Player Matchup

Osiris
Osiris
Diamond III
Compartment
Osiris
Diamond III
Level 144
God Stats
13W - 4L
2,046 SR
Queue Stats
69W - 26L
2,315 MMR
Party 1
Hel
Hel
Diamond II
Gonfall
Hel
Diamond II
Level 129
God Stats
2W - 0L
1,752 SR
Queue Stats
103W - 38L
2,313 MMR
Party 1
Rama
Rama
Diamond III
Logicaltaco
Rama
Diamond III
Level 126
God Stats
13W - 4L
1,569 SR
Queue Stats
72W - 27L
2,352 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 133
1,789 SR
2,327 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 132
1,649 SR
2,109 MMR
Artemis
Artemis
Masters
eMike
Artemis
Masters
Level 144
God Stats
0W - 2L
1,680 SR
Queue Stats
152W - 72L
2,124 MMR
Party 2
Ares
Ares
Diamond V
xWARCHOx
Ares
Diamond V
Level 108
God Stats
2W - 3L
1,688 SR
Queue Stats
54W - 45L
2,079 MMR
Solo
Raijin
Raijin
Masters
Аndrew
Raijin
Masters
Level 145
God Stats
3W - 3L
1,577 SR
Queue Stats
152W - 72L
2,124 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
5
1 / 1 / 0
3,912
782
1,343
2,849
1,458
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hel
8
0 / 0 / 3
4,191
838
2,337
3,395
1,265
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

8
2 / 0 / 1
4,449
890
3,056
1,421
404
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bans
SobekMorgan Le FayAthenaPersephoneGilgamesh

VS

Bans
TiamatOdinScyllaCthulhuNox
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
eMike
Artemis
4
0 / 1 / 0
3,481
696
1,103
1,160
439
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Ares
7
0 / 1 / 1
4,197
839
1,626
4,348
1,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Raijin
Аndrew
Raijin
8
1 / 1 / 0
4,252
850
2,240
2,539
713
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
2
3
Kills
1
1
Deaths
3
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Osiris
1
1
0
1
W
Hel
0
0
3
1.5
W
2
0
1
2.5
L
Artemis
eMike
Artemis
0
1
0
0
L
Ares
0
1
1
0.5
L
Raijin
Аndrew
Raijin
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,736
Damage
4,969
7,665
Taken
8,047
3,127
Mitigated
3,134
4,990
Healing
2,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
1,343
266
0
1,051
2,849
1,458
0
1,711
994
0
1,982
W
Hel
2,337
283
895
2,421
3,395
1,265
0
1,590
1,711
15,010
0
W
3,056
2,484
0
623
1,421
404
0
527
790
0
11,054
L
Artemis
eMike
Artemis
1,103
578
0
250
1,160
439
0
103
1,057
0
3,850
L
Ares
1,626
62
0
957
4,348
1,982
0
1,434
2,681
4,440
0
L
Raijin
Аndrew
Raijin
2,240
359
0
948
2,539
713
0
900
1,563
14,384
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,552
Gold Earned
11,930
58
Minions Killed
53
2
Camps Cleared
2
271,488
Distance Traveled
229,307
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
3,912
782
4
1
0
65,975
2
W
Hel
4,191
838
26
5
2
102,097
1
W
Rama
4,449
890
28
6
0
103,416
2
L
Artemis
3,481
696
8
2
0
52,312
2
L
Ares
4,197
839
7
1
0
90,798
2
L
Raijin
4,252
850
38
8
2
86,197
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role