Player Matchup

Cthulhu
Cthulhu
Dewzly
Cthulhu
Level 24
God Stats
3W - 0L
1,500 SR
Queue Stats
27W - 13L
1,610 Elo+
Party 1
Discordia
Discordia
Ruggsi
Discordia
Level 44
God Stats
10W - 4L
1,747 SR
Queue Stats
114W - 101L
1,548 Elo+
Party 1
Heimdallr
Heimdallr
TheDarv
Heimdallr
Level 27
God Stats
12W - 5L
1,800 SR
Queue Stats
52W - 29L
1,610 Elo+
Party 1
Team Averages
Level 32
1,682 SR
1,589 Elo+

VS

Team Averages
Level 47
1,572 SR
1,472 Elo+
Olorun
Olorun
ChimeraBullets
Olorun
Level 68
God Stats
6W - 7L
1,571 SR
Queue Stats
69W - 75L
1,391 Elo+
Party 2
Cthulhu
Cthulhu
Warzinna
Cthulhu
Level 29
God Stats
2W - 3L
1,644 SR
Queue Stats
61W - 70L
1,454 Elo+
Party 2
Horus
Horus
budgiebeats
Horus
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,570 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dewzly
Cthulhu
15
4 / 5 / 8
12,868
613
12,975
21,308
22,272
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Discordia
Ruggsi
Discordia
17
4 / 2 / 10
13,854
660
26,671
10,292
4,717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
TheDarv
Heimdallr
16
6 / 7 / 8
14,083
671
35,885
19,952
9,141
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+25
Physical Power
+7%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 5 / 2
13,482
642
17,866
25,438
12,678
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
Warzinna
Cthulhu
16
1 / 1 / 13
12,364
589
17,039
38,059
52,304
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

13
3 / 8 / 6
12,026
573
8,211
25,723
16,530
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
34
14
Kills
13
14
Deaths
14
26
Assists
21
Player
Kills
Deaths
Assists
KDA
L
9
5
2
2
W
Cthulhu
Dewzly
Cthulhu
4
5
8
1.6
W
Discordia
Ruggsi
Discordia
4
2
10
4.5
W
Heimdallr
TheDarv
Heimdallr
6
7
8
1.43
L
Cthulhu
Warzinna
Cthulhu
1
1
13
7.5
L
3
8
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,531
Damage
43,116
51,552
Taken
89,220
36,130
Mitigated
81,512
15,847
Healing
25,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,866
7,692
1,107
8,878
25,438
12,678
0
12,946
11,976
70,806
0
W
Cthulhu
Dewzly
Cthulhu
12,975
1,188
1,217
4,275
21,308
22,272
38
13,506
7,329
31,561
0
W
Discordia
Ruggsi
Discordia
26,671
1,845
0
2,488
10,292
4,717
1,099
7,231
2,886
74,627
0
W
Heimdallr
TheDarv
Heimdallr
35,885
28,327
0
7,867
19,952
9,141
1,870
14,946
4,742
0
66,174
L
Cthulhu
Warzinna
Cthulhu
17,039
1,418
460
3,854
38,059
52,304
79
13,639
23,713
47,314
0
L
8,211
3,190
3,670
7,532
25,723
16,530
0
11,948
13,350
0
26,626

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,805
Gold Earned
37,872
206
Minions Killed
189
11
Camps Cleared
6
1,099,984
Distance Traveled
1,328,600
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
13,482
642
109
5
3
393,566
4
W
Cthulhu
12,868
613
47
2
4
369,689
0
W
Discordia
13,854
660
109
5
6
406,947
2
W
Heimdallr
14,083
671
50
2
1
323,348
4
L
Cthulhu
12,364
589
51
2
0
512,136
7
L
Horus
12,026
573
29
1
3
422,898
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role