Player Matchup

Anubis
Anubis
Gold I
DaBlizy
Anubis
Gold I
Level 83
God Stats
10W - 12L
1,507 SR
Queue Stats
64W - 85L
1,382 MMR
Solo
Pele
Pele
Silver II
MyDadsMemes
Pele
Silver II
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
76W - 74L
1,443 MMR
Party 1
Ymir
Ymir
Silver I
frenemy218712
Ymir
Silver I
Level 104
God Stats
6W - 3L
1,127 SR
Queue Stats
86W - 79L
1,349 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 84
1,378 SR
1,391 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 87
1,377 SR
1,366 MMR
Heimdallr
Heimdallr
Bronze III
Eleazar404
Heimdallr
Bronze III
Level 68
God Stats
1W - 4L
1,406 SR
Queue Stats
1W - 5L
1,372 MMR
Party 2
Tiamat
Tiamat
Bronze III
VexedHickory21
Tiamat
Bronze III
Level 68
God Stats
0W - 1L
1,404 SR
Queue Stats
1W - 9L
1,304 MMR
Party 2
Scylla
Scylla
Silver III
premirealarm3
Scylla
Silver III
Level 126
God Stats
1W - 4L
1,320 SR
Queue Stats
11W - 15L
1,422 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
DaBlizy
Anubis
16
9 / 2 / 6
11,991
749
13,361
11,858
5,245
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
7 / 2 / 6
11,448
716
10,351
10,807
5,199
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 1 / 14
11,050
691
10,060
15,139
14,793
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bans
Morgan Le FayCthulhuAthenaGilgameshZeus

VS

Bans
KumbhakarnaCu ChulainnChaacHerculesGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Eleazar404
Heimdallr
13
1 / 8 / 1
9,830
614
6,967
16,045
4,752
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
2 / 6 / 2
10,263
641
9,247
13,986
7,950
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
2 / 4 / 0
9,538
596
9,205
10,973
2,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
8
18
Kills
5
5
Deaths
18
26
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Anubis
DaBlizy
Anubis
9
2
6
6
L
Heimdallr
Eleazar404
Heimdallr
1
8
1
0.19
W
7
2
6
5
L
2
6
2
0.5
W
2
1
14
9
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,772
Damage
25,419
37,804
Taken
41,004
25,237
Mitigated
15,604
7,750
Healing
5,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
DaBlizy
Anubis
13,361
128
413
5,315
11,858
5,245
873
6,574
5,284
59,985
0
L
Heimdallr
Eleazar404
Heimdallr
6,967
1,284
40
2,625
16,045
4,752
723
9,855
6,077
0
30,955
W
10,351
2,877
0
1,052
10,807
5,199
1,705
6,616
4,191
0
36,030
L
9,247
269
21
2,250
13,986
7,950
0
6,799
7,097
32,201
0
W
10,060
1,920
0
970
15,139
14,793
478
5,699
9,440
30,111
0
L
9,205
565
0
750
10,973
2,902
648
7,284
3,689
28,253
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,489
Gold Earned
29,631
191
Minions Killed
148
8
Camps Cleared
6
894,531
Distance Traveled
788,361
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,991
749
79
5
3
273,658
0
L
Heimdallr
9,830
614
49
3
4
256,592
0
W
Pele
11,448
716
58
4
5
303,480
2
L
Tiamat
10,263
641
55
3
1
241,815
0
W
Ymir
11,050
691
54
3
0
317,393
0
L
Scylla
9,538
596
44
3
1
289,954
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role