Player Matchup

Apollo
Apollo
Platinum I
JustBeJoyful
Apollo
Platinum I
Level 66
God Stats
4W - 3L
1,476 SR
Queue Stats
60W - 40L
2,039 MMR
Party 1
Fenrir
Fenrir
Platinum I
NieŚpięBoCzytam
Fenrir
Platinum I
Level 159
God Stats
1W - 2L
1,494 SR
Queue Stats
60W - 44L
1,978 MMR
Party 1
Cerberus
Cerberus
Diamond III
ShakaIaka
Cerberus
Diamond III
Level 149
God Stats
3W - 5L
1,505 SR
Queue Stats
140W - 123L
2,218 MMR
Solo
Susano
Susano
Diamond III
Swiggzy
Susano
Diamond III
Level 46
God Stats
6W - 2L
1,684 SR
Queue Stats
103W - 87L
2,203 MMR
Solo
Janus
Janus
Masters
iTarantule
Janus
Masters
Level 160
God Stats
18W - 15L
1,647 SR
Queue Stats
80W - 80L
1,990 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 116
1,561 SR
2,086 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 146
1,584 SR
1,867 MMR
Hou Yi
Hou Yi
Platinum I
 
Hou Yi
Platinum I
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Diamond III
 
Sobek
Diamond III
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Diamond II
IBlazeFlashI
Thoth
Diamond II
Level 134
God Stats
0W - 1L
1,590 SR
Queue Stats
126W - 100L
2,236 MMR
Party 2
Awilix
Awilix
Platinum III
v-_-Zedd
Awilix
Platinum III
Level 148
God Stats
3W - 1L
1,752 SR
Queue Stats
53W - 44L
2,007 MMR
Party 2
Zhong Kui
Zhong Kui
Diamond V
АpOthEoSiS
Zhong Kui
Diamond V
Level 157
God Stats
19W - 22L
1,577 SR
Queue Stats
281W - 294L
2,093 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
11
4 / 2 / 2
6,456
646
6,631
6,340
1,643
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 1 / 4
6,110
611
5,096
7,313
4,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cerberus
ShakaIaka
Cerberus
11
0 / 0 / 0
6,008
601
3,086
7,376
3,784
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Susano
Swiggzy
Susano
10
4 / 2 / 1
6,137
614
2,688
5,502
1,689
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
11
1 / 0 / 3
6,144
614
2,708
4,351
1,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
Morgan Le FayPersephoneTiamatGilgameshAthena

VS

Bans
OdinGebArtemisAresCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
10
2 / 4 / 1
5,503
550
4,875
7,597
1,861
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
 
Sobek
8
1 / 2 / 2
5,023
502
1,916
8,021
4,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
1 / 2 / 0
5,371
537
735
3,615
977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Awilix
v-_-Zedd
Awilix
8
0 / 3 / 1
4,882
488
2,680
4,671
1,749
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
АpOthEoSiS
Zhong Kui
10
1 / 0 / 0
5,776
578
5,406
5,744
5,740
Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
9
11
Kills
5
5
Deaths
11
10
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
2
4
1
0.63
L
Sobek
 
Sobek
1
2
2
1
L
1
2
0
0.5
W
Apollo
4
2
2
2.5
W
2
1
4
4
W
Cerberus
ShakaIaka
Cerberus
0
0
0
0
W
Susano
Swiggzy
Susano
4
2
1
2.25
W
Janus
1
0
3
2.5
L
Awilix
v-_-Zedd
Awilix
0
3
1
0.17
L
Zhong Kui
АpOthEoSiS
Zhong Kui
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,209
Damage
15,612
30,882
Taken
29,648
13,037
Mitigated
14,576
10,792
Healing
10,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
4,875
2,600
0
1,786
7,597
1,861
0
0
7,597
0
29,208
L
Sobek
 
Sobek
1,916
327
0
2,875
8,021
4,249
0
0
8,021
10,573
0
L
735
57
0
630
3,615
977
0
1,557
2,058
31,660
0
W
Apollo
6,631
4,455
0
1,822
6,340
1,643
2,305
1,020
5,320
0
43,788
W
5,096
1,159
0
2,389
7,313
4,873
198
956
6,357
0
15,139
W
Cerberus
ShakaIaka
Cerberus
3,086
476
0
4,998
7,376
3,784
0
4,194
3,182
39,940
0
W
Susano
Swiggzy
Susano
2,688
1,055
0
297
5,502
1,689
0
1,059
4,443
0
34,679
W
Janus
2,708
356
0
1,286
4,351
1,048
0
888
3,463
40,603
0
L
Awilix
v-_-Zedd
Awilix
2,680
1,218
0
1,292
4,671
1,749
0
1,151
3,520
0
25,205
L
Zhong Kui
АpOthEoSiS
Zhong Kui
5,406
2,409
0
4,089
5,744
5,740
0
2,700
2,658
38,722
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,855
Gold Earned
26,555
410
Minions Killed
293
0
Camps Cleared
0
1,019,795
Distance Traveled
928,248
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
5,503
550
68
7
0
173,306
1
L
Sobek
5,023
502
13
1
0
207,394
8
L
Thoth
5,371
537
71
7
0
177,683
1
W
Apollo
6,456
646
86
9
0
182,073
0
W
Fenrir
6,110
611
23
2
0
199,827
0
W
Cerberus
6,008
601
140
14
0
209,898
1
W
Susano
6,137
614
73
7
0
230,427
4
W
Janus
6,144
614
88
9
0
197,570
5
L
Awilix
4,882
488
57
6
0
184,020
2
L
Zhong Kui
5,776
578
84
8
0
185,845
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role