161W - 174L
1,350 Elo+
Solo
Hercules
Hercules
MLPHM2
Hercules
Level 123
God Stats
24W - 19L
1,677 SR
Queue Stats
630W - 578L
1,537 Elo+
Party 1
Ganesha
Ganesha
VINOTINTO22
Ganesha
Level 127
God Stats
6W - 3L
1,732 SR
Queue Stats
802W - 765L
1,517 Elo+
Party 1
Anhur
Anhur
steel4ever482
Anhur
Level 108
God Stats
31W - 25L
1,641 SR
Queue Stats
887W - 842L
1,548 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 13
8,556
535
9,457
16,514
16,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Anubis
15
3 / 3 / 6
9,238
577
9,827
12,294
6,794
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Baron Samedi
undermeso
Baron Samedi
13
2 / 2 / 9
8,245
515
12,059
7,763
2,672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hercules
xRheiinx
Hercules
15
8 / 2 / 3
9,339
584
10,662
13,384
10,629
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Xbalanque
zKameloTT
Xbalanque
15
8 / 0 / 4
9,757
610
6,209
5,822
1,806
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
12
4 / 2 / 3
7,541
471
8,436
11,936
6,273
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

10
1 / 8 / 3
6,443
403
4,713
13,362
4,311
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
MLPHM2
Hercules
13
1 / 1 / 2
7,837
490
6,236
13,501
8,883
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ganesha
VINOTINTO22
Ganesha
10
0 / 7 / 2
6,579
411
4,398
13,504
11,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
3 / 4 / 1
8,141
509
5,177
10,156
2,804
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
20
22
Kills
9
10
Deaths
22
35
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
4
2
3
2.75
L
1
8
3
0.31
W
1
3
13
2.5
W
Anubis
3
3
6
2
L
Hercules
MLPHM2
Hercules
1
1
2
2
L
Ganesha
VINOTINTO22
Ganesha
0
7
2
0.14
L
3
4
1
0.88
W
Baron Samedi
undermeso
Baron Samedi
2
2
9
3.25
W
Hercules
xRheiinx
Hercules
8
2
3
4.75
W
Xbalanque
zKameloTT
Xbalanque
8
0
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,214
Damage
28,960
55,777
Taken
62,459
38,853
Mitigated
33,510
24,448
Healing
14,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
8,436
3,187
0
624
11,936
6,273
0
4,510
7,426
0
38,510
L
4,713
545
963
3,204
13,362
4,311
0
6,413
6,949
30,790
0
W
9,457
834
0
3,263
16,514
16,952
613
3,337
13,177
0
31,223
W
Anubis
9,827
256
0
7,688
12,294
6,794
1,111
1,251
11,043
65,690
0
L
Hercules
MLPHM2
Hercules
6,236
1,969
0
5,883
13,501
8,883
0
5,501
8,000
0
39,514
L
Ganesha
VINOTINTO22
Ganesha
4,398
610
0
1,440
13,504
11,239
0
4,714
8,790
21,506
0
L
5,177
3,230
0
2,806
10,156
2,804
0
912
9,244
0
53,920
W
Baron Samedi
undermeso
Baron Samedi
12,059
1,566
1,530
1,979
7,763
2,672
267
817
6,946
56,987
0
W
Hercules
xRheiinx
Hercules
10,662
4,246
0
7,200
13,384
10,629
0
3,069
10,315
0
46,816
W
Xbalanque
zKameloTT
Xbalanque
6,209
2,505
0
2,788
5,822
1,806
4,988
637
5,185
0
53,516

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,135
Gold Earned
36,541
444
Minions Killed
343
0
Camps Cleared
0
1,506,962
Distance Traveled
1,545,545
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,541
471
58
4
0
334,059
2
L
Ra
6,443
403
55
3
0
275,787
6
W
Chaac
8,556
535
45
3
0
330,356
3
W
Anubis
9,238
577
126
8
0
248,677
3
L
Hercules
7,837
490
97
6
0
339,863
4
L
Ganesha
6,579
411
18
1
0
296,312
3
L
Anhur
8,141
509
115
7
0
299,524
0
W
Baron Samedi
8,245
515
75
5
0
309,709
5
W
Hercules
9,339
584
87
5
0
326,662
1
W
Xbalanque
9,757
610
111
7
0
291,558
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role