Player Matchup

Jing Wei
Jing Wei
bonkuninstallol
Jing Wei
Level 37
God Stats
5W - 6L
1,525 SR
Queue Stats
105W - 93L
1,446 Elo+
Party 2
Cerberus
Cerberus
cholagirl92094
Cerberus
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,168 Elo+
Solo
Set
Set
chuckiejr
Set
Level 24
God Stats
23W - 12L
1,444 SR
Queue Stats
36W - 23L
1,323 Elo+
Solo
Charybdis
Charybdis
gogeters
Charybdis
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
24W - 19L
1,385 Elo+
Solo
Kukulkan
Kukulkan
prime-nurse69
Kukulkan
Level 3
God Stats
1W - 1L
1,242 SR
Queue Stats
16W - 11L
1,030 Elo+
Party 2
Team Averages
Level 19
1,442 SR
1,270 Elo+

VS

Team Averages
Level 34
1,449 SR
1,323 Elo+
Neith
Neith
Alfre-Gio
Neith
Level 21
God Stats
1W - 4L
1,336 SR
Queue Stats
20W - 29L
1,230 Elo+
Party 1
Yemoja
Yemoja
ItzBlanco-_
Yemoja
Level 15
God Stats
4W - 3L
1,619 SR
Queue Stats
10W - 8L
1,424 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Tash-Hitori
Morgan Le Fay
Level 101
God Stats
13W - 22L
1,273 SR
Queue Stats
68W - 79L
1,253 Elo+
Party 1
Achilles
Achilles
VailLorian
Achilles
Level 30
God Stats
4W - 9L
1,502 SR
Queue Stats
81W - 100L
1,341 Elo+
Solo
Fenrir
Fenrir
XxDiwuplayxX123
Fenrir
Level 5
God Stats
1W - 2L
1,512 SR
Queue Stats
3W - 4L
1,368 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
12
2 / 0 / 1
7,260
558
5,209
5,710
1,776
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cerberus
3
0 / 1 / 0
4,507
347
0
1,261
361
Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
5 / 1 / 0
7,776
598
7,188
5,550
2,405
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
gogeters
Charybdis
8
0 / 3 / 1
5,582
429
1,891
4,962
942
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Kukulkan
prime-nurse69
Kukulkan
14
4 / 1 / 0
7,933
610
6,158
6,312
2,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Alfre-Gio
Neith
9
1 / 2 / 0
5,890
453
2,678
6,905
1,746
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Yemoja
8
0 / 0 / 1
5,363
413
1,181
5,915
3,248
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Morgan Le Fay
Tash-Hitori
Morgan Le Fay
11
1 / 4 / 0
6,678
514
5,243
8,156
3,272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
VailLorian
Achilles
11
2 / 1 / 0
6,609
508
2,092
6,165
2,136
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

10
0 / 5 / 1
5,986
460
1,627
9,687
3,137
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
6
11
Kills
4
6
Deaths
12
2
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Neith
Alfre-Gio
Neith
1
2
0
0.5
L
Yemoja
0
0
1
0.5
L
Morgan Le Fay
Tash-Hitori
Morgan Le Fay
1
4
0
0.25
L
Achilles
VailLorian
Achilles
2
1
0
2
L
0
5
1
0.1
W
Jing Wei
2
0
1
2.5
W
Cerberus
0
1
0
0
W
5
1
0
5
W
Charybdis
gogeters
Charybdis
0
3
1
0.17
W
Kukulkan
prime-nurse69
Kukulkan
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,446
Damage
12,821
23,795
Taken
36,828
7,708
Mitigated
13,539
4,923
Healing
5,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Alfre-Gio
Neith
2,678
1,215
0
1,327
6,905
1,746
432
410
6,495
0
22,328
L
Yemoja
1,181
183
227
1,303
5,915
3,248
220
0
5,915
11,935
0
L
Morgan Le Fay
Tash-Hitori
Morgan Le Fay
5,243
326
0
1,216
8,156
3,272
546
4,940
3,216
40,508
0
L
Achilles
VailLorian
Achilles
2,092
919
0
142
6,165
2,136
104
808
5,357
0
33,524
L
1,627
811
0
1,062
9,687
3,137
90
0
9,687
0
28,345
W
Jing Wei
5,209
3,288
0
1,590
5,710
1,776
639
1,057
4,623
0
35,888
W
Cerberus
0
0
0
0
1,261
361
0
384
803
1,382
0
W
7,188
4,868
0
2,105
5,550
2,405
1,948
467
5,083
0
36,491
W
Charybdis
gogeters
Charybdis
1,891
1,164
120
358
4,962
942
291
109
4,853
0
15,601
W
Kukulkan
prime-nurse69
Kukulkan
6,158
655
0
750
6,312
2,224
922
4,001
2,009
49,312
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,058
Gold Earned
30,526
266
Minions Killed
289
0
Camps Cleared
0
1,043,235
Distance Traveled
1,141,406
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,890
453
48
4
0
207,721
0
L
Yemoja
5,363
413
17
1
0
235,474
1
L
Morgan Le Fay
6,678
514
91
7
0
226,871
0
L
Achilles
6,609
508
72
6
0
264,010
0
L
Fenrir
5,986
460
61
5
0
207,330
0
W
Jing Wei
7,260
558
69
5
0
269,163
0
W
Cerberus
4,507
347
3
0
0
46,914
0
W
Set
7,776
598
75
6
0
269,232
0
W
Charybdis
5,582
429
28
2
0
212,818
2
W
Kukulkan
7,933
610
91
7
0
245,108
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role